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<blockquote data-quote="Asher" data-source="post: 717513" data-attributes="member: 10601"><p>Hi folks, here's another person de-lurking to (hopefully) contribute to the effort. I downloaded the currently available versions of the Guide a little over a month ago and spent some time tweaking things, trying out rules variations, running through encounter scenarios, and mulling over what seemed right and what didn't.</p><p></p><p>At first I set about expanding the catalog of Sex Tricks, which IMO are one of the highlights of the system: they permit a high level of personalization and lots of variety among characters. However, I soon identified two problems:</p><p></p><p>* the Tricks catalog was disorganized and tilted heavily in favor of certain ability scores over others</p><p>* few Tricks, if any, were available to persons of average ability</p><p></p><p>So, I started over with a different approach. In my new system, Tricks are handled in a manner similar to the acquisition of spells. A spellcaster has two requisites to learn/cast a spell: she must be of a sufficient class level, and her relevant ability score must be at least 10 + spell level.</p><p></p><p>Likewise, each Trick in my system has a "level"; this number forms the basis of two requirements. The Trick level is both the number of ranks in SP and the number of points above 10 in the relevant ability score required to learn the Trick. This yields the happy result of providing low-level, simple Tricks to persons with modest ability scores of 11 (or 13!), and it organizes the Tricks into lists categorized by ability score (similar to Psionics).</p><p></p><p>Here's the list of Tricks I've produced so far. Some are directly from the Guide, some have familiar names but are changed in substance, and some are original.</p><p></p><p>STRENGTH</p><p>Lvl Tricks</p><p>1 Musc. Control (+1 SP when penetrated)</p><p>1 Kegel Flex (bring self from Peaked to Aroused w/ successful Fort save at DC 10)</p><p>2 Intense Lvr (add STR mod to SP when engaged in strenuous physical intercourse)</p><p>3 Display Physique (add 1/2 STR mod to SP when partner can see your body)</p><p>4 Support Partner (maintain difficult strength-based sexual position w/o requiring STR check for # of rounds equal to SP ranks)</p><p>5 Stunning Pleasure (per Guide)</p><p></p><p>DEXTERITY</p><p>Lvl Tricks</p><p>1 Foreplay (+1 SP when arousing partner w/ foreplay; this does not bring partner to Peaked state)</p><p>1 Pinch (pinch your own or your partner's phallus firmly at the base to bring the recipient from Peaked to Aroused state w/ a successful Fort save at DC 10)</p><p>2 Striptease (double your CHA mod bonus to SP when arousing partner w/ a striptease; this does not bring partner to Peaked state)</p><p>2 Sexual Focus tricks (per Guide)</p><p>3 Bondage Focus (per Guide)</p><p>3 Maw/Orifice Stuffing (per Guide)</p><p>3 Sexual Combination (make Dex check at DC 12 to apply SP bonuses from two Focus Tricks used simultaneously)</p><p>4 Instant Withdrawal (per Guide)</p><p>4 Coordinated Lvr (per Guide)</p><p>5 Everywhere at Once (make DEX check at DC 14 to apply SP bonuses from 3 or more Focus Tricks used simultaneously)</p><p>5 Contortionist (maintain difficult dexterity-based sexual position w/o requiring DEX check for # of rounds equal to SP ranks)</p><p></p><p>CONSTITUTION</p><p>Lvl Tricks</p><p>1 Enduring Lvr (per Guide)</p><p>1 Delay Orgasm (per Guide)</p><p>2 Resist Fatigue (double CON mod bonus to Fort saves to resist Fatigue; 1.5 CON mod bonus to Fort saves to resist Exhaustion)</p><p>3 Resist Pain (resist subdual dmg equal to CON mod each round)</p><p>3 Resist Disease (double your CON mod bonus to Fort saves to resist STD's)</p><p>4 Tireless (+3 to Arousal check; stacks with Enduring Lvr)</p><p>4 Quick Recovery (per Guide, but add CON mod to SP check)</p><p>5 Male Multiple Orgasms (have successive orgasms equal to CON mod before experiencing normal post-climax state)</p><p></p><p>INTELLIGENCE</p><p>Lvl Tricks</p><p>1 Pinch (see DEX-based Tricks)</p><p>1 Envision Better Lover (negate partner's SP penalties from appearance, voice, odor, body size/shape/texture, by