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<blockquote data-quote="Death By Surfeit" data-source="post: 659198" data-attributes="member: 8646"><p>Whoa! I'm surprised and somewhat flattered by the amount of progress this thread is making. Having been given a spare moment, I'll see if I can correlate all the rules into one (hopefully not too) vast expanse...</p><p></p><p>But to address the conceptual issues first:</p><p></p><p>1) Aroused, Peaked, Climaxed and Ecstatic correlate to physical arousal of mounting significance - they represent the physiological side of things, and can be achieved by Prowess checks. Horny, Lustful and Delirious roughly correspond to the three earlier conditions above, but are mental in nature - they cannot be achieved by Prowess checks, and represent a character's mindset. When devising the status conditions, the mental conditions should give less severe penalties, but also behavioural advice - a Horny character would seek to seduce someone if in an appropriate condition, a Lustful would seek to do so anyway, a Delirious one is single-mindedly set on sexual satisfaction, and will pursue it regardless of consequences.</p><p></p><p>Perhaps the mental conditions should indeed correlate to the penalties of the first three, retaining the Concentration checks for spellcasting and the susceptibility to Arousal spells, but without the general penalty. The concentration check to do anything still applies to Over-Stimulated, but represents trying to do anything non-sexual instead.</p><p></p><p>And that is the difference between the two sets.</p><p></p><p>2) The climax-capping: I like the ideas being thrown back and forth, but I’m afraid that we cannot possibly accommodate for all the eccentricities of human beings, and some generalisation is in order. My take on it is as follows:</p><p></p><p>A male character upon becoming Climaxed loses all arousal and is considered Fatigued for 10 minutes. After undergoing Climax a number of times equal to his Con modifier (or one, whichever is higher), else becoming Ecstatic, said male is considered Exhausted instead.</p><p></p><p>A female character upon becoming Climaxed recedes to Aroused status. After undergoing a number of Climaxes equal to her Con modifier (or one, whichever is higher) she is considered Fatigued. After a further number of Climaxes equal to her Con before becoming Exhausted. Becoming Ecstatic renders a ‘fresh’ female character Fatigued, and a Fatigued one Exhausted.</p><p></p><p>In either case, climbing to Climax whilst Exhausted inflicts subdual damage equal to a person’s HD. Becoming Ecstatic whilst Exhausted results in subdual damage equal to a persons HD or sufficient damage to render them unconscious, whichever is higher.</p><p></p><p>All conditions intermingle with those already in play, as per Vrayven’s contributions. Creatures immune to fatigue and exhaustion are likewise immune to sexual fatigue and exhaustion.</p><p></p><p>3) The ‘taking 20’ generalisation: mathematical calculation in this case indeed places the duration of conventional intercourse at exactly 6 minutes. A little disappointing, I know, but this represents a ‘quickie’ where neither partner is attempting to prolong the process by making saves, they’re in ideal circumstances etc.</p><p></p><p>We may have to keep a generalised, Perform-esque mechanic to judge not just the achievements of a performance, but the quality of said performance. Is this the case?</p><p></p><p>4) Phobias, philias etc. can be analysed separately – I think we need the core rules down first, after which the rest should be pretty modular in fashion. There is a little precedent on the matter (see ‘Kinks’ in Ch.5 of the DbS conversion for details), but that was under a jovial tone and needs shaping up a little. I reckon we can come back afterward, as I see our route to completion as follows:</p><p></p><p>* Core Mechanics</p><p>* Circumstantial modifiers, variable attributes, skill synergy, kinks and suchlike</p><p>* Classes, skills and feats drafting</p><p>* Spell modification</p><p>* Finalisation of the above</p><p>* Much rejoicing</p><p></p><p>* * *</p><p></p><p>And that’s my chunk of time expended already. I’ll put together a full write-up next time I have the opportunity, but some feedback on the above can’t help in the meantime. Besides, the issues need to be addressed. My infinite thanks to you all for your incisive criticisms, constructive suggestions and undying support – I couldn’t hope to be working with better people.</p><p></p><p>Tch. Better call things a wrap before I start making a fool of myself.</p></blockquote><p></p>
