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<blockquote data-quote="asra" data-source="post: 740406" data-attributes="member: 10759"><p>An modern+ setting appednix is a good idea, but again, a little more generic terminology at the basic mechanism rules will help.</p><p></p><p>Bluff=Seduction via Sword & Fist:</p><p>A) NOT an OGL source (and only mention there, IIRC, not in any other Bluff reference by WotC I came across) -- Therefore should be adressed (and NOT copied) by the GUCK itself.</p><p>B) I think your concept of using the diplomacy is valid. But I still hold by the importance of the general attitude toward the character. </p><p>C) The Bluff skill is described as (quoting the D20 SRD) "A successful Bluff check indicates that the target reacts as the character wishes, at least for a short time (usually 1 round or less) or believes something that the character wants him to believe" -- it seem to indicate that the bluff hold for a very short duration - enough to get some info, distract the target in order to ease a pickpocket attepth, but not for a night getaway.</p><p></p><p></p><p></p><p>Aha - the same could say for the entire GUCK <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />... (and could be handled quite easily -- while NOT starting it again (please), this is not an unsimiliar situation to a certain NC-issues that was rised in this thread.)</p><p></p><p>Seriously, while GUCK is mainly about the act itself, some rules regarding what bring people to the act are, in my opinion, in place. Also having rules sometimes make certain "delicate" role playing situations more comfortable - roleplaying romance in some situation can make players (and DM) feel awkward, and falling back on rules often makes thing easier to those involved (focus on the rules - ignore the weirdness of the situation).</p></blockquote><p></p>
[QUOTE="asra, post: 740406, member: 10759"] An modern+ setting appednix is a good idea, but again, a little more generic terminology at the basic mechanism rules will help. Bluff=Seduction via Sword & Fist: A) NOT an OGL source (and only mention there, IIRC, not in any other Bluff reference by WotC I came across) -- Therefore should be adressed (and NOT copied) by the GUCK itself. B) I think your concept of using the diplomacy is valid. But I still hold by the importance of the general attitude toward the character. C) The Bluff skill is described as (quoting the D20 SRD) "A successful Bluff check indicates that the target reacts as the character wishes, at least for a short time (usually 1 round or less) or believes something that the character wants him to believe" -- it seem to indicate that the bluff hold for a very short duration - enough to get some info, distract the target in order to ease a pickpocket attepth, but not for a night getaway. Aha - the same could say for the entire GUCK :)... (and could be handled quite easily -- while NOT starting it again (please), this is not an unsimiliar situation to a certain NC-issues that was rised in this thread.) Seriously, while GUCK is mainly about the act itself, some rules regarding what bring people to the act are, in my opinion, in place. Also having rules sometimes make certain "delicate" role playing situations more comfortable - roleplaying romance in some situation can make players (and DM) feel awkward, and falling back on rules often makes thing easier to those involved (focus on the rules - ignore the weirdness of the situation). [/QUOTE]
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