Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Adjustments For d20 Weapons Locker
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="squat45" data-source="post: 2297158" data-attributes="member: 20921"><p>A .22 is fired with such force that a FULL jug of water will explode. The mass of the bullet is not enough to penetrate the water and the high velocity transfers the energy into the water, which having no place to go, forces itself out through any opening it can... in every case (3 times I've seen the demonstration) it has cause the mulk jug to "explode". We picked up the pieces, put them back together and noticed that there was not a exit hole, just an entrance hole.</p><p> </p><p>A couple of things, the jug was full (with regular old H2O... very little air in it) and we were not using a target or practice round in the .22, so the .22 was firing at full velocity. Most shooters use a partial charge when taking target practice rather than a full charge of powder. I don't think that they "overcharged" the round, but they could have, I'd have to ask my dad - who was involved and does much of his own reloading. I also blieve that it was from a handgun, but it could have been from a rifle... I'll need to check on that. </p><p> </p><p>Remember, a .22 is such a small bullet that it has a tendency to deflect off bones, etc. I don't play the modern rules, I was just piping in about firearms in general, and without reading the rules, I would not give a .22 any chance of any sort of knockback. Only thing would be a slug, .44 mag, .357 mag and the like. Not even a .45, ok, maybe a .45, but I'd need to see the rules.</p></blockquote><p></p>
[QUOTE="squat45, post: 2297158, member: 20921"] A .22 is fired with such force that a FULL jug of water will explode. The mass of the bullet is not enough to penetrate the water and the high velocity transfers the energy into the water, which having no place to go, forces itself out through any opening it can... in every case (3 times I've seen the demonstration) it has cause the mulk jug to "explode". We picked up the pieces, put them back together and noticed that there was not a exit hole, just an entrance hole. A couple of things, the jug was full (with regular old H2O... very little air in it) and we were not using a target or practice round in the .22, so the .22 was firing at full velocity. Most shooters use a partial charge when taking target practice rather than a full charge of powder. I don't think that they "overcharged" the round, but they could have, I'd have to ask my dad - who was involved and does much of his own reloading. I also blieve that it was from a handgun, but it could have been from a rifle... I'll need to check on that. Remember, a .22 is such a small bullet that it has a tendency to deflect off bones, etc. I don't play the modern rules, I was just piping in about firearms in general, and without reading the rules, I would not give a .22 any chance of any sort of knockback. Only thing would be a slug, .44 mag, .357 mag and the like. Not even a .45, ok, maybe a .45, but I'd need to see the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Adjustments For d20 Weapons Locker
Top