Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Adjustment to Craft Points and Crafting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bront" data-source="post: 2470559" data-attributes="member: 19696"><p>There's been a discussion as to the use of craft points, so I'm here to propose a change.</p><p></p><p>Each change can be delt with individualy, or as a group.</p><p></p><p><strong><u>Change #1</u></strong></p><p>The <em><strong>Craft Masterwork Item</strong></em> feat should be removed as a requirement to create masterwork items. Still requiring the skill ranks to create masterwork items and alchemical items can be kept, but the feat should not bre required. It is an unessessary extra requirement of a feat, that is more restrictive than the base RAW, and has limited the ideas of many a character to craft items of any kind.</p><p></p><p><u><strong>Change #2</strong></u></p><p>Craft points should not replace the regular crafting system. I understand time is in a state of flux in LEW, but as the system even states in UA, it is not ment to replace the origional system, just to supliment it. I believe that if, durring an adventure, a player is able to take the time to craft an item, normal craft rules should apply. As well, I think that there should be some time allowed for crafting between adventures, when players would normaly be allowed to craft items in a normal adventure. A relitive time frame could be created, or the appropriate time could be just considered to have passed. This again encourages players to pursue item creation as a feasable option, without placing any undue limites on it. In fact, with the craft point system, players can now work to create items on the fly durring an adventure, which encourages crafting as a real party boon (Particularly when a character takes all the XP hit still, which can be a bit more frustrating in a somewhat more individualistic situation like a living campaign).</p><p></p><p>2A) Durring an adventure, a player is able to take the time to craft an item, normal craft rules should apply.</p><p></p><p>2B) Time allowed for crafting between adventures, when players would normaly be allowed to craft items</p><p></p><p>Discussion and feedback would be appretiated.</p><p></p><p>Change #3 (Suggested by Knight Otu)</p><p></p><p>To craft an item in between adventures, a character with the appropriate item creation feat (such as Craft Masterwork Items, Brew Potion, or Craft Staff; see below) can pay one-fifth the item's cost to create (usually half the item's market price) in craft points (minimum 1 point). He must also pay the normal material costs for the item's creation.</p></blockquote><p></p>
[QUOTE="Bront, post: 2470559, member: 19696"] There's been a discussion as to the use of craft points, so I'm here to propose a change. Each change can be delt with individualy, or as a group. [B][U]Change #1[/U][/B] The [I][B]Craft Masterwork Item[/B][/I] feat should be removed as a requirement to create masterwork items. Still requiring the skill ranks to create masterwork items and alchemical items can be kept, but the feat should not bre required. It is an unessessary extra requirement of a feat, that is more restrictive than the base RAW, and has limited the ideas of many a character to craft items of any kind. [U][B]Change #2[/B][/U] Craft points should not replace the regular crafting system. I understand time is in a state of flux in LEW, but as the system even states in UA, it is not ment to replace the origional system, just to supliment it. I believe that if, durring an adventure, a player is able to take the time to craft an item, normal craft rules should apply. As well, I think that there should be some time allowed for crafting between adventures, when players would normaly be allowed to craft items in a normal adventure. A relitive time frame could be created, or the appropriate time could be just considered to have passed. This again encourages players to pursue item creation as a feasable option, without placing any undue limites on it. In fact, with the craft point system, players can now work to create items on the fly durring an adventure, which encourages crafting as a real party boon (Particularly when a character takes all the XP hit still, which can be a bit more frustrating in a somewhat more individualistic situation like a living campaign). 2A) Durring an adventure, a player is able to take the time to craft an item, normal craft rules should apply. 2B) Time allowed for crafting between adventures, when players would normaly be allowed to craft items Discussion and feedback would be appretiated. Change #3 (Suggested by Knight Otu) To craft an item in between adventures, a character with the appropriate item creation feat (such as Craft Masterwork Items, Brew Potion, or Craft Staff; see below) can pay one-fifth the item's cost to create (usually half the item's market price) in craft points (minimum 1 point). He must also pay the normal material costs for the item's creation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Adjustment to Craft Points and Crafting
Top