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<blockquote data-quote="Death By Surfeit" data-source="post: 748245" data-attributes="member: 8646"><p>Wotcher,</p><p></p><p>With regards Bastoche’s request, a complete writeup is indeed in order , but will have to be given when we have said skills and feats finalised! Nevertheless, with some contributions from everyone, we can get the Carnal Arts written up to draft format, at least.</p><p></p><p>Wrayven: Who was it that said “forget the search for truth... settle for good fantasy”? Sorry to hear about your troubles, but it’s really good to have you back on the team. To address your priority (1), the usage of different skills brings up an awkward debate. We could head in several directions from here, and I see our options as follows:</p><p></p><p>A) Eschew the idea of skill synergy entirely. Too many synergy bonuses result in Prowess becoming overpowering, and by using different proficiences we are already catering to ability in different techniques. This option has the advantage of simplicity and game balance, but is a little flavourless.</p><p></p><p>B) Allow each proficiency to have an associated skill - doggy would have Ride, bondage would have Use Rope, dirty talk would have Bluff, masturbation (F) would have Open Lock <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />, etc etc. This allows a skill synergy bonus from said skill when making checks (+2 for 5 ranks, +4 for 25 ranks and so on). Whilst certainly colourful, this approach is awkward in that we may have difficulty coming up with a skill to match every proficiency.</p><p></p><p>C) Allow one skill synergy deemed appropriate by the GM to be used with a given Prowess check. Simple and balanced, but perhaps a little too subjective and flavourless.</p><p></p><p>D) Allow a Prowess check to enable skill synergy (DC 10; DC 20 if two skills are used, etc). If successful, add synergy bonus. If a failure, your uncoordinated/inappropriate usage imposes the bonus as a penalty instead.</p><p></p><p>E) Whatever else the team can come up with. As ever, I’m open to suggestions.</p><p></p><p>I personally have a slight inclination toward A), as I feel that the different proficiencies give flavour (and complexity) enough to proceedings, although I’m somewhat uncharacteristically indifferent on the matter - the other resolutions have a lot going for them. What is everyone else’s feelings on the matter?</p><p></p><p>Asher: A very nice system, although at this stage I’m afraid we’re most likey to go for the singular-feat mechanic at this moment in time. I like your idea of graded effects based on ability scores, and they are a very nice addition to existing rules: I have taken the idea to heart and am dutifully revising the maneouvres I had written up before.</p><p></p><p>I will shortly be posting up the full mechanics (if not too much fluff text) for each of the maneouvres I had contributed before hand. For reference of those wishing to contribute, the maneouvres posted originally were expected to be unlocked at 3/6/6(upgrade at 12)/9/15 ranks respectively, although some variations can be made. New maneouvres to nestle at 12 and 18 couldn’t hurt, for sure. I agree that there should be some more VVrayvven, and look forward to everybody’s contributions should you come up with anything fitting.</p><p></p><p>Cheers,</p><p></p><p>DbS</p></blockquote><p></p>
[QUOTE="Death By Surfeit, post: 748245, member: 8646"] Wotcher, With regards Bastoche’s request, a complete writeup is indeed in order , but will have to be given when we have said skills and feats finalised! Nevertheless, with some contributions from everyone, we can get the Carnal Arts written up to draft format, at least. Wrayven: Who was it that said “forget the search for truth... settle for good fantasy”? Sorry to hear about your troubles, but it’s really good to have you back on the team. To address your priority (1), the usage of different skills brings up an awkward debate. We could head in several directions from here, and I see our options as follows: A) Eschew the idea of skill synergy entirely. Too many synergy bonuses result in Prowess becoming overpowering, and by using different proficiences we are already catering to ability in different techniques. This option has the advantage of simplