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<blockquote data-quote="Knight Otu" data-source="post: 2478536" data-attributes="member: 192"><p>1) As I believe I mentioned elsewhere, I'd suggest a feat Craft Alchemical Item:</p><p><strong>Craft Alchemical Item [Item Creation]</strong></p><p>You are trained in the creation of masterwork and alchemical items.</p><p><strong>Prerequisite:</strong> ?Craft (Alchemy) 4 ranks?.</p><p><strong>Benefit:</strong> You gain ?100? craft points. You can create alchemical items and perform other Craft (Alchemy) tasks as though you were a spellcaster. ?You get a +2 bonus to Craft (Alchemy) checks.?</p><p><strong>Normal:</strong> Only characters with spellcaster levels can make Craft (Alchemy) checks.</p><p>-Derived from OGC</p><p></p><p>And yes, this is a vote to drop Craft Masterwork Item.</p><p></p><p>2) Based on the introduction of the rule in UA, I'd actually say it is meant to replace the normal craft rules, but don't need to (they are for campaigns that "don't offer a lot of 'downtime' for the PCs,' and such a campaign propably never has enough downtime for crafting).</p><p>That said - I'm fine with normal crafting during an adventure. I'm more leery about establishing a relative time frame for out of adventure crafting, but I'm willing to give it a test drive.</p><p></p><p>3)</p><p>Interesting quirk... Proposed reword:</p><p></p><p>That should take care of it, right?</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 2478536, member: 192"] 1) As I believe I mentioned elsewhere, I'd suggest a feat Craft Alchemical Item: [b]Craft Alchemical Item [Item Creation][/b] You are trained in the creation of masterwork and alchemical items. [b]Prerequisite:[/b] ?Craft (Alchemy) 4 ranks?. [b]Benefit:[/b] You gain ?100? craft points. You can create alchemical items and perform other Craft (Alchemy) tasks as though you were a spellcaster. ?You get a +2 bonus to Craft (Alchemy) checks.? [b]Normal:[/b] Only characters with spellcaster levels can make Craft (Alchemy) checks. -Derived from OGC And yes, this is a vote to drop Craft Masterwork Item. 2) Based on the introduction of the rule in UA, I'd actually say it is meant to replace the normal craft rules, but don't need to (they are for campaigns that "don't offer a lot of 'downtime' for the PCs,' and such a campaign propably never has enough downtime for crafting). That said - I'm fine with normal crafting during an adventure. I'm more leery about establishing a relative time frame for out of adventure crafting, but I'm willing to give it a test drive. 3) Interesting quirk... Proposed reword: That should take care of it, right? [/QUOTE]
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