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<blockquote data-quote="Death By Surfeit" data-source="post: 686312" data-attributes="member: 8646"><p>Knock back in a backward, internet-less corner for a few days, and everyone ups the ante. Tch.</p><p></p><p>Kidding, kidding! Everyone’s had an awful lot of brilliant ideas and a lot of things to contribute - just what we need! Looking over everything that’s been said and done, I think I’ll clarify each area of concern before chipping in my own thoughts, concerns, and recommendations. Here we go:</p><p></p><p>1. The Prowess Skill</p><p>Prowess is treated as if it was a Perform skill; each rank gives an additional point of bonus to the roll, and an extra ‘proficiency’ or area in which the roll can be made. Current suggestions for proficiencies include conventional (by position), oral (by gender), masturbation (by gender), sodomy, toys, submission, domination and bondage. When making a generalised (Soft Focus) check, roll at your highest bonus (on the assumption your are going to be applying your area of expertise)</p><p></p><p><em>There aren’t a great deal of different proficiencies, but this is fine: a given adventurer becomes really rather good with a handful of ranks, and needn’t go beyonds this (they probably have better places to put their skill ranks in, anyway), unless they are a sexual-orientated character, in which case they probably want them! As far as I can tell, this area needs no more tuning beyonds a write-up (volunteers, anyone?) of the Prowess skill.</em></p><p></p><p>2. Feats</p><p>Sexual feats are still in existence, and mostly give bonuses to areas outside conventional application of the Prowess skill by dropping Arousal penalties, bolstering spellcasting, distracting enemies, etc. Those feats that are purely sexual in nature have profound effect, dropping key modifiers to the mechanics (eg. affecting Size Matters, decreasing penalty for multiple partners, and so on).</p><p></p><p><em>Again clear in my view. The key concern here is balance - we should weight it so that a character in a non-sexual campaign would find them of little use, a character in a campaign with sexual elements would consider them alongside conventional feats, and a strongly sexualised character would take little else. All feats should fit in not only with D&D flavour, but also the style of feats used in D&D. Hence, I would advise making them clear, basic, and involving no mechanics of their own beyonds a possible skill check, attack roll or save.</em></p><p></p><p>3. Tricks (Now ‘Carnal Arts’)</p><p>The current consensus is that Carnal Arts are not paid for, instead being available whenever a person meets a given prerequisite in terms of skill ranks and feats, at which point a person is automatically able to perform them. Some may be limited by times per day or condition (eg. may not be Fatigued or Exhausted), and some may have negative side-effects (eg. Sexual Fatigue being incurred).</p><p></p><p><em>Now this, in my opinion, is the area we have to be most careful in. The NUCK suffered from being to unwieldy in terms of mechanics due to an inundation of Tricks - a given person could take a good minute just working out which modifiers to apply. To make these clearer, we should limit the number and application of Arts and bolster the clarity until a given character knows exactly what each do and when they can be used (at least to the degree that a fighter knows her feat and maneouver mechanics and a wizard knows his spell effects).</em></p><p><em></em></p><p><em>If they are being used in conjunction with Feats, we should lay down which mechanical role is being played by each category - some effects give straight bonuses, some let you get things done outside conventional rules, some change conventional rules, etc. etc. We must decide how the two correlate.</em></p><p></p><p>To finish with, a little personal idea: perhaps each of the Carnal Arts requires a feat to unlock, featuring multiple techniques in each? This would limit how many things a given person to do, adding specialisation and, by extension, flavour to a given character through their choices. See the example below for one way this could be manifested:</p><p></p><p>ART OF THE HALFLING HARLOT (Carnal Art)</p><p>You are familiar with the techniques of the Halfling Harlot, as passed down within the trade of smaller prostitutes through the ages.</p><p>Prerequisite: Con 13+, 3 or more ranks of Sexual Prowess</p><p>Benefit: You may safely use the techniques of the Halfling Harlot a number of times equal to your Constitution modifer before resting.</p><p>Normal: Characters without this feat cannot use the techniques of the Halfling Harlot.