[QUOTE="Death By Surfeit, post: 659198, member: 8646"] Whoa! I'm surprised and somewhat flattered by the amount of progress this thread is making. Having been given a spare moment, I'll see if I can correlate all the rules into one (hopefully not too) vast expanse... But to address the conceptual issues first: 1) Aroused, Peaked, Climaxed and Ecstatic correlate to physical arousal of mounting significance - they represent the physiological side of things, and can be achieved by Prowess checks. Horny, Lustful and Delirious roughly correspond to the three earlier conditions above, but are mental in nature - they cannot be achieved by Prowess checks, and represent a character's mindset. When devising the status conditions, the mental conditions should give less severe penalties, but also behavioural advice - a Horny character would seek to seduce someone if in an appropriate condition, a Lustful would seek to do so anyway, a Delirious one is single-mindedly set on sexual satisfaction, and will pursue it regardless of consequences. Perhaps the mental conditions should indeed correlate to the penalties of the first three, retaining the Concentration checks for spellcasting and the susceptibility to Arousal spells, but without the general penalty. The concentration check to do anything still applies to Over-Stimulated, but represents trying to do anything non-sexual instead. And that is the difference between the two sets. 2) The climax-capping: I like the ideas being thrown back and forth, but I’m afraid that we cannot possibly accommodate for all the eccentricities of human beings, and some generalisation is in order. My take on it is as follows: A male character upon becoming Climaxed loses all arousal and is considered Fatigued for 10 minutes. After undergoing Climax a number of times equal to his Con modifier (or one, whichever is higher), else becoming Ecstatic, said male is considered Exhausted instead. A female character upon becoming Climaxed recedes to Aroused status. After undergoing a number of Climaxes equal to her Con modifier (or one, whichever is higher) she is considered Fatigued. After a further number of Climaxes equal to her Con before becoming Exhausted. Becoming Ecstatic renders a ‘fresh’ female character Fatigued, and a Fatigued one Exhausted. In either case, climbing to Climax whilst Exhausted inflicts subdual damage equal to a person’s HD. Becoming Ecstatic whilst Exhausted results in subdual damage equal to a persons HD or sufficient damage to render them unconscious, whichever is higher. All conditions intermingle with those already in play, as per Vrayven’s contributions. Creatures immune to fatigue and exhaustion are likewise immune to sexual fatigue and exhaustion. 3) The ‘taking 20’ generalisation: mathematical calculation in this case indeed places the duration of conventional intercourse at exactly 6 minutes. A little disappointing, I know, but this represents a ‘quickie’ where neither partner is attempting to prolong the process by making saves, they’re in ideal circumstances etc. We may have to keep a generalised, Perform-esque mechanic to judge not just the achievements of a performance, but the quality of said performance. Is this the case? 4) Phobias, philias etc. can be analysed separately – I think we need the core rules down first, after which the rest should be pretty modular in fashion. There is a little precedent on the matter (see ‘Kinks’ in Ch.5 of the DbS conversion for details), but that was under a jovial tone and needs shaping up a little. I reckon we can come back afterward, as I see our route to completion as follows: * Core Mechanics * Circumstantial modifiers, variable attributes, skill synergy, kinks and suchlike * Classes, skills and feats drafting * Spell modification * Finalisation of the above * Much rejoicing * * * And that’s my chunk of time expended already. I’ll put together a full write-up next time I have the opportunity, but some feedback on the above can’t help in the meantime. Besides, the issues need to be addressed. My infinite thanks to you all for your incisive criticisms, constructive suggestions and undying support – I couldn’t hope to be working with better people. Tch. Better call things a wrap before I start making a fool of myself. [/QUOTE]
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