Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adult: GUCK Development Forum again
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Death By Surfeit" data-source="post: 693285" data-attributes="member: 8646"><p>Thank you, VVrayven and Gez. In the interests of productivity I will keep a hold on my tetchiness (defensiveness?) for now, bite down and my pride and just get on with mechanics. Indeed, a flame war is in none of our best interests. Thank you, too, for your recommendations Kahuna, it’s nice that you could contribute something to the project.</p><p></p><p>With the issue having been discussed sufficiently for the time being (revision: add a -5 circumstantial modifier to Prowess checks for a ‘disinterested’ character), I feel it is only good to return to the topic at hand before: namely, the formation of Carnal Arts.</p><p></p><p>*Drop aggression, all thee who would pass. DROP!*</p><p></p><p>Good boy. Have a biscuit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Whilst I could contribute a lot of material to your exhaustive list of possible tricks/maneouvres/techniques/whatever, VVrayven, I hold a few concerns about the current nature of Carnal Arts that I would like us to be clear about. In a typical manner, the issues are listed below with my own suggestions underneath.</p><p></p><p>A) SIMPLICITY</p><p>This is a key concern from my point of view. Carnal Arts may be intricate and rather convoluted, and players need to know exactly what they can do, what they can work towards, and what to apply in a given situation. Each Carnal Art is essentially a mini-class ability of multiple tweaks and boosts to the system, and as such we should limit their application somewhat in the interest of ease of use.</p><p></p><p>B) BALANCE</p><p>Not the mundane too powerful/too weak kind of balance problems, but making things feel fair. Carnal Arts should be kept in line with the abilities of other characters - to make a tenuous comparison to prestige classes, characters must still level in the class after meeting the prerequisites - by no means should characters get something for nothing out of the deal. In my experience, players would feel a bit miffed if the person next to them gets, say, Adaptive Lover simply because he/she has the additional rank of Prowess needed to qualify for getting it.</p><p></p><p>To get around this problem, we should add some sort of payoff cost for an Art - a feat taken, Prowess proficiencies (each rank giving a new technique), or whatever. Furthermore, we should cut down on straight bonuses and modifiers when arranging the feats, instead adding flexibility.</p><p></p><p>C) FEEL</p><p>The nature of Carnal Arts is rather dissimilar to the vast majority of D&D mechanics, and whilst this cannot really be helped, it can be integrated more smoothly by making mechanics simple, precise, and in line with the feel, if not the exact system, of D&D.</p><p></p><p>Now I’ll confess here that I am a supporter of the mechanic I featured in the last post - ie. a feat to unlock, increasing techniques by rank and limited application (too limited, perhaps?) and have been brainstorming six such Carnal Arts, one for each key ability. I’ll put forward my notes on my next post, but I’ve warbled on enough for now.</p><p></p><p>Speak to you all soon,</p><p></p><p>Death By Surfeit</p></blockquote><p></p>
[QUOTE="Death By Surfeit, post: 693285, member: 8646"] Thank you, VVrayven and Gez. In the interests of productivity I will keep a hold on my tetchiness (defensiveness?) for now, bite down and my pride and just get on with mechanics. Indeed, a flame war is in none of our best interests. Thank you, too, for your recommendations Kahuna, it’s nice that you could contribute something to the project. With the issue having been discussed sufficiently for the time being (revision: add a -5 circumstantial modifier to Prowess checks for a ‘disinterested’ character), I feel it is only good to return to the topic at hand before: namely, the formation of Carnal Arts. *Drop aggression, all thee who would pass. DROP!* Good boy. Have a biscuit. :D Whilst I could contribute a lot of material to your exhaustive list of possible tricks/maneouvres/techniques/whatever, VVrayven, I hold a few concerns about the current nature of Carnal Arts that I would like us to be clear about. In a typical manner, the issues are listed below with my own suggestions underneath. A) SIMPLICITY This is a key concern from my point of view. Carnal Arts may be intricate and rather convoluted, and players need to know exactly what they can do, what they can work towards, and what to apply in a given situation. Each Carnal Art is essentially a mini-class ability of multiple tweaks and boosts to the system, and as such we should limit their application somewhat in the interest of ease of use. B) BALANCE Not the mundane too powerful/too weak kind of balance problems, but making things feel fair. Carnal Arts should be kept in line with the abilities of other characters - to make a tenuous comparison to prestige classes, characters must still level in the class after meeting the prerequisites - by no means should characters get something for nothing out of the deal. In my experience, players would feel a bit miffed if the person next to them gets, say, Adaptive Lover simply because he/she has the additional rank of Prowess needed to qualify for getting it. To get around this problem, we should add some sort of payoff cost for an Art - a feat taken, Prowess proficiencies (each rank giving a new technique), or whatever. Furthermore, we should cut down on straight bonuses and modifiers when arranging the feats, instead adding flexibility. C) FEEL The nature of Carnal Arts is rather dissimilar to the vast majority of D&D mechanics, and whilst this cannot really be helped, it can be integrated more smoothly by making mechanics simple, precise, and in line with the feel, if not the exact system, of D&D. Now I’ll confess here that I am a supporter of the mechanic I featured in the last post - ie. a feat to unlock, increasing techniques by rank and limited application (too limited, perhaps?) and have been brainstorming six such Carnal Arts, one for each key ability. I’ll put forward my notes on my next post, but I’ve warbled on enough for now. Speak to you all soon, Death By Surfeit [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adult: GUCK Development Forum again
Top