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ADnD 2nd ED VS. 3.5
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<blockquote data-quote="jester47" data-source="post: 2048539" data-attributes="member: 2238"><p>2e I find is fine if you avoid the brown books. The Monsterous Manual, Players Handbook and Dungeon Masters Guide (all revised) alone are a pretty good game. Tome of Magic and Book of Artifacts are not too bad.</p><p></p><p>As far as 2e went, the best thing to come out of that was Planescape. But there is good planescape and bad planescape (and the bad aint that bad). 1996 was the off year for planescape I think. Parts of FR got pretty rancid in 2e. Things really started to drag in 1994 - 1996. Good parts were Elminsters Ecologies, Ruins of Undermountain (the first only), City of Spledours, The North, and then 1997 rolled in and things got better. you can do OK with the 3 2e revised core books and some of the supplements.</p><p></p><p>1e had staying power and its supplements didn't start to drag it down until way late in the game (in fact you could say they were really early 2e supplements). 2e was mediocre and the dead weight of all the not-so-great supplements made it bad. 3e is a really great system that has a few not-so-great supplements that will sink it to mediocre if you use em. </p><p></p><p>All these systems are ok to great. The trick is to be (really) choosy with the supplements. This is all my opinion.</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 2048539, member: 2238"] 2e I find is fine if you avoid the brown books. The Monsterous Manual, Players Handbook and Dungeon Masters Guide (all revised) alone are a pretty good game. Tome of Magic and Book of Artifacts are not too bad. As far as 2e went, the best thing to come out of that was Planescape. But there is good planescape and bad planescape (and the bad aint that bad). 1996 was the off year for planescape I think. Parts of FR got pretty rancid in 2e. Things really started to drag in 1994 - 1996. Good parts were Elminsters Ecologies, Ruins of Undermountain (the first only), City of Spledours, The North, and then 1997 rolled in and things got better. you can do OK with the 3 2e revised core books and some of the supplements. 1e had staying power and its supplements didn't start to drag it down until way late in the game (in fact you could say they were really early 2e supplements). 2e was mediocre and the dead weight of all the not-so-great supplements made it bad. 3e is a really great system that has a few not-so-great supplements that will sink it to mediocre if you use em. All these systems are ok to great. The trick is to be (really) choosy with the supplements. This is all my opinion. Aaron. [/QUOTE]
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