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Adjustments For d20 Weapons Locker
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<blockquote data-quote="Roudi" data-source="post: 2284104" data-attributes="member: 12423"><p>I wouldn't exactly call this an adjustment to d20 Weapons Locker so much as an adjustment to firearms rules in d20 Modern. One thing I noted was the constant references to Wounds. This makes me think you are working on a Vitality/Wound point system, which is kind of an option beyond the default ruleset. Not everyone uses VP/WP in their games (if that is indeed the assumption of this article).</p><p></p><p>Also, formatting. Bad. Ow. Made my eyes hurt. You really need to do something about that line wrapping. This looks like it was copied & pasted from another format, and that likely explains the odd line returns. I'd recommend fixing that if you want more people to try reading it.</p><p></p><p>For the record, a .22 round and a 9mm round are not statisically the same in d20 Modern. Most .22 handguns deal 2d4 damage, whereas 9mm to .45in caliber handguns deal 2d6 damage.</p><p></p><p>Also, HellHound hit the nail on the head when talking about the transference of energy. Most bullets pass through their targets instead of transferring momentum to them (or, if so designed, they break apart inside them). The kind of "knockback" we witness on TV and in movies is fairly unrealistic, and doesn't have much place in the game if you are, in fact, trying to incorporate more realism into the mechanics.</p></blockquote><p></p>
[QUOTE="Roudi, post: 2284104, member: 12423"] I wouldn't exactly call this an adjustment to d20 Weapons Locker so much as an adjustment to firearms rules in d20 Modern. One thing I noted was the constant references to Wounds. This makes me think you are working on a Vitality/Wound point system, which is kind of an option beyond the default ruleset. Not everyone uses VP/WP in their games (if that is indeed the assumption of this article). Also, formatting. Bad. Ow. Made my eyes hurt. You really need to do something about that line wrapping. This looks like it was copied & pasted from another format, and that likely explains the odd line returns. I'd recommend fixing that if you want more people to try reading it. For the record, a .22 round and a 9mm round are not statisically the same in d20 Modern. Most .22 handguns deal 2d4 damage, whereas 9mm to .45in caliber handguns deal 2d6 damage. Also, HellHound hit the nail on the head when talking about the transference of energy. Most bullets pass through their targets instead of transferring momentum to them (or, if so designed, they break apart inside them). The kind of "knockback" we witness on TV and in movies is fairly unrealistic, and doesn't have much place in the game if you are, in fact, trying to incorporate more realism into the mechanics. [/QUOTE]
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