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Adjustment to Craft Points and Crafting
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<blockquote data-quote="El Jefe" data-source="post: 2470607" data-attributes="member: 19990"><p>I'm for proposal #2, especially if some sort of relative time system can be worked out. I'm thinking that a craftsman who does not adventure frequently wouldn't just "run out of craft points and retire", but would pursue his craft as an occupation until either he was quite wealthy or simply too feeble to work any longer.</p><p></p><p>I understand that the biggest objection to this is that a PC who had the minimum stats necessary to craft a particular item could pump them out by the kajillions if there was no firm accounting for time. So, I think there needs to be a reasonable accounting for time. For example, one day of real time = one day of "craft time". There are many other feasible systems.</p><p></p><p>For those who complain that a PC who stays behind to craft will become inordinately wealthy for someone of his level even with these restrictions in place, my counter is that a wealthy 10th level character may be the equal of a "standard" 14th level character, but even with their magical gewgaws they still won't have the hp, bab, saves, etc. that they would have if they spent that time adventuring instead of crafting.</p></blockquote><p></p>
[QUOTE="El Jefe, post: 2470607, member: 19990"] I'm for proposal #2, especially if some sort of relative time system can be worked out. I'm thinking that a craftsman who does not adventure frequently wouldn't just "run out of craft points and retire", but would pursue his craft as an occupation until either he was quite wealthy or simply too feeble to work any longer. I understand that the biggest objection to this is that a PC who had the minimum stats necessary to craft a particular item could pump them out by the kajillions if there was no firm accounting for time. So, I think there needs to be a reasonable accounting for time. For example, one day of real time = one day of "craft time". There are many other feasible systems. For those who complain that a PC who stays behind to craft will become inordinately wealthy for someone of his level even with these restrictions in place, my counter is that a wealthy 10th level character may be the equal of a "standard" 14th level character, but even with their magical gewgaws they still won't have the hp, bab, saves, etc. that they would have if they spent that time adventuring instead of crafting. [/QUOTE]
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