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Adjustments For d20 Weapons Locker
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<blockquote data-quote="Enforcer" data-source="post: 2284084" data-attributes="member: 396"><p>An episode of Mythbusters dealt with the idea that guns knock their targets back. End result: guns really don't knock anything back at all, even when they used some gigantic hand cannon.</p><p></p><p>That said, I totally agree that d20 Modern is pretty silly in their damage depictions of guns. I don't care so much what's actually more realistic, but I prefer things to seem more realistic and I like my weapons to do different things (like how a longsword is different from a rapier in D&D). </p><p></p><p>My suggestion is to pick up the Spycraft Modern Arms Guide by AEG. Every caliber has different damage and each gun it details (and there're a TON) has a short writeup as well as some additional stats (like reliability, extra accuracy, etc.). The book is well-researched--they tell you which guns are used by which branch of the military (US and other countries), which special forces unit uses what, etc. It's a really cool book.</p><p></p><p>Keep in mind that Spycraft uses Vitality/Wound Points (and critical hits only occur upon spending an action die, Spycraft also has a critical error mechanic) whereas d20 Modern uses hit points and the Massive Damage Threshold mechanic. The end result of this difference is that increased threat range is more deadly in Spycraft than in d20 Modern.</p></blockquote><p></p>
[QUOTE="Enforcer, post: 2284084, member: 396"] An episode of Mythbusters dealt with the idea that guns knock their targets back. End result: guns really don't knock anything back at all, even when they used some gigantic hand cannon. That said, I totally agree that d20 Modern is pretty silly in their damage depictions of guns. I don't care so much what's actually more realistic, but I prefer things to seem more realistic and I like my weapons to do different things (like how a longsword is different from a rapier in D&D). My suggestion is to pick up the Spycraft Modern Arms Guide by AEG. Every caliber has different damage and each gun it details (and there're a TON) has a short writeup as well as some additional stats (like reliability, extra accuracy, etc.). The book is well-researched--they tell you which guns are used by which branch of the military (US and other countries), which special forces unit uses what, etc. It's a really cool book. Keep in mind that Spycraft uses Vitality/Wound Points (and critical hits only occur upon spending an action die, Spycraft also has a critical error mechanic) whereas d20 Modern uses hit points and the Massive Damage Threshold mechanic. The end result of this difference is that increased threat range is more deadly in Spycraft than in d20 Modern. [/QUOTE]
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