imagining a more desirable lover. With successful Concentration check (DC 10) each round, negate penalty points equal to your INT mod +1)</p><p>2 Quick Study (if SP check result is >=15 and partner fails Arousal check, gain +1 to SP whenever using the same technique for duration of encounter)</p><p>3 Sexual Expertise (per Guide)</p><p>4 Teasing Lvr (per Guide)</p><p>5 Tantric Lore (add INT mod to Arousal checks)</p><p>5 Impressive Repertoire (add 1/2 INT mod to SP check when using any Focus Trick)</p><p></p><p>WISDOM</p><p>Lvl Tricks</p><p>1 Delay Orgasm (per Guide)</p><p>1 Pace Yourself (+2 to Arousal check when both partners are taking 10)</p><p>2 Multiple Orgasms {female} (if you climax from an Arousal check you failed by less than 10, make the check again to see if you really failed by 10 or more)</p><p>2 Greedy Lvr (per Guide)</p><p>3 Selfless Lvr (per Guide)</p><p>4 Responsive (per Guide)</p><p>5 Tantric Lore (add your WIS mod to Arousal checks)</p><p>5 Male Multiple Orgasms (have successive orgasms equal to WIS mod before experiencing normal post-climax state)</p><p></p><p>CHARISMA</p><p>Lvl Tricks</p><p>1 Easy to Read (per Guide)</p><p>1 Foreplay (see DEX-based Tricks)</p><p>2 Talk Dirty (per Guide)</p><p>3 Sexpot (add 1.5x your CHA mod to SP when you behave in an extremely sensual manner during sex)</p><p>4 Suggestion (overcome partner's turn-offs; partner must make Will save at DC=your CHA to refuse the suggestion; a true phobia adds +10 to the save roll)</p><p></p><p>* * * * *</p><p></p><p>As you can see, there are no Tricks requiring SP ranks greater than 5 or ability scores greater than 15, which seems fair to me. Many PCs and NPCs will have a couple of ranks in SP; few are likely to have 10 ranks or more.</p><p></p><p>Also, basic Tricks such as Powerful Lvr, Dexterous Lvr, etc. are not only not required for other Tricks; they are gone altogether. It occurred to me that realistically, CHA is the primary determinant of sexual success. A strong or dexterous character may learn Tricks to get extra mileage out of his abilities, but he can't just substutute DEX for CHA, especially if he suffers a natural CHA penalty.</p><p></p><p>I have other homebrewed changes to the Guide, but these are the most substantial. Just thought I'd toss 'em out there and see whether or not they have any merit as 3E-ish rules.</p></blockquote><p></p>
[QUOTE="Asher, post: 717513, member: 10601"] Hi folks, here's another person de-lurking to (hopefully) contribute to the effort. I downloaded the currently available versions of the Guide a little over a month ago and spent some time tweaking things, trying out rules variations, running through encounter scenarios, and mulling over what seemed right and what didn't. At first I set about expanding the catalog of Sex Tricks, which IMO are one of the highlights of the system: they permit a high level of personalization and lots of variety among characters. However, I soon identified two problems: * the Tricks catalog was disorganized and tilted heavily in favor of certain ability scores over others * few Tricks, if any, were available to persons of average ability So, I started over with a different approach. In my new system, Tricks are handled in a manner similar to the acquisition of spells. A spellcaster has two requisites to learn/cast a spell: she must be of a sufficient class level, and her relevant ability score must be at least 10 + spell level. Likewise, each Trick in my system has a "level"; this number forms the basis of two requirements. The Trick level is both the number of ranks in SP and the number of points above 10 in the relevant ability score required to learn the Trick. This yields the happy result of providing low-level, simple Tricks to persons with modest ability scores of 11 (or 13!), and it organizes the Tricks into lists categorized by ability score (similar to Psionics). Here's the list of Tricks I've produced so far. Some are directly from the Guide, some have familiar names but are changed in substance, and some are original. STRENGTH Lvl Tricks 1 Musc. Control (+1 SP when penetrated) 1 Kegel Flex (bring self from Peaked to Aroused w/ successful Fort save at DC 10) 2 Intense Lvr (add STR mod to SP when engaged in strenuous physical intercourse) 3 Display Physique (add 1/2 STR mod to SP when partner can see your body) 4 Support Partner (maintain difficult strength-based sexual position w/o requiring STR check for # of rounds equal to SP ranks) 5 Stunning Pleasure (per Guide) DEXTERITY Lvl Tricks 1 Foreplay (+1 SP when arousing partner w/ foreplay; this does not bring partner to Peaked state) 1 Pinch (pinch your own or your partner's phallus firmly at the base to bring the recipient from Peaked to Aroused state w/ a successful Fort save at DC 10) 2 Striptease (double your CHA mod bonus to SP when arousing partner w/ a striptease; this does not bring partner to Peaked state) 2 Sexual Focus tricks (per Guide) 3 Bondage Focus (per Guide) 3 Maw/Orifice Stuffing (per Guide) 3 Sexual Combination (make Dex check at DC 12 to apply SP bonuses from two Focus Tricks used simultaneously) 4 Instant Withdrawal (per Guide) 4 Coordinated Lvr (per Guide) 5 Everywhere at Once (make DEX check at DC 14 to apply SP bonuses from 3 or more Focus Tricks used simultaneously) 5 Contortionist (maintain difficult dexterity-based sexual position w/o requiring DEX check for # of rounds equal to SP ranks) CONSTITUTION Lvl Tricks 1 Enduring Lvr (per Guide) 1 Delay Orgasm (per Guide) 2 Resist Fatigue (double CON mod bonus to Fort saves to resist Fatigue; 1.5 CON mod bonus to Fort saves to resist Exhaustion) 3 Resist Pain (resist subdual dmg equal to CON mod each round) 3 Resist Disease (double your CON mod bonus to Fort saves to resist STD's) 4 Tireless (+3 to Arousal check; stacks with Enduring Lvr) 4 Quick Recovery (per Guide, but add CON mod to SP check) 5 Male Multiple Orgasms (have successive orgasms equal to CON mod before experiencing normal post-climax state) INTELLIGENCE Lvl Tricks 1 Pinch (see DEX-based Tricks) 1 Envision Better Lover (negate partner's SP penalties from appearance, voice, odor, body size/shape/texture, by imagining a more desirable lover. With successful Concentration check (DC 10) each round, negate penalty points equal to your INT mod +1) 2 Quick Study (if SP check result is >=15 and partner fails Arousal check, gain +1 to SP whenever using the same technique for duration of encounter) 3 Sexual Expertise (per Guide) 4 Teasing Lvr (per Guide) 5 Tantric Lore (add INT mod to Arousal checks) 5 Impressive Repertoire (add 1/2 INT mod to SP check when using any Focus Trick) WISDOM Lvl Tricks 1 Delay Orgasm (per Guide) 1 Pace Yourself (+2 to Arousal check when both partners are taking 10) 2 Multiple Orgasms {female} (if you climax from an Arousal check you failed by less than 10, make the check again to see if you really failed by 10 or more) 2 Greedy Lvr (per Guide) 3 Selfless Lvr (per Guide) 4 Responsive (per Guide) 5 Tantric Lore (add your WIS mod to Arousal checks) 5 Male Multiple Orgasms (have successive orgasms equal to WIS mod before experiencing normal post-climax state) CHARISMA Lvl Tricks 1 Easy to Read (per Guide) 1 Foreplay (see DEX-based Tricks) 2 Talk Dirty (per Guide) 3 Sexpot (add 1.5x your CHA mod to SP when you behave in an extremely sensual manner during sex) 4 Suggestion (overcome partner's turn-offs; partner must make Will save at DC=your CHA to refuse the suggestion; a true phobia adds +10 to the save roll) * * * * * As you can see, there are no Tricks requiring SP ranks greater than 5 or ability scores greater than 15, which seems fair to me. Many PCs and NPCs will have a couple of ranks in SP; few are likely to have 10 ranks or more. Also, basic Tricks such as Powerful Lvr, Dexterous Lvr, etc. are not only not required for other Tricks; they are gone altogether. It occurred to me that realistically, CHA is the primary determinant of sexual success. A strong or dexterous character may learn Tricks to get extra mileage out of his abilities, but he can't just substutute DEX for CHA, especially if he suffers a natural CHA penalty. I have other homebrewed changes to the Guide, but these are the most substantial. Just thought I'd toss 'em out there and see whether or not they have any merit as 3E-ish rules. [/QUOTE]
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