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<blockquote data-quote="Bastoche" data-source="post: 678836" data-attributes="member: 306"><p>I get the point and I fully agree with it. </p><p></p><p>I just think that there is basically two way to approach GUCK.</p><p></p><p>The first is to make a "softcore" set of rules that would work like as a "performesque skill" like the current main proposition.</p><p></p><p>The second is to make a "hardcore" (optionnal) set of rules that would rather work as a combat-like system. Resolved in turns (rather than rounds) with a set of possible actions. Every character would have the "full sex action", "move equivalent", "move", etc.</p><p></p><p>I suggest we concentrate on the first approach but keep in mind the second as an eventual complement. I personnally think it's irrelevent to create feats and/or PrC for the first approach. With that approach, all what needed is a mechanic to add a little spice to D&D adventuring. </p><p></p><p>In the second approach, however, sex is the main theme and more or less the very goal of the campaign. If the campaign was a movie, the first approach would be the Idianna Jones or James Bond sex interlude. The second would be an erotic movie based in a medieval-fantasy setting.</p><p></p><p>That's my point about those feats. There's kinda halfway between the first and the second approach. I go into much less specifics for the general, first approach feats and go into more details (and add a second layer to the character selection of class, feats and skills) for the second.</p><p></p><p>Therefore, there would be three types of campaigns: soft, medium and hard.</p><p></p><p>The soft campaign would only require a simple mechanics for broad results of a sex encounter. A simple skill check and a few tables. This stage is pretty trivial.</p><p></p><p>The medium campaign is more or less what the currently suggested rules imply. Sex is not the main theme, but sex encounters are more detailed. There's a few feats that could make an "adventuring" use of sex either in combat or in social encounters. I think for this level, PrC is overkill.</p><p></p><p>The hard campaign has sex as a main theme and instead of having fight scene you would have sex scene. Sort of. You would have sex-oriented PrC. Maybe even base classes. At this point. You could even not require the use of the PHB and almost get a new d20 game.</p><p></p><p>What I think we should keep in mind is that it should (or maybe just could) be easy to go from one level to the other, rule-wise. You would have to make minor (or maybe major) changes to your character to go from one type of campaign to the other, but the mechanics would remain more or less the same (except for the added complexity from one level to the other).</p><p></p><p>It's just some basic idea that could be reworked.</p><p></p><p>I think the real point is what role GUCK wants to fill concerning these three campaign types ?</p></blockquote><p></p>
[QUOTE="Bastoche, post: 678836, member: 306"] I get the point and I fully agree with it. I just think that there is basically two way to approach GUCK. The first is to make a "softcore" set of rules that would work like as a "performesque skill" like the current main proposition. The second is to make a "hardcore" (optionnal) set of rules that would rather work as a combat-like system. Resolved in turns (rather than rounds) with a set of possible actions. Every character would have the "full sex action", "move equivalent", "move", etc. I suggest we concentrate on the first approach but keep in mind the second as an eventual complement. I personnally think it's irrelevent to create feats and/or PrC for the first approach. With that approach, all what needed is a mechanic to add a little spice to D&D adventuring. In the second approach, however, sex is the main theme and more or less the very goal of the campaign. If the campaign was a movie, the first approach would be the Idianna Jones or James Bond sex interlude. The second would be an erotic movie based in a medieval-fantasy setting. That's my point about those feats. There's kinda halfway between the first and the second approach. I go into much less specifics for the general, first approach feats and go into more details (and add a second layer to the character selection of class, feats and skills) for the second. Therefore, there would be three types of campaigns: soft, medium and hard. The soft campaign would only require a simple mechanics for broad results of a sex encounter. A simple skill check and a few tables. This stage is pretty trivial. The medium campaign is more or less what the currently suggested rules imply. Sex is not the main theme, but sex encounters are more detailed. There's a few feats that could make an "adventuring" use of sex either in combat or in social encounters. I think for this level, PrC is overkill. The hard campaign has sex as a main theme and instead of having fight scene you would have sex scene. Sort of. You would have sex-oriented PrC. Maybe even base classes. At this point. You could even not require the use of the PHB and almost get a new d20 game. What I think we should keep in mind is that it should (or maybe just could) be easy to go from one level to the other, rule-wise. You would have to make minor (or maybe major) changes to your character to go from one type of campaign to the other, but the mechanics would remain more or less the same (except for the added complexity from one level to the other). It's just some basic idea that could be reworked. I think the real point is what role GUCK wants to fill concerning these three campaign types ? [/QUOTE]
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