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Adjusting Irontooth encounter to be harder...
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<blockquote data-quote="mikegillnz" data-source="post: 4363886" data-attributes="member: 61963"><p>First up hi everyone - long time lurker, first time poster.</p><p></p><p>I just ran the Irontooth encounter in almost identical circumstances last week (party of seven at second level). I bumped each part of the encounter and my players had no real trouble with it. However, they backed off and rested before entering the cave, despite seeing the surviving skirmisher slipping inside to warn Irontooth.</p><p></p><p>I added two kobold pikers to the outside encounter, two more pikers to the first wave of the inside encounter and a wild mage to the second wave. </p><p></p><p>Since they rested before entering, giving the kobolds time to prepare, I ran the waves closer together than suggested in the book - essentially staggering it into three waves with the priest and mage hiding behind walls and popping out to target the strikers and only Irontooth and the Dragonshields arriving in the third round. </p><p></p><p>Obviously, this wasn't as extreme as keeping the n+5 format, but I found it provided a challenging fight that used all the party's encounter and daily powers. A lot of luck was involved there though, as Irontooth made twelve attacks against the Dwarven Fighter and hit a grand total of once (I rolled nothing above a 4 for him) so he wasn't anywhere near as lethal as intended.</p></blockquote><p></p>
[QUOTE="mikegillnz, post: 4363886, member: 61963"] First up hi everyone - long time lurker, first time poster. I just ran the Irontooth encounter in almost identical circumstances last week (party of seven at second level). I bumped each part of the encounter and my players had no real trouble with it. However, they backed off and rested before entering the cave, despite seeing the surviving skirmisher slipping inside to warn Irontooth. I added two kobold pikers to the outside encounter, two more pikers to the first wave of the inside encounter and a wild mage to the second wave. Since they rested before entering, giving the kobolds time to prepare, I ran the waves closer together than suggested in the book - essentially staggering it into three waves with the priest and mage hiding behind walls and popping out to target the strikers and only Irontooth and the Dragonshields arriving in the third round. Obviously, this wasn't as extreme as keeping the n+5 format, but I found it provided a challenging fight that used all the party's encounter and daily powers. A lot of luck was involved there though, as Irontooth made twelve attacks against the Dwarven Fighter and hit a grand total of once (I rolled nothing above a 4 for him) so he wasn't anywhere near as lethal as intended. [/QUOTE]
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Adjusting Irontooth encounter to be harder...
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