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<blockquote data-quote="fuindordm" data-source="post: 5998029" data-attributes="member: 5435"><p>Hi everyone,</p><p></p><p>I'm permitting myself one thread bump (and only one) to pass on the good news:</p><p></p><p>The ADOM project was successfully funded yesterday. </p><p></p><p>The next stretch goal is for the game to ship with a tileset so that it looks just as pretty as ToME or Crawl. This level is only about $4000 away, and there are eight days left to meet it. </p><p></p><p>There are a host of stretch goals beyond that, including new quests. Check out the website for details.</p><p></p><p>Furthermore, since the project is funded, anyone who contributes at the $40 level will indeed receive a print copy of the ADOM tabletop RPG. </p><p></p><p>Any lovers of the game have something great to look forward to! The author has already committed to a fair amount of new content to the game. Quoted from the campaign site:</p><p></p><ul> <li data-xf-list-type="ul"> New stable releases for all supported platforms (Windows, Linux, MacOS, Amiga, NetBSD, FreeBSD; Android and iPad/iOS are going to be stretch goals). Operating systems have evolved since 2002 and compatibility is becoming a serious issue.</li> <li data-xf-list-type="ul"> Bug fixes for every bug we can find</li> <li data-xf-list-type="ul"> Game balance patches</li> <li data-xf-list-type="ul"> At least 12 new corruptions will be added to the corruption system.</li> <li data-xf-list-type="ul"> 13 new items will be added (but see below for that extra level).</li> <li data-xf-list-type="ul"> 4 new monsters will be added (but see below for that extra level).</li> <li data-xf-list-type="ul"> As a result of "getting over with funding on August 22nd" an extra special new boss monster with a special new map, 2 new artifacts, 4 new minion monsters for said boss and 16 new items that only will be recoverable on said special level are going to be added to the game.</li> <li data-xf-list-type="ul"> More elaborate interaction for many things that are currently only handled superficially</li> <li data-xf-list-type="ul"> UI improvements to bring ADOM up-to-date with the progress the roguelike genre has made, to be decided upon based on recommendations of players in the forums (e.g. colored message, some kind of auto-exploration and others)</li> <li data-xf-list-type="ul"> A series of magical statues distributed across the dungeons</li> <li data-xf-list-type="ul"> A roster of new named random boss monsters with special powers</li> <li data-xf-list-type="ul"> Exciting new graphics for the title screen and some quest-related events</li> <li data-xf-list-type="ul"> Audio for sound effects and music for the game areas and important events</li> <li data-xf-list-type="ul"> A freshly revised manual</li> </ul><p></p><p>Thanks for listening!</p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 5998029, member: 5435"] Hi everyone, I'm permitting myself one thread bump (and only one) to pass on the good news: The ADOM project was successfully funded yesterday. The next stretch goal is for the game to ship with a tileset so that it looks just as pretty as ToME or Crawl. This level is only about $4000 away, and there are eight days left to meet it. There are a host of stretch goals beyond that, including new quests. Check out the website for details. Furthermore, since the project is funded, anyone who contributes at the $40 level will indeed receive a print copy of the ADOM tabletop RPG. Any lovers of the game have something great to look forward to! The author has already committed to a fair amount of new content to the game. Quoted from the campaign site: [LIST] [*] New stable releases for all supported platforms (Windows, Linux, MacOS, Amiga, NetBSD, FreeBSD; Android and iPad/iOS are going to be stretch goals). Operating systems have evolved since 2002 and compatibility is becoming a serious issue. [*] Bug fixes for every bug we can find [*] Game balance patches [*] At least 12 new corruptions will be added to the corruption system. [*] 13 new items will be added (but see below for that extra level). [*] 4 new monsters will be added (but see below for that extra level). [*] As a result of "getting over with funding on August 22nd" an extra special new boss monster with a special new map, 2 new artifacts, 4 new minion monsters for said boss and 16 new items that only will be recoverable on said special level are going to be added to the game. [*] More elaborate interaction for many things that are currently only handled superficially [*] UI improvements to bring ADOM up-to-date with the progress the roguelike genre has made, to be decided upon based on recommendations of players in the forums (e.g. colored message, some kind of auto-exploration and others) [*] A series of magical statues distributed across the dungeons [*] A roster of new named random boss monsters with special powers [*] Exciting new graphics for the title screen and some quest-related events [*] Audio for sound effects and music for the game areas and important events [*] A freshly revised manual [/LIST] Thanks for listening! Ben [/QUOTE]
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