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Adult: GUCK Development Forum again
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<blockquote data-quote="Psyckosama" data-source="post: 672420" data-attributes="member: 9184"><p>Well, here it is anyway. This is currently in a state to flux until I decided how to handle some fine details. </p><p></p><p>This is a character maintenance method. Rather then rolling for EVERY sexual encounter you do this once an in game month instead. This also take “out of view” encounters in account for “between game” time periods (you don't RP ever single time).</p><p></p><p>This is roughly based off of a system made by MA Lloyd for the GURPS system.</p><p></p><p>The Base chance of getting pregnant is a DC15 with the following modifiers where a natural 1 is always failure to consceve and a 20 is always a suceess. </p><p></p><p>Momentairally I'm stuck on how to present the fact that some species just breed faster then others. I'll give both of my current ideas and ask for opinions.</p><p></p><p>Idea 1) If conception is sucessful roll a d% on the chart on p87 of the GUCK.</p><p></p><p>Idea 2): Apply modifiers for race, then do a DC 15 fort save. If it is sucessful, she's with child.</p><p></p><p>Modifiers:</p><p>Physical:</p><p>Age of optimal fertility (in humans, 16-35): +1</p><p>Past age of optimal fertility: -1</p><p>Good Constitution (12 or better): +1</p><p>Poor Constitution (9 or less): -1</p><p>Nursing Young: -2</p><p></p><p>Trying to get pregnent:</p><p>Actively trying to get pregnant: +2</p><p>Fertility Drugs: +2 to +4 </p><p>Fertility magic: CL/2+1</p><p></p><p>Limited Sexual Activity: </p><p>One week out of the month: -2</p><p>Two Weeks: -1</p><p>Once: -4</p><p></p><p>Racial Modifiers: (Only with idea 2)</p><p>Very Low Fertility race: -4(IE: Elf)</p><p>Low Fertility Race: -2 (IE: Dwarf): </p><p>Moderate Fertility Race: 0 (IE: Humans) </p><p>High Ferlility race: +2 (IE: Orcs)</p><p></p><p>Paternal Modifiers: </p><p>Impotent Mate: -1 </p><p>Very Low Potency race: -2</p><p>Low Potency Race: -1 </p><p>Moderate Potency Race: 0 </p><p>High Potency race: +1 </p><p></p><p>Contraceptives:</p><p>Rhythm Method: -3</p><p>Pill (normal): -4</p><p>Magic (normal): - (CL/2 + 1)</p><p>Simple Barrier: -5</p><p></p><p>High quality contraception, such as careful and regular casting of contraceptive magic, magic items, close adherence to the pill’s schedule, or other reliable methods only seceded on a natural 20</p><p></p><p>Abstinence and Sterilization (Magical or Otherwise) negates the need to roll, baring divine interference.</p><p></p><p>The Chart from Page 87:</p><p>Fertility = base chance + constitution-bonus. </p><p></p><p>Base</p><p>Race Chance </p><p>Dwarf 22% </p><p>Elf 13% </p><p>Gnome 20% </p><p>Half-Elf 54% </p><p>Halfling 50% </p><p>Human 77% </p><p>Half-Orc 89% (there was no Half-Orc entry in the GUCK)</p><p></p><p>I will be developed farther, but this is what I have so far.</p></blockquote><p></p>
[QUOTE="Psyckosama, post: 672420, member: 9184"] Well, here it is anyway. This is currently in a state to flux until I decided how to handle some fine details. This is a character maintenance method. Rather then rolling for EVERY sexual encounter you do this once an in game month instead. This also take “out of view” encounters in account for “between game” time periods (you don't RP ever single time). This is roughly based off of a system made by MA Lloyd for the GURPS system. The Base chance of getting pregnant is a DC15 with the following modifiers where a natural 1 is always failure to consceve and a 20 is always a suceess. Momentairally I'm stuck on how to present the fact that some species just breed faster then others. I'll give both of my current ideas and ask for opinions. Idea 1) If conception is sucessful roll a d% on the chart on p87 of the GUCK. Idea 2): Apply modifiers for race, then do a DC 15 fort save. If it is sucessful, she's with child. Modifiers: Physical: Age of optimal fertility (in humans, 16-35): +1 Past age of optimal fertility: -1 Good Constitution (12 or better): +1 Poor Constitution (9 or less): -1 Nursing Young: -2 Trying to get pregnent: Actively trying to get pregnant: +2 Fertility Drugs: +2 to +4 Fertility magic: CL/2+1 Limited Sexual Activity: One week out of the month: -2 Two Weeks: -1 Once: -4 Racial Modifiers: (Only with idea 2) Very Low Fertility race: -4(IE: Elf) Low Fertility Race: -2 (IE: Dwarf): Moderate Fertility Race: 0 (IE: Humans) High Ferlility race: +2 (IE: Orcs) Paternal Modifiers: Impotent Mate: -1 Very Low Potency race: -2 Low Potency Race: -1 Moderate Potency Race: 0 High Potency race: +1 Contraceptives: Rhythm Method: -3 Pill (normal): -4 Magic (normal): - (CL/2 + 1) Simple Barrier: -5 High quality contraception, such as careful and regular casting of contraceptive magic, magic items, close adherence to the pill’s schedule, or other reliable methods only seceded on a natural 20 Abstinence and Sterilization (Magical or Otherwise) negates the need to roll, baring divine interference. The Chart from Page 87: Fertility = base chance + constitution-bonus. Base Race Chance Dwarf 22% Elf 13% Gnome 20% Half-Elf 54% Halfling 50% Human 77% Half-Orc 89% (there was no Half-Orc entry in the GUCK) I will be developed farther, but this is what I have so far. [/QUOTE]
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