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<blockquote data-quote="Death By Surfeit" data-source="post: 737639" data-attributes="member: 8646"><p>It's nice to have your feedback, but I'm a little unsure as to what changes, if any, you'd like to make to the draft proposal. The idea of single-feat basing is that it accomodates three levels of player type/campaign carnality:</p><p></p><p>Little carnality: Does not use guide. Characters have no ranks in Perform, sex is done behind closed doors.</p><p>Moderate carnality: Uses guide. Characters may have a few ranks in Perform, and may know a few exotic spells.</p><p>High carnality: Uses guide. Characters on this level will not only have many ranks in Perform, but are also likely to take sexual feats (including Arts) or even classes.</p><p></p><p>The role of Carnal Arts in my opinion is quite clear. A character without ranks in Prowess can still do fairly well in a sexual situation (the rules have been engineered to that end), and a character with is even better. Carnal Arts add somewhat to the flavour of a character and allow them specialisation in their field, much as a fighter may have a favourite weapon.</p><p></p><p>They're less cumbersome than sexual tricks (which would be awkward when we're using Prowess for proficiencies in addition), and avoid the need to build classes with special sexual abilities. As several techniques are bundled in each, it makes them worthwhile feats, on a par with the conventional ones for game effects.</p><p></p><p>In essence, only those playing high-sexuality campaigns are likely to take them, but that's fine in my opinion. The GUCK is designed to cater for all levels of sexual content in a campaign without discrimination, and Carnal Arts are just one aspect of that. However, feel free to disagree with me on this.</p><p></p><p>With regard's Sorn's question on sexual activity in combat...</p><p></p><p>*checks for agitated, morally vigilant lurkers*</p><p></p><p>...we had accomodated NC situations by saying that a Prowess check (of whatever type) could be made as a full-round action on a grappled opponent. Stinging Cobra is an exception to this, allowing you to make them as an unarmed melee attack. This is clearly a rather neat way of distracting pesky spellcasters.</p><p></p><p>With regards spells: Nymphology may have spells of a similar purpose, but they were divorced from any actual sexual mechanics. The necessity in structuring ours is that they remain in line - having near-duplicate spell descriptions is fine (as you said, many people do it), as the most important thing is keeping integrity within the guide itself. And it saves the bother of referencing everything, too.</p><p></p><p>Feeeback, please from the rest of you - the only thing we can learn from Nymphology is the necessity of our own dedication to the Guide, as this hereforeto taboo subject is now starting to be cashed in upon by the large companies.</p><p></p><p>Ever onwards!</p></blockquote><p></p>
[QUOTE="Death By Surfeit, post: 737639, member: 8646"] It's nice to have your feedback, but I'm a little unsure as to what changes, if any, you'd like to make to the draft proposal. The idea of single-feat basing is that it accomodates three levels of player type/campaign carnality: Little carnality: Does not use guide. Characters have no ranks in Perform, sex is done behind closed doors. Moderate carnality: Uses guide. Characters may have a few ranks in Perform, and may know a few exotic spells. High carnality: Uses guide. Characters on this level will not only have many ranks in Perform, but are also likely to take sexual feats (including Arts) or even classes. The role of Carnal Arts in my opinion is quite clear. A character without ranks in Prowess can still do fairly well in a sexual situation (the rules have been engineered to that end), and a character with is even better. Carnal Arts add somewhat to the flavour of a character and allow them specialisation in their field, much as a fighter may have a favourite weapon. They're less cumbersome than sexual tricks (which would be awkward when we're using Prowess for proficiencies in addition), and avoid the need to build classes with special sexual abilities. As several techniques are bundled in each, it makes them worthwhile feats, on a par with the conventional ones for game effects. In essence, only those playing high-sexuality campaigns are likely to take them, but that's fine in my opinion. The GUCK is designed to cater for all levels of sexual content in a campaign without discrimination, and Carnal Arts are just one aspect of that. However, feel free to disagree with me on this. With regard's Sorn's question on sexual activity in combat... *checks for agitated, morally vigilant lurkers* ...we had accomodated NC situations by saying that a Prowess check (of whatever type) could be made as a full-round action on a grappled opponent. Stinging Cobra is an exception to this, allowing you to make them as an unarmed melee attack. This is clearly a rather neat way of distracting pesky spellcasters. With regards spells: Nymphology may have spells of a similar purpose, but they were divorced from any actual sexual mechanics. The necessity in structuring ours is that they remain in line - having near-duplicate spell descriptions is fine (as you said, many people do it), as the most important thing is keeping integrity within the guide itself. And it saves the bother of referencing everything, too. Feeeback, please from the rest of you - the only thing we can learn from Nymphology is the necessity of our own dedication to the Guide, as this hereforeto taboo subject is now starting to be cashed in upon by the large companies. Ever onwards! [/QUOTE]
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