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*Pathfinder & Starfinder
Adjusting HP and damage
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<blockquote data-quote="Sempronius" data-source="post: 4682241" data-attributes="member: 82616"><p>Sorry, I meant to say that monster HP was changed in accordance with the above tables (which means undead get shafted, but there aren't too many of them in out games)</p><p></p><p></p><p>Funnily enough, the group doesn't care about that part: They can do it themselves as well, or something. That is a piece of unbalancing that works, so for now, it looks like it will stay.</p><p></p><p></p><p>They would, I imagine, spend them on other abilities. Not that anyone in my group did that. The casters have tended to be primary and dex heavy anyway, so that doesn't seem like it will impact us much.</p><p>Though thanks for the heads up. If someone new came and wanted an HP heavy wizard, they would be in for a shock. I didn't think of that.</p><p></p><p>And, no, the con onus thing wasn't tacked on. I thought of a few ideas, and that seemed to be the way to get the HP level I was looking for.</p><p></p><p></p><p>Well, I wanted a rules based answer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I don't really think there is much I will change, I more or less wanted to know what to expect from these changes, seeing as though I won't be DMing for a while, and won't have the oportunity to deal with the problems raised on that side of the screen, and the other players don't go to gaming boards like this, so I thought this was hte est way...</p><p>Did that make sense?</p><p></p><p>Herzog: Yeah, I didn't think about that, and for any new people who play along that style, somethinng would have to bbe done...(if nothing else, I guess they could just take Toughness a few times...)</p><p></p><p></p><p>Reflecting thhe rage that sweeps gaming boards every while, in my group there was a dispute over the worthyness of fighters against casters, and of ranged fighters against melee. This was the compromise I came up with: crimp damage a little, crimp magic a bit more, and crimp HP ots more, this means that while magic still does a lot of damage comparable to the targets HP, so do weapons.</p><p>I felt it was easier to reduce them by unequal amuonts, rather than raise damage.</p><p></p><p></p><p>but yeah. The battle caster thing. Noone in my group has done that, yet, so I didn't think of it... So I do have to look at that. It is better to fix it now, even if noone needs to use it, than find out someone wants it when there is no fix ready.</p></blockquote><p></p>
[QUOTE="Sempronius, post: 4682241, member: 82616"] Sorry, I meant to say that monster HP was changed in accordance with the above tables (which means undead get shafted, but there aren't too many of them in out games) Funnily enough, the group doesn't care about that part: They can do it themselves as well, or something. That is a piece of unbalancing that works, so for now, it looks like it will stay. They would, I imagine, spend them on other abilities. Not that anyone in my group did that. The casters have tended to be primary and dex heavy anyway, so that doesn't seem like it will impact us much. Though thanks for the heads up. If someone new came and wanted an HP heavy wizard, they would be in for a shock. I didn't think of that. And, no, the con onus thing wasn't tacked on. I thought of a few ideas, and that seemed to be the way to get the HP level I was looking for. Well, I wanted a rules based answer :) I don't really think there is much I will change, I more or less wanted to know what to expect from these changes, seeing as though I won't be DMing for a while, and won't have the oportunity to deal with the problems raised on that side of the screen, and the other players don't go to gaming boards like this, so I thought this was hte est way... Did that make sense? Herzog: Yeah, I didn't think about that, and for any new people who play along that style, somethinng would have to bbe done...(if nothing else, I guess they could just take Toughness a few times...) Reflecting thhe rage that sweeps gaming boards every while, in my group there was a dispute over the worthyness of fighters against casters, and of ranged fighters against melee. This was the compromise I came up with: crimp damage a little, crimp magic a bit more, and crimp HP ots more, this means that while magic still does a lot of damage comparable to the targets HP, so do weapons. I felt it was easier to reduce them by unequal amuonts, rather than raise damage. but yeah. The battle caster thing. Noone in my group has done that, yet, so I didn't think of it... So I do have to look at that. It is better to fix it now, even if noone needs to use it, than find out someone wants it when there is no fix ready. [/QUOTE]
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