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General Tabletop Discussion
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ADnD 2nd ED VS. 3.5
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<blockquote data-quote="Andre" data-source="post: 2048630" data-attributes="member: 25930"><p>That pretty much sums it up for me. Mechanically, 3E is much superior to any of the previous editions. Most of my own (and some others) complaints have to do with the fact that the 3E core books don't seem as evocative as the earlier material. Put simply, they read like computer manuals. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>If you already have a lot of the old material, I strongly recommend downloading the SRD and giving the new system a try. If you like it, you can consider picking up the core books (not strictly necessary, but some key stuff is missing, like mind flayers and beholders). </p><p></p><p>BTW, the design philosophy behind 3E was to provide official rules for almost every situation. While this helps protect players from a bad GM's arbitrary rulings, it can also lead a gaming group into focusing too much on finding the "right" rule, instead of just playing. Don't fall for that trap and I think you'll like the system.</p><p></p><p></p><p>Some of the rules changes I most like in the new system:</p><p>*AC goes up!</p><p>*BAB (Base Attack Bonus) instead of the old to hit charts</p><p>*Multiclassing much simpler</p><p>*Initiative much simpler</p><p>*Feats provide a simple method to customize characters, monsters, classes</p><p>*Skill system (though I think too few points are given to most classes)</p><p>*Only three saves, and these (almost always) make sense</p><p>*Character customization improved - you can have 3 6th-level fighters in the same party and they could be very different from each other.</p></blockquote><p></p>
[QUOTE="Andre, post: 2048630, member: 25930"] That pretty much sums it up for me. Mechanically, 3E is much superior to any of the previous editions. Most of my own (and some others) complaints have to do with the fact that the 3E core books don't seem as evocative as the earlier material. Put simply, they read like computer manuals. :p If you already have a lot of the old material, I strongly recommend downloading the SRD and giving the new system a try. If you like it, you can consider picking up the core books (not strictly necessary, but some key stuff is missing, like mind flayers and beholders). BTW, the design philosophy behind 3E was to provide official rules for almost every situation. While this helps protect players from a bad GM's arbitrary rulings, it can also lead a gaming group into focusing too much on finding the "right" rule, instead of just playing. Don't fall for that trap and I think you'll like the system. Some of the rules changes I most like in the new system: *AC goes up! *BAB (Base Attack Bonus) instead of the old to hit charts *Multiclassing much simpler *Initiative much simpler *Feats provide a simple method to customize characters, monsters, classes *Skill system (though I think too few points are given to most classes) *Only three saves, and these (almost always) make sense *Character customization improved - you can have 3 6th-level fighters in the same party and they could be very different from each other. [/QUOTE]
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