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General Tabletop Discussion
*Pathfinder & Starfinder
Adjusting Level Adjustment?
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<blockquote data-quote="rugbyman" data-source="post: 3614096" data-attributes="member: 32963"><p>I love the idea of playing monsters as characters (an old planescape habit). But I hate Level Adjustments. It just makes characters into paper tigers – terrible hp, terrible saves, & terrible skills. I know I'm not alone here.</p><p></p><p>So, I’ve whipped up the following for PC’s only (NPC’s are on their own!):</p><p></p><p>- For every point of LA, add 2 hp. No Con bonuses, just 2 hp per LA.</p><p></p><p>- For every point of LA, add +1 racial bonus to select skills. If the character has racial skills by virtue of its racial HD it allocates this bonus among its racial skills. If the character doesn’t have racial skills, it allocates this bonus among the following skills: Climb, Craft, Handle Animal, Intimidate, Jump, Knowledge (local), Listen, Profession, Ride, Speak Language, Spot, Swim, and Use Rope. </p><p></p><p>- For every point of LA, add racial BAB and save bonuses as if the character had gained a comparable level in the Commoner NPC class (the worst progression in all categories).</p><p></p><p>- If using racial classes a la Savage Species, add these bonuses sequentially at every racial level where racial HD does not advance.</p><p></p><p>Really, this is a fancy way of replacing LA with levels in Commoner without advancing HD and all the benefits higher HD can bring (defense against fear effects, feats, ability bonuses, etc.) </p><p></p><p>For the record, I’m fine with NPC’s not getting these bonuses. Sure, a githyanki without these bonuses is inferior to a PC githyanki with them. But a PC githyanki is still a hero and heroes, regardless of race, are a cut above their fellow … whatever-they-are. And NPCs aren’t built to last anyway.</p><p></p><p>Now the question: do these bonuses make PCs with LAs more playable as PC races? Do they overpower a Level Adjusted PC? Are the benefits not enough? I know what works in my group, but I’m a small sample size!</p></blockquote><p></p>
[QUOTE="rugbyman, post: 3614096, member: 32963"] I love the idea of playing monsters as characters (an old planescape habit). But I hate Level Adjustments. It just makes characters into paper tigers – terrible hp, terrible saves, & terrible skills. I know I'm not alone here. So, I’ve whipped up the following for PC’s only (NPC’s are on their own!): - For every point of LA, add 2 hp. No Con bonuses, just 2 hp per LA. - For every point of LA, add +1 racial bonus to select skills. If the character has racial skills by virtue of its racial HD it allocates this bonus among its racial skills. If the character doesn’t have racial skills, it allocates this bonus among the following skills: Climb, Craft, Handle Animal, Intimidate, Jump, Knowledge (local), Listen, Profession, Ride, Speak Language, Spot, Swim, and Use Rope. - For every point of LA, add racial BAB and save bonuses as if the character had gained a comparable level in the Commoner NPC class (the worst progression in all categories). - If using racial classes a la Savage Species, add these bonuses sequentially at every racial level where racial HD does not advance. Really, this is a fancy way of replacing LA with levels in Commoner without advancing HD and all the benefits higher HD can bring (defense against fear effects, feats, ability bonuses, etc.) For the record, I’m fine with NPC’s not getting these bonuses. Sure, a githyanki without these bonuses is inferior to a PC githyanki with them. But a PC githyanki is still a hero and heroes, regardless of race, are a cut above their fellow … whatever-they-are. And NPCs aren’t built to last anyway. Now the question: do these bonuses make PCs with LAs more playable as PC races? Do they overpower a Level Adjusted PC? Are the benefits not enough? I know what works in my group, but I’m a small sample size! [/QUOTE]
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Adjusting Level Adjustment?
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