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ADnD 2nd ED VS. 3.5
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<blockquote data-quote="T. Foster" data-source="post: 2061167" data-attributes="member: 16574"><p>Are you using the full rules for Dex reaction bonus (i.e. that it serves as a bonus on initiative dice when using missile weapons, that it subtracts segments of surprise (thus rendering characters with 17 or 18 Dex virtually surprise-proof), and perhaps most importantly that both of these bonuses are <em>only</em> gained if the character is in the Light Encumbrance (12" move) class)? Because IMO the combination of those 3 factors should do a LOT to make a lightly-armored, Dex-oriented, missile-using fighter into a viable character (especially when combined with the rule that in surprise situations archers get 3x their normal rate of fire per segment). Yeah, losing out on the +10% XP bonus is a bummer, but I'd think you'd have good grounds for an appeal to your DM to have Dex rather than Str considered the prime requisite for this character -- if you're uncomfortable 'changing' the rules in such a way perhaps you could instead declare that your character is a member of a new class -- "the archer" -- that just happens to function exactly like a fighter in every way except for having Dex instead of Str as the prime requisite <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Not trying to start a 1E rules-debate (and please don't anybody pull out those hoary old quotes from Gygax's "Poker, Chess, and the AD&D Game" article about changing the 'official' rules), I'm just suggesting how I would handle your (legitimate) complaints were you a player in my game, and perhaps illustrating some of why I've never had the same sorts of problems with 1E AD&D that a lot of other people seem to (i.e. that it's too 'limiting').</p></blockquote><p></p>
[QUOTE="T. Foster, post: 2061167, member: 16574"] Are you using the full rules for Dex reaction bonus (i.e. that it serves as a bonus on initiative dice when using missile weapons, that it subtracts segments of surprise (thus rendering characters with 17 or 18 Dex virtually surprise-proof), and perhaps most importantly that both of these bonuses are [i]only[/i] gained if the character is in the Light Encumbrance (12" move) class)? Because IMO the combination of those 3 factors should do a LOT to make a lightly-armored, Dex-oriented, missile-using fighter into a viable character (especially when combined with the rule that in surprise situations archers get 3x their normal rate of fire per segment). Yeah, losing out on the +10% XP bonus is a bummer, but I'd think you'd have good grounds for an appeal to your DM to have Dex rather than Str considered the prime requisite for this character -- if you're uncomfortable 'changing' the rules in such a way perhaps you could instead declare that your character is a member of a new class -- "the archer" -- that just happens to function exactly like a fighter in every way except for having Dex instead of Str as the prime requisite ;) Not trying to start a 1E rules-debate (and please don't anybody pull out those hoary old quotes from Gygax's "Poker, Chess, and the AD&D Game" article about changing the 'official' rules), I'm just suggesting how I would handle your (legitimate) complaints were you a player in my game, and perhaps illustrating some of why I've never had the same sorts of problems with 1E AD&D that a lot of other people seem to (i.e. that it's too 'limiting'). [/QUOTE]
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