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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Adopting 4E Races into your Homebrew
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<blockquote data-quote="Brazenwood" data-source="post: 4330823" data-attributes="member: 68046"><p>In my world Gnomes have there own Empire, just like Centaurs, Grey Elves, and Catbeastmen (called Keshzakran in the World of Thandoria, my Homebrew). I also have winged elves, called Hawklin, and a race of Rust-red skinned aliens that migrated down from one of my moons after a great wizard war destroyed their society, called Kalenites. I don't like the look of the Tieflings so I just gave their stats to my red-skinned Kalenites, who are often mistaken as demonspawn anyway. My Grey Elves are like Dark Elves but much different, storywise and history wise. Also I have Dragonborn (Half-Dragons basically) but both the Dragonborn and the Kalenites (My Tieflings) are rare, so I'm only going to allow them as a PC race on a second character.</p><p></p><p>so of course I had to design some races... Here goes the first one, I'll add the others below.</p><p></p><p>I'm using Gnomes as in the Monster Manual with one add, Fey Origin....doh! Go figure why they left that off a FeyWild race...</p><p></p><p>I modeled the Centaur off the Warhorse in the Monster Manual.</p><p></p><p>Centaur</p><p></p><p>Avg.Hgt: 5'9"-6'5"</p><p>Avg. Wgt: 300-600 lb</p><p>Size: Large</p><p>Ability Scores: +2 STR +2 CON</p><p>Speed: 8 squares</p><p>Vision: Low Light (My Centaurs were created by the grey Elves an infusion of Wood Elf and Horse essences in an ancient age.)</p><p>Languages: Common, Elven, Dwarven. (My Centaurs trade regularly with the neighboring Dwarven kingdom of Borak.)</p><p>Skill Bonuses: +2 Perception, +2 Nature</p><p></p><p>Kick: Can make a hoof attack At-Will: STR vs AC; 1D6+STR MOD Damage.</p><p></p><p>Charger: +5 racial bonus to damage rolls on charge attacks.</p><p></p><p>Equine Endurance: +1 racial bonus to Fortitude Defense.</p><p></p><p>Fey Origin.</p><p></p><p>Optional Centaur Feat: Trample (Centaur)</p><p></p><p>Centaurs can spend a feat to learn the fine art of trampling their foes. The Centaur can move up to its speed and enter enemies' spaces. This movement provokes an OA, and the centaur must end its move in an unoccupied space. When it enters the space, the centaur makes a trample attack: +4 vs Reflex; 1D6 Damage +target is knocked prone. (Can't tell if this +4 as listed in the Monster Manual is Str-based or Dex-based, but I guess it should be one or the other, and also improve with level.)</p></blockquote><p></p>
[QUOTE="Brazenwood, post: 4330823, member: 68046"] In my world Gnomes have there own Empire, just like Centaurs, Grey Elves, and Catbeastmen (called Keshzakran in the World of Thandoria, my Homebrew). I also have winged elves, called Hawklin, and a race of Rust-red skinned aliens that migrated down from one of my moons after a great wizard war destroyed their society, called Kalenites. I don't like the look of the Tieflings so I just gave their stats to my red-skinned Kalenites, who are often mistaken as demonspawn anyway. My Grey Elves are like Dark Elves but much different, storywise and history wise. Also I have Dragonborn (Half-Dragons basically) but both the Dragonborn and the Kalenites (My Tieflings) are rare, so I'm only going to allow them as a PC race on a second character. so of course I had to design some races... Here goes the first one, I'll add the others below. I'm using Gnomes as in the Monster Manual with one add, Fey Origin....doh! Go figure why they left that off a FeyWild race... I modeled the Centaur off the Warhorse in the Monster Manual. Centaur Avg.Hgt: 5'9"-6'5" Avg. Wgt: 300-600 lb Size: Large Ability Scores: +2 STR +2 CON Speed: 8 squares Vision: Low Light (My Centaurs were created by the grey Elves an infusion of Wood Elf and Horse essences in an ancient age.) Languages: Common, Elven, Dwarven. (My Centaurs trade regularly with the neighboring Dwarven kingdom of Borak.) Skill Bonuses: +2 Perception, +2 Nature Kick: Can make a hoof attack At-Will: STR vs AC; 1D6+STR MOD Damage. Charger: +5 racial bonus to damage rolls on charge attacks. Equine Endurance: +1 racial bonus to Fortitude Defense. Fey Origin. Optional Centaur Feat: Trample (Centaur) Centaurs can spend a feat to learn the fine art of trampling their foes. The Centaur can move up to its speed and enter enemies' spaces. This movement provokes an OA, and the centaur must end its move in an unoccupied space. When it enters the space, the centaur makes a trample attack: +4 vs Reflex; 1D6 Damage +target is knocked prone. (Can't tell if this +4 as listed in the Monster Manual is Str-based or Dex-based, but I guess it should be one or the other, and also improve with level.) [/QUOTE]
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