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<blockquote data-quote="asra" data-source="post: 740200" data-attributes="member: 10759"><p>About modern usage of the GUCK:</p><p>While the guide does aim toward fantasy setting, a more "natrualized" core rule terminology (one that does not refers to magic) would be nice. Later spells, skills, feats that are fantasy specific can be listed. Also consider the following:</p><p>* Repuation & Media plays a much borader role in modern settings, as the Gods might not be present but the gossip columns are (or at least people are)</p><p>* When adding interesting substances, some notes regarding real life substances instead of fantasy ones. Same goes for things like counterceptives.</p><p>* Toys & Equipments in a modern setting are usually quite different from their fantasy equivelents (no need for spell components - battaries do just fine)</p><p></p><p>About picking up something in the bar (or any kind of courtship to that matter):</p><p>After some discussion with friends, I'm not so sure about Bluff being the right skill. Diploamcy seem to be appropriate one as well, if not even more -- If a character court someone that he or she are attempting to improve the other character reaction toward them. </p><p>Consider using Diploamcy with such attitudes as Repulsed (instead of hostile), Unreceptive (unfriendly), Indifferent, Attracted (Friednly), Enamored (helpful), Enthralled (and additonal attidude). Add to this modifiers for mood, gender/race preference, etc. This can be repeated on differenct encounter to simulate the process of courtship. Good rolls can also effect the mental state of the participents (some find the courtship an important element of arousal).</p><p>Those attitudes can provide bonuses (or penalites) to other interactions, including sex. Great sex might also move the NPC to a more favorable attitude regarding the character.</p><p> </p><p>In this case, character A first tries to get a better attitude from NPC B by using diplomacy. A bluff might simply represent an attempt of A to convince B ("never on first date!") to go to a more intimate place NOW. A successful bluff might get someone to bed but might cause some unfavorable reactions toward the seducer the next morning. Bluff is usually described as an element of fast-talk -- not every courship is neccessraly a pickup at a bar, and not every successful pickup at a bar mean automatic sex.</p><p></p><p>BTW, in D20 modern, Star Wars (and who knows maybe in D&D 3.5) perform skills are seperate - Prowerss might simply be written down in those as Perform (Sex)</p></blockquote><p></p>
[QUOTE="asra, post: 740200, member: 10759"] About modern usage of the GUCK: While the guide does aim toward fantasy setting, a more "natrualized" core rule terminology (one that does not refers to magic) would be nice. Later spells, skills, feats that are fantasy specific can be listed. Also consider the following: * Repuation & Media plays a much borader role in modern settings, as the Gods might not be present but the gossip columns are (or at least people are) * When adding interesting substances, some notes regarding real life substances instead of fantasy ones. Same goes for things like counterceptives. * Toys & Equipments in a modern setting are usually quite different from their fantasy equivelents (no need for spell components - battaries do just fine) About picking up something in the bar (or any kind of courtship to that matter): After some discussion with friends, I'm not so sure about Bluff being the right skill. Diploamcy seem to be appropriate one as well, if not even more -- If a character court someone that he or she are attempting to improve the other character reaction toward them. Consider using Diploamcy with such attitudes as Repulsed (instead of hostile), Unreceptive (unfriendly), Indifferent, Attracted (Friednly), Enamored (helpful), Enthralled (and additonal attidude). Add to this modifiers for mood, gender/race preference, etc. This can be repeated on differenct encounter to simulate the process of courtship. Good rolls can also effect the mental state of the participents (some find the courtship an important element of arousal). Those attitudes can provide bonuses (or penalites) to other interactions, including sex. Great sex might also move the NPC to a more favorable attitude regarding the character. In this case, character A first tries to get a better attitude from NPC B by using diplomacy. A bluff might simply represent an attempt of A to convince B ("never on first date!") to go to a more intimate place NOW. A successful bluff might get someone to bed but might cause some unfavorable reactions toward the seducer the next morning. Bluff is usually described as an element of fast-talk -- not every courship is neccessraly a pickup at a bar, and not every successful pickup at a bar mean automatic sex. BTW, in D20 modern, Star Wars (and who knows maybe in D&D 3.5) perform skills are seperate - Prowerss might simply be written down in those as Perform (Sex) [/QUOTE]
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