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Adopting/Adapting BitD's Engagement Roll
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<blockquote data-quote="pemerton" data-source="post: 7557839" data-attributes="member: 42582"><p>Just a short response at this stage: we use a very ad hoc approach to placing PCs on the grid when combat breaks out.</p><p></p><p>Sometimes the fiction makes it clear where the PCs are, at least in general terms (eg at the base of the tower; running through the forest; etc) and then I let the players choose their precise locations within that general context.</p><p></p><p>Sometimes its a bit arbitrary, and I might make the call or let the players do it.</p><p></p><p>Surprise has never been a big part of our 4e game, which perhaps suggests you're right that it's a weak point in the rules!</p><p></p><p>Have you tried your system? I guess the issue for me (and I haven't done the maths on your system to see if it raises this issue) would be to get the balance of skills right.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7557839, member: 42582"] Just a short response at this stage: we use a very ad hoc approach to placing PCs on the grid when combat breaks out. Sometimes the fiction makes it clear where the PCs are, at least in general terms (eg at the base of the tower; running through the forest; etc) and then I let the players choose their precise locations within that general context. Sometimes its a bit arbitrary, and I might make the call or let the players do it. Surprise has never been a big part of our 4e game, which perhaps suggests you're right that it's a weak point in the rules! Have you tried your system? I guess the issue for me (and I haven't done the maths on your system to see if it raises this issue) would be to get the balance of skills right. [/QUOTE]
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Community
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Adopting/Adapting BitD's Engagement Roll
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