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Adult: GUCK Development Forum again
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<blockquote data-quote="VVrayven" data-source="post: 742689" data-attributes="member: 9950"><p>Well, I'm glad I was missed and cared about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <hugs></p><p></p><p>Sorry I have been out of contact, RL has some downsides sometimes. Onto the GUCK:</p><p></p><p> </p><p></p><p>I concur completly and believe we should resolve the core mechanics and other aspects before tackling this issue. Maybe this would be better suited to discussion in the other thread?</p><p></p><p>As for the Modern Appendix... Well, I don't see iit as inconceivable, but I don't think it's neccesary. I think the core mechanic works well in modern and 3e.</p><p></p><p>As for dbs's system. I love it. It is what I have been asking for and I think he has summed up the whole system rather well. I do think we need some more arts (allow some overlap even). And clarify how a person can mix arts (can they?). Maybe each art should have seven levels of advancement?</p><p></p><p> </p><p></p><p>I agree. I think this system works best. And as I pointed out before. We can include a side bar on how to include bonus sexual feats if the game warrents it and you don't want characters to sacrifice too much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think this is great progess. I think now we need to decide if this is the way to go, make a few more arts and flesh out the ones we have. Define them. Then:</p><p></p><p>1) Solidify the purpose of others skills ala bluff, use rope...</p><p></p><p>2) Make all the feats work with status conditions, etc...</p><p></p><p>3) Figure out exactly how we are handling NC (with regards to specialized feats, skills, and arts...)</p><p></p><p>4) Rework the spells.</p><p></p><p>5) Everything else...</p><p></p><p>Great work dbs and excellent feedback from everyone. I'll try to post some of my own stuff (arts and feats) as soon as I get the chance. My SO and I are having some interesting problems as of late, but I should be around more often now. Again, wonderful work guys. And thanks for the concern DbS, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <hugs></p></blockquote><p></p>
[QUOTE="VVrayven, post: 742689, member: 9950"] Well, I'm glad I was missed and cared about. ;) <hugs> Sorry I have been out of contact, RL has some downsides sometimes. Onto the GUCK: I concur completly and believe we should resolve the core mechanics and other aspects before tackling this issue. Maybe this would be better suited to discussion in the other thread? As for the Modern Appendix... Well, I don't see iit as inconceivable, but I don't think it's neccesary. I think the core mechanic works well in modern and 3e. As for dbs's system. I love it. It is what I have been asking for and I think he has summed up the whole system rather well. I do think we need some more arts (allow some overlap even). And clarify how a person can mix arts (can they?). Maybe each art should have seven levels of advancement? I agree. I think this system works best. And as I pointed out before. We can include a side bar on how to include bonus sexual feats if the game warrents it and you don't want characters to sacrifice too much. ;) I think this is great progess. I think now we need to decide if this is the way to go, make a few more arts and flesh out the ones we have. Define them. Then: 1) Solidify the purpose of others skills ala bluff, use rope... 2) Make all the feats work with status conditions, etc... 3) Figure out exactly how we are handling NC (with regards to specialized feats, skills, and arts...) 4) Rework the spells. 5) Everything else... Great work dbs and excellent feedback from everyone. I'll try to post some of my own stuff (arts and feats) as soon as I get the chance. My SO and I are having some interesting problems as of late, but I should be around more often now. Again, wonderful work guys. And thanks for the concern DbS, ;) <hugs> [/QUOTE]
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