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ADnD 2nd ED VS. 3.5
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<blockquote data-quote="Virel" data-source="post: 2048384" data-attributes="member: 24633"><p>This is real a question of personal taste...so I'll give you my .02</p><p></p><p>I dislike 2e overall. The three core books are ok but the de-gygaxification of them cause these books to become boring to read. There are some excellent 2e products like Return to the Tomb of Horrors but there is also lot of lame railroad story adventures some of the Forgotten Realms stuff is like that. Some of the early splat books like the Complete Fighter are ok in small amounts etc. Due to a shortage of 1st ed PHB's I did let a group of players use the 2ed PHB, but the game remained a defacto 1st ed AD&D game. Deep down I think 2e was what killed TSR by alienating about 1/2 of the AD&D players back in 1989. While I finally put that aside, the mess that came out in the late years of 2e is unforgiveable. </p><p></p><p>I like 3e all in all. It's not my favorite but I play and enjoy playing. Keeping to the three core books 3e can take on a 1st ed feel sometimes. Being along time wargamer, I can appreicate the tighter rule set. The loose rule set really turned me off to early D&D, after being used to games like Squad Leader, Star Fleet Battles, Rise & Decline of the Third Reich etc. At times I get annoyed at 3e for it's simplistic d20 mechanic. I think of 3e as really a "fixed" version of the problem child late 2e. </p><p></p><p>Since I have a long time still running 1st ed AD&D campaign, that is my favorite as it can be very fast paced due to it's very simple game mechanics. Steal the best bits of 2e and a few choice ideas from 3e and 1st ed is hard to beat IMO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Virel, post: 2048384, member: 24633"] This is real a question of personal taste...so I'll give you my .02 I dislike 2e overall. The three core books are ok but the de-gygaxification of them cause these books to become boring to read. There are some excellent 2e products like Return to the Tomb of Horrors but there is also lot of lame railroad story adventures some of the Forgotten Realms stuff is like that. Some of the early splat books like the Complete Fighter are ok in small amounts etc. Due to a shortage of 1st ed PHB's I did let a group of players use the 2ed PHB, but the game remained a defacto 1st ed AD&D game. Deep down I think 2e was what killed TSR by alienating about 1/2 of the AD&D players back in 1989. While I finally put that aside, the mess that came out in the late years of 2e is unforgiveable. I like 3e all in all. It's not my favorite but I play and enjoy playing. Keeping to the three core books 3e can take on a 1st ed feel sometimes. Being along time wargamer, I can appreicate the tighter rule set. The loose rule set really turned me off to early D&D, after being used to games like Squad Leader, Star Fleet Battles, Rise & Decline of the Third Reich etc. At times I get annoyed at 3e for it's simplistic d20 mechanic. I think of 3e as really a "fixed" version of the problem child late 2e. Since I have a long time still running 1st ed AD&D campaign, that is my favorite as it can be very fast paced due to it's very simple game mechanics. Steal the best bits of 2e and a few choice ideas from 3e and 1st ed is hard to beat IMO. :p [/QUOTE]
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