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*Pathfinder & Starfinder
Adjusting XP Reward for Terrain Advantages
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<blockquote data-quote="Camelot" data-source="post: 5041889" data-attributes="member: 82617"><p>I was just flipping through my new Plane Below, when I came across an encounter that had a skewed XP reward (p. 90, and another on p. 92). It was higher than it should have been given the monsters that it pit against the characters. What gives? According to the blurb right below the encounter level, "The experience reward is adjusted for terrain advantageous to the [monsters]."</p><p> </p><p>It makes sense and I want to be able to do that in my custom encounters, too. Terrain that helps the monsters and hinders the characters makes it more exciting, but also more difficult, and I want to be able to represent that with XP. If the terrain helps the characters only, then I want to be able to lessen the XP since it was easier than it would have been had there been no special terrain. I've thought about this before, but have just been ignoring it. Now that the beach mages have done it, though, I know it can be done!</p><p> </p><p>The only problem is, that it doesn't say how they figured out how much to add! In the 9th level encounter, they added 300 XP, a number that has no relation to typical 9th level XP rewards. Then in the second encounter, also 9th level, they only add 200! How do they come up with these numbers? Is there something I missed?</p></blockquote><p></p>
[QUOTE="Camelot, post: 5041889, member: 82617"] I was just flipping through my new Plane Below, when I came across an encounter that had a skewed XP reward (p. 90, and another on p. 92). It was higher than it should have been given the monsters that it pit against the characters. What gives? According to the blurb right below the encounter level, "The experience reward is adjusted for terrain advantageous to the [monsters]." It makes sense and I want to be able to do that in my custom encounters, too. Terrain that helps the monsters and hinders the characters makes it more exciting, but also more difficult, and I want to be able to represent that with XP. If the terrain helps the characters only, then I want to be able to lessen the XP since it was easier than it would have been had there been no special terrain. I've thought about this before, but have just been ignoring it. Now that the beach mages have done it, though, I know it can be done! The only problem is, that it doesn't say how they figured out how much to add! In the 9th level encounter, they added 300 XP, a number that has no relation to typical 9th level XP rewards. Then in the second encounter, also 9th level, they only add 200! How do they come up with these numbers? Is there something I missed? [/QUOTE]
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Adjusting XP Reward for Terrain Advantages
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