</p><p>Special: You may take this feat multiple times, allowing you to use the techniques an additional nmber of times equal to your Constitution modifier before resting.</p><p></p><p>ART OF THE HALFLING HARLOT</p><p>Legends state that the Art of the Halfling Harlot is as old as the profession, which, being the oldest in the world, makes its origins hard to trace indeed. The Art flourishes within the halfling prostitution community, passed down to young escorts as an essential survival skill as much as anything else; outsiders are free to learn it, but its limited application means that they seldom ask.</p><p></p><p>The following techniques may be used a number of times equal to your Constitution modifier for each time you take the related feat. After this, each application counts as a round spent Climaxed for the purposes of working out Sexual Fatigue.</p><p></p><p>Application of a Carnal Art technique is treated as a free action, and multiple techniques may be used in a round with no penalty, although all count against a users daily usage.</p><p></p><p>Accomodating - Requires 3 ranks of Prowess</p><p>Borne of steely nerve and avid willpower, Accomodating allows a given character to automatically succeed at the Fortitude save incurred from the Size Matters rules to reduce damage taken.</p><p>Muscle Relaxation - Requires 6 ranks of Prowess</p><p>By relaxing the muscles in a given orifice, using this technique allows the character to increase the size category of any of their orifices by one half. When a character gains 12 ranks in Sexual Prowess, they may increase the size by one whole category.</p><p>Selfless Lover - Requires 6 ranks of Prowess</p><p>In a situation where both partners are making Prowess checks against each other, a character using this technique may receive a bonus of up to +5 to their roll, imposing an equal penalty on their partner’s check.</p><p>Feign Pain - Requires 9 ranks of Prowess</p><p>The character has a knack for acting - when the character receives damage during sexual activity, treat the damage incurred as if it was the maximum possible that could be incurred for the purposes of partners with the Sadism fetish; use the maximum value of a damage roll, treat Fortitude saves as failed and so on, regardless of how much is actually dealt.</p><p>Induce Sadism - Requires 15 ranks of Prowess</p><p>The moans and screams of the character arouses the sadist in anyone - all partners and onlookers (!) gain the Sadism fetish whilst this technique is being used.</p><p></p><p>What do you think?</p><p></p><p>Death By Surfeit</p></blockquote><p></p>
[QUOTE="Death By Surfeit, post: 686312, member: 8646"] Knock back in a backward, internet-less corner for a few days, and everyone ups the ante. Tch. Kidding, kidding! Everyone’s had an awful lot of brilliant ideas and a lot of things to contribute - just what we need! Looking over everything that’s been said and done, I think I’ll clarify each area of concern before chipping in my own thoughts, concerns, and recommendations. Here we go: 1. The Prowess Skill Prowess is treated as if it was a Perform skill; each rank gives an additional point of bonus to the roll, and an extra ‘proficiency’ or area in which the roll can be made. Current suggestions for proficiencies include conventional (by position), oral (by gender), masturbation (by gender), sodomy, toys, submission, domination and bondage. When making a generalised (Soft Focus) check, roll at your highest bonus (on the assumption your are going to be applying your area of expertise) [i]There aren’t a great deal of different proficiencies, but this is fine: a given adventurer becomes really rather good with a handful of ranks, and needn’t go beyonds this (they probably have better places to put their skill ranks in, anyway), unless they are a sexual-orientated character, in which case they probably want them! As far as I can tell, this area needs no more tuning beyonds a write-up (volunteers, anyone?) of the Prowess skill.[/i] 2. Feats Sexual feats are still in existence, and mostly give bonuses to areas outside conventional application of the Prowess skill by dropping Arousal penalties, bolstering spellcasting, distracting enemies, etc. Those feats that are purely sexual in nature have profound effect, dropping key modifiers to the mechanics (eg. affecting Size Matters, decreasing penalty for multiple partners, and so on). [i]Again clear in my view. The key concern here is balance - we should weight it so that a character in a non-sexual campaign would find them of little use, a character in a campaign with sexual elements would consider them alongside conventional feats, and a strongly sexualised character would take little else. All feats should fit in not only with D&D flavour, but also the style of feats used in D&D. Hence, I would advise making them clear, basic, and involving no mechanics of their own beyonds a possible skill check, attack roll or save.[/i] 3. Tricks (Now ‘Carnal Arts’) The current consensus is that Carnal Arts are not paid for, instead being available whenever a person meets a given prerequisite in terms of skill ranks and feats, at which point a person is automatically able to perform them. Some may be limited by times per day or condition (eg. may not be Fatigued or Exhausted), and some may have negative side-effects (eg. Sexual Fatigue being incurred). [i]Now this, in my opinion, is the area we have to be most careful in. The NUCK suffered from being to unwieldy in terms of mechanics due to an inundation of Tricks - a given person could take a good minute just working out which modifiers to apply. To make these clearer, we should limit the number and application of Arts and bolster the clarity until a given character knows exactly what each do and when they can be used (at least to the degree that a fighter knows her feat and maneouver mechanics and a wizard knows his spell effects). If they are being used in conjunction with Feats, we should lay down which mechanical role is being played by each category - some effects give straight bonuses, some let you get things done outside conventional rules, some change conventional rules, etc. etc. We must decide how the two correlate.[/i] To finish with, a little personal idea: perhaps each of the Carnal Arts requires a feat to unlock, featuring multiple techniques in each? This would limit how many things a given person to do, adding specialisation and, by extension, flavour to a given character through their choices. See the example below for one way this could be manifested: ART OF THE HALFLING HARLOT (Carnal Art) You are familiar with the techniques of the Halfling Harlot, as passed down within the trade of smaller prostitutes through the ages. Prerequisite: Con 13+, 3 or more ranks of Sexual Prowess Benefit: You may safely use the techniques of the Halfling Harlot a number of times equal to your Constitution modifer before resting. Normal: Characters without this feat cannot use the techniques of the Halfling Harlot. Special: You may take this feat multiple times, allowing you to use the techniques an additional nmber of times equal to your Constitution modifier before resting. ART OF THE HALFLING HARLOT Legends state that the Art of the Halfling Harlot is as old as the profession, which, being the oldest in the world, makes its origins hard to trace indeed. The Art flourishes within the halfling prostitution community, passed down to young escorts as an essential survival skill as much as anything else; outsiders are free to learn it, but its limited application means that they seldom ask. The following techniques may be used a number of times equal to your Constitution modifier for each time you take the related feat. After this, each application counts as a round spent Climaxed for the purposes of working out Sexual Fatigue. Application of a Carnal Art technique is treated as a free action, and multiple techniques may be used in a round with no penalty, although all count against a users daily usage. Accomodating - Requires 3 ranks of Prowess Borne of steely nerve and avid willpower, Accomodating allows a given character to automatically succeed at the Fortitude save incurred from the Size Matters rules to reduce damage taken. Muscle Relaxation - Requires 6 ranks of Prowess By relaxing the muscles in a given orifice, using this technique allows the character to increase the size category of any of their orifices by one half. When a character gains 12 ranks in Sexual Prowess, they may increase the size by one whole category. Selfless Lover - Requires 6 ranks of Prowess In a situation where both partners are making Prowess checks against each other, a character using this technique may receive a bonus of up to +5 to their roll, imposing an equal penalty on their partner’s check. Feign Pain - Requires 9 ranks of Prowess The character has a knack for acting - when the character receives damage during sexual activity, treat the damage incurred as if it was the maximum possible that could be incurred for the purposes of partners with the Sadism fetish; use the maximum value of a damage roll, treat Fortitude saves as failed and so on, regardless of how much is actually dealt. Induce Sadism - Requires 15 ranks of Prowess The moans and screams of the character arouses the sadist in anyone - all partners and onlookers (!) gain the Sadism fetish whilst this technique is being used. What do you think? Death By Surfeit [/QUOTE]
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