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General Tabletop Discussion
*Dungeons & Dragons
Adjustment for underequipped party
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<blockquote data-quote="RUMBLETiGER" data-source="post: 6346195" data-attributes="member: 6674868"><p>I'm not sure the question. Are you asking: </p><p>-what sorts of items to give your players?</p><p>-how in story to introduce the items you have in mind to your players?</p><p>-how to challenge your players without giving them more items?</p><p></p><p>If they're having difficulty hitting, it's a matter of math. Increase AC and attack bonuses with the appropriate gear.</p><p></p><p></p><p>I think the solution to working with an under-equipped party is 2 fold: Better equipment and creative players.</p><p></p><p>Magical gear itself is so much more than this basic math. Magic gear should provide options not ordinarily available. <a href="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#slippersofSpiderClimbing" target="_blank">Slippers of Spider Climbing</a> grant the ability to attack from the ceiling (Higher ground and creative flanking positioning!). a <a href="http://www.d20srd.org/srd/magicItems/rings.htm#blinking" target="_blank">Ring of Blinking</a> makes your actual AC number a little less important. Heck, a <a href="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#boatFolding" target="_blank">Folding Boat</a> can actually be dropped in battle as a barrier between the party and enemies. </p><p></p><p>As the DM, find ways to get useful items in your players hands. Encourage them to rise to larger challenges, not tailor make the challenges easy. At least, that's my 2 cents. If your players really want to simply hit things and not get hit, if thy're unwilling to be creative, then you've got a different problem than not enough gear.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 6346195, member: 6674868"] I'm not sure the question. Are you asking: -what sorts of items to give your players? -how in story to introduce the items you have in mind to your players? -how to challenge your players without giving them more items? If they're having difficulty hitting, it's a matter of math. Increase AC and attack bonuses with the appropriate gear. I think the solution to working with an under-equipped party is 2 fold: Better equipment and creative players. Magical gear itself is so much more than this basic math. Magic gear should provide options not ordinarily available. [URL="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#slippersofSpiderClimbing"]Slippers of Spider Climbing[/URL] grant the ability to attack from the ceiling (Higher ground and creative flanking positioning!). a [URL="http://www.d20srd.org/srd/magicItems/rings.htm#blinking"]Ring of Blinking[/URL] makes your actual AC number a little less important. Heck, a [URL="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#boatFolding"]Folding Boat[/URL] can actually be dropped in battle as a barrier between the party and enemies. As the DM, find ways to get useful items in your players hands. Encourage them to rise to larger challenges, not tailor make the challenges easy. At least, that's my 2 cents. If your players really want to simply hit things and not get hit, if thy're unwilling to be creative, then you've got a different problem than not enough gear. [/QUOTE]
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