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Adult: GUCK Development Forum again
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<blockquote data-quote="VVrayven" data-source="post: 677779" data-attributes="member: 9950"><p>"My goodness, I’m used to dispensing compliments, not receiving them!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Well I guess this is my opinion and I'll respond to all because I think somethings are relavant to most of the issues at hand.</p><p></p><p>1) Conditional Modifiers</p><p>I love em. Use em! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>2) "first I think the GUCK rules should not affect the rest of the gaming mechanics. In other words, dropping the GUCK rules to run a straigth D&D campaign wouldn't require you to rebuild in part your character."</p><p></p><p>There is something to be said about this. While I agree that these rules want to be used, I do think we should stick to the core 3Eesck view of the world. Why? Well because everyone else does. As you said, having levels doesn't make you instantly good at sex, so likewise, those epic dudes that have lots of combat levels probably won't have paid for the sexual skills either. I'm for sticking with the 3e feat and skill model and not for changing things too much. This is the basic guide. "separate charcater sheet, one concerning adventuring abilities and one concerning GUCK abilities." This has merit, should be considered, and is very tempting... However I stand with my above statement.</p><p></p><p></p><p>3) That being said...</p><p></p><p>I think we should include sexual alignment. It will help with the spells and has a 3e feel.</p><p></p><p>4) Despite all the work I just did on the Sex Tricks... ::sigh:: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I agree with Death by Surfeit and feel we should keep this simple. Why? Well because it makes more sense to go abstract that to be specific. After all, we aren't DEFINING orgasm, we have state called climax that can mean a number of things. I think the Perform-esque skill idea is ideal and support it. We will need all new feats though to compensate for the loss of the Sex Tricks, which I may have a few ideas on already. :<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60a.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":giggle:" title="Giggle :giggle:" data-smilie="27"data-shortname=":giggle:" />:</p><p></p><p>5) Definition of Kinks.</p><p></p><p>Okay. Well this gets kinda tricky. Do we make it abstract or make a rule system covering it... I'm for a blend of both. We use Kink to define all things that are related to the sex situations (4 categories: Fetishes/Frets and Philias/Phobias) </p><p></p><p>Fetishes/Frets is the lesser category. It will contain the subjests of oral sex, certain positions, submission, bondage, etc... Fetishes are things they are into, Frets are things they aren't.</p><p></p><p>Philias/Phobias can be of the above with a stronger effect or all new conditions which Nympho... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>These shouldn't be purchased or bought. They should simply be appiled as any other characteristic in Six of the PHB (as should sexual alignment). They balance themselves. Sexual Dieases should be covered in a seperate area and may inflict Kinks.</p><p></p><p>That's just my take on them. Expect another post from me in just a bit. I have a delightfully fiendish idea! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Oh yes! One more thing. I'm going to try and write up a source extension of the GUCK for Xeregor sometime in the distant future. If anyone wants to help... ::shyly looks around:: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="VVrayven, post: 677779, member: 9950"] "My goodness, I’m used to dispensing compliments, not receiving them!" ;) Well I guess this is my opinion and I'll respond to all because I think somethings are relavant to most of the issues at hand. 1) Conditional Modifiers I love em. Use em! ;) 2) "first I think the GUCK rules should not affect the rest of the gaming mechanics. In other words, dropping the GUCK rules to run a straigth D&D campaign wouldn't require you to rebuild in part your character." There is something to be said about this. While I agree that these rules want to be used, I do think we should stick to the core 3Eesck view of the world. Why? Well because everyone else does. As you said, having levels doesn't make you instantly good at sex, so likewise, those epic dudes that have lots of combat levels probably won't have paid for the sexual skills either. I'm for sticking with the 3e feat and skill model and not for changing things too much. This is the basic guide. "separate charcater sheet, one concerning adventuring abilities and one concerning GUCK abilities." This has merit, should be considered, and is very tempting... However I stand with my above statement. 3) That being said... I think we should include sexual alignment. It will help with the spells and has a 3e feel. 4) Despite all the work I just did on the Sex Tricks... ::sigh:: ;) I agree with Death by Surfeit and feel we should keep this simple. Why? Well because it makes more sense to go abstract that to be specific. After all, we aren't DEFINING orgasm, we have state called climax that can mean a number of things. I think the Perform-esque skill idea is ideal and support it. We will need all new feats though to compensate for the loss of the Sex Tricks, which I may have a few ideas on already. ::giggle:: 5) Definition of Kinks. Okay. Well this gets kinda tricky. Do we make it abstract or make a rule system covering it... I'm for a blend of both. We use Kink to define all things that are related to the sex situations (4 categories: Fetishes/Frets and Philias/Phobias) Fetishes/Frets is the lesser category. It will contain the subjests of oral sex, certain positions, submission, bondage, etc... Fetishes are things they are into, Frets are things they aren't. Philias/Phobias can be of the above with a stronger effect or all new conditions which Nympho... ;) These shouldn't be purchased or bought. They should simply be appiled as any other characteristic in Six of the PHB (as should sexual alignment). They balance themselves. Sexual Dieases should be covered in a seperate area and may inflict Kinks. That's just my take on them. Expect another post from me in just a bit. I have a delightfully fiendish idea! :D Oh yes! One more thing. I'm going to try and write up a source extension of the GUCK for Xeregor sometime in the distant future. If anyone wants to help... ::shyly looks around:: :) [/QUOTE]
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