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General Tabletop Discussion
*TTRPGs General
ADnD 2nd ED VS. 3.5
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<blockquote data-quote="Voadam" data-source="post: 2055026" data-attributes="member: 2209"><p>I prefer 3e</p><p></p><p>More consistent mechanics,</p><p></p><p>More balanced classes</p><p></p><p>Unified xp chart</p><p></p><p>unified stat bonuses mechanic</p><p></p><p>CR to evaluate combat worthiness of foes</p><p></p><p>ECL to evaluate race power</p><p></p><p>monsters have full stats</p><p></p><p>stats are not capped</p><p></p><p>attack bonuses vs THACO</p><p></p><p>3 saves that are intuitive vs multiple arbitrary ones</p><p></p><p>More balanced magic prices</p><p></p><p>Item creation</p><p></p><p>Guidelines for starting wealth/magic item worth past 1st level</p><p></p><p>feats are generally pretty cool</p><p></p><p>Better multiclassing rules</p><p></p><p>No level limits</p><p></p><p>No race/class restrictions</p><p></p><p>Templates to make monsters different</p><p></p><p>Advancing monsters by HD or by character class</p><p></p><p>HD do not stop at certain class levels.</p><p></p><p>Cyclical initiative</p><p></p><p>Six second combat rounds</p><p></p><p>Spontaneous casters</p><p></p><p>Fighters can be individualized more and be built for a variety of effective builds and styles.</p><p></p><p>Interesting melee combat options.</p><p></p><p></p><p>Things I prefer about 2e</p><p></p><p>Ease of character creation</p><p></p><p>Customization of specialty priests</p><p></p><p>monster descriptions are more in-depth, providing better information on portraying and running monsters in roleplaying rather than just in combat</p><p></p><p>Easy stat blocks for monsters</p><p></p><p>Easy to convert stuff to use to 2e from other systems</p><p></p><p>Can use 1e and basic D&D materials straight (and now Hackmaster ones with minimal conversions).</p></blockquote><p></p>
[QUOTE="Voadam, post: 2055026, member: 2209"] I prefer 3e More consistent mechanics, More balanced classes Unified xp chart unified stat bonuses mechanic CR to evaluate combat worthiness of foes ECL to evaluate race power monsters have full stats stats are not capped attack bonuses vs THACO 3 saves that are intuitive vs multiple arbitrary ones More balanced magic prices Item creation Guidelines for starting wealth/magic item worth past 1st level feats are generally pretty cool Better multiclassing rules No level limits No race/class restrictions Templates to make monsters different Advancing monsters by HD or by character class HD do not stop at certain class levels. Cyclical initiative Six second combat rounds Spontaneous casters Fighters can be individualized more and be built for a variety of effective builds and styles. Interesting melee combat options. Things I prefer about 2e Ease of character creation Customization of specialty priests monster descriptions are more in-depth, providing better information on portraying and running monsters in roleplaying rather than just in combat Easy stat blocks for monsters Easy to convert stuff to use to 2e from other systems Can use 1e and basic D&D materials straight (and now Hackmaster ones with minimal conversions). [/QUOTE]
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