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Adjusting to an adventure, a bard's perspective.
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<blockquote data-quote="El Gallo Negro" data-source="post: 6808698" data-attributes="member: 6811648"><p>Hello all,</p><p></p><p>Thanks for reading my first post! <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p>I'm looking for some feedback or insight to help me on my party's current adventure. We just started out a new campaign at level 1 and our party consisted of a Dragonborn Paladin, a Halfling Rogue, a Half-Elf sorcerer, and me, a Variant Human Bard. I say "consisted" because, due to a bit of bad luck and a timely ambush, the sorcerer was killed during our first session. Now he plans to roll up a fighter. I have no problem with this, but it does put me in an interesting spot. </p><p></p><p>My backstory painted my character as leaning more toward valor bard than lore bard. After reading through several guides and thinking about the choice myself, I was feeling pretty good about choosing valor for better armor, weapons, and the extra attack. I even chose the magic initiate feat in order to grab Hex and Eldritch blast. The idea was pretty simple: start off with a hex, go to town with the crossbow (eventually a longbow for ranged and rapier for melee), and give the hexed enemy disadvantage on whichever ability I found most pertinent at the time (usually Wis or Dex). Now that we lost the sorcerer, I feel I will probably have to assume the role of the party's primary caster. This means that the college of lore is looking like the more logical path to follow. </p><p></p><p>Here are my rolled scores with bonuses:</p><p></p><p>STR - 10</p><p>DEX - 16</p><p>CON - 14</p><p>INT - 11</p><p>WIS - 11</p><p>CHA - 16</p><p></p><p>Given the makeup of the party, if I go lore, which spells should I consider at 6th level? I frequently see the same handful of spells popping up on this and other forums: <em>fireball, aura of vitality, haste, find steed, bless.</em> I may have missed a few, but can you think of think of any other spells that would benefit this particular party?</p><p></p><p>Is their anybody who thinks I should go valor? If so, why? </p><p></p><p>I know a lot of this depends on the campaign and other factors, but any general advice would be appreciated.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="El Gallo Negro, post: 6808698, member: 6811648"] Hello all, Thanks for reading my first post! B-) I'm looking for some feedback or insight to help me on my party's current adventure. We just started out a new campaign at level 1 and our party consisted of a Dragonborn Paladin, a Halfling Rogue, a Half-Elf sorcerer, and me, a Variant Human Bard. I say "consisted" because, due to a bit of bad luck and a timely ambush, the sorcerer was killed during our first session. Now he plans to roll up a fighter. I have no problem with this, but it does put me in an interesting spot. My backstory painted my character as leaning more toward valor bard than lore bard. After reading through several guides and thinking about the choice myself, I was feeling pretty good about choosing valor for better armor, weapons, and the extra attack. I even chose the magic initiate feat in order to grab Hex and Eldritch blast. The idea was pretty simple: start off with a hex, go to town with the crossbow (eventually a longbow for ranged and rapier for melee), and give the hexed enemy disadvantage on whichever ability I found most pertinent at the time (usually Wis or Dex). Now that we lost the sorcerer, I feel I will probably have to assume the role of the party's primary caster. This means that the college of lore is looking like the more logical path to follow. Here are my rolled scores with bonuses: STR - 10 DEX - 16 CON - 14 INT - 11 WIS - 11 CHA - 16 Given the makeup of the party, if I go lore, which spells should I consider at 6th level? I frequently see the same handful of spells popping up on this and other forums: [I]fireball, aura of vitality, haste, find steed, bless.[/I] I may have missed a few, but can you think of think of any other spells that would benefit this particular party? Is their anybody who thinks I should go valor? If so, why? I know a lot of this depends on the campaign and other factors, but any general advice would be appreciated. Thanks! [/QUOTE]
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