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<blockquote data-quote="Sorn" data-source="post: 740243" data-attributes="member: 3097"><p>Asra: </p><p></p><p>D20 Modern</p><p>I see your point. However, the prime audience for this is D&D players (especially since this is what most the developers play). Personally, I don't like sourcebooks where I have to sift through and figure out which parts apply to fantasy and which one apply to other settings. Having batteries intermingle with spell components and fantasy-only PrC's is more of a pain than anything else. But, an appendix with d20Modern specific rules would be a good spot to put them. It would be included, but yet seperate from the main focus.</p><p></p><p>Bluff/Diplomacy:</p><p>Again, you make a lot of sense. The only reason I say Bluff is because that is the official d20 stance on Seduction (and not only sexual... seduction has many flavors). That was determined in Sword & Fist. My take on this is this: you can use Diplomacy to adjust the target's mood towards you, and then you make your Bluff roll. After all, there is something you want (be it sex, companionship, long-term relation, etc), and you portray yourself in a favorable light to get it. I don't think anyone will try to seduce someone by pointing out their flaws. Well, then again, people are strange, and they might, but usually the results are pretty horrendous. </p><p></p><p></p><p></p><p>Courtship is a different ballgame from seduction. You are now entering the realm of romance and love, and I don't think we want to put any concrete modifiers on that. It could easily lead to strange situations. Imagine this: </p><p></p><p><em>"Ok, your character has been courted by the rather ugly guy for 10 months, and with the +4 for the rose he sent you, the +2 candy bonus, the +6 for buying your parents a new ox-cart, and the +2 for shirt he had enchanted to bear your likeness, you now fall in love with him. It doesn't matter that you think he's weird and more of a stalker than anything else, the rules indicate that you have to love him"</em></p><p><em></em></p><p></p><p>This might be an extreme example, but it could happen. Things like that are better left in the domain of ROLEplaying, not ROLLplaying. </p><p></p><p>Now for Perform... Not everybody gets Perform as a class skill. OTOMH, in D&D the only class who gets it as a class skill is the Bard, and maybe the Rogue. We want to give everybody equal access to sexual skills. Giving Perform to everybody as a class skill is unbalancing, and none of the other skills really fit. The only ones that would make sense would be Craft or Profession. You are not actually making anything, so Craft is out. And sex doesn't strike me as a profession unless you are a prostitute, plus the Wis modifier seems wrong. As a matter of fact, a lot of people are having sex when common sense (Wisdom) should indicate that they shouldn't. Spycraft has added Sports and Hobby skills to the list, but neither of them really </p><p>strikes me as workable for sex either. </p><p></p><p>Hence, a new skill, that every class gets as an additional class skill is the best way to go. </p><p></p><p>Btw, since in D&D, you get a new artforms as you increase your ranks in Perform, you can take artforms that would enhance your Sexual Prowess. I can easily see synergy bonuses for Perform (Erotic Dance) or Perform (Dirty Talk).</p></blockquote><p></p>
[QUOTE="Sorn, post: 740243, member: 3097"] Asra: D20 Modern I see your point. However, the prime audience for this is D&D players (especially since this is what most the developers play). Personally, I don't like sourcebooks where I have to sift through and figure out which parts apply to fantasy and which one apply to other settings. Having batteries intermingle with spell components and fantasy-only PrC's is more of a pain than anything else. But, an appendix with d20Modern specific rules would be a good spot to put them. It would be included, but yet seperate from the main focus. Bluff/Diplomacy: Again, you make a lot of sense. The only reason I say Bluff is because that is the official d20 stance on Seduction (and not only sexual... seduction has many flavors). That was determined in Sword & Fist. My take on this is this: you can use Diplomacy to adjust the target's mood towards you, and then you make your Bluff roll. After all, there is something you want (be it sex, companionship, long-term relation, etc), and you portray yourself in a favorable light to get it. I don't think anyone will try to seduce someone by pointing out their flaws. Well, then again, people are strange, and they might, but usually the results are pretty horrendous. Courtship is a different ballgame from seduction. You are now entering the realm of romance and love, and I don't think we want to put any concrete modifiers on that. It could easily lead to strange situations. Imagine this: [i]"Ok, your character has been courted by the rather ugly guy for 10 months, and with the +4 for the rose he sent you, the +2 candy bonus, the +6 for buying your parents a new ox-cart, and the +2 for shirt he had enchanted to bear your likeness, you now fall in love with him. It doesn't matter that you think he's weird and more of a stalker than anything else, the rules indicate that you have to love him" [/i] This might be an extreme example, but it could happen. Things like that are better left in the domain of ROLEplaying, not ROLLplaying. Now for Perform... Not everybody gets Perform as a class skill. OTOMH, in D&D the only class who gets it as a class skill is the Bard, and maybe the Rogue. We want to give everybody equal access to sexual skills. Giving Perform to everybody as a class skill is unbalancing, and none of the other skills really fit. The only ones that would make sense would be Craft or Profession. You are not actually making anything, so Craft is out. And sex doesn't strike me as a profession unless you are a prostitute, plus the Wis modifier seems wrong. As a matter of fact, a lot of people are having sex when common sense (Wisdom) should indicate that they shouldn't. Spycraft has added Sports and Hobby skills to the list, but neither of them really strikes me as workable for sex either. Hence, a new skill, that every class gets as an additional class skill is the best way to go. Btw, since in D&D, you get a new artforms as you increase your ranks in Perform, you can take artforms that would enhance your Sexual Prowess. I can easily see synergy bonuses for Perform (Erotic Dance) or Perform (Dirty Talk). [/QUOTE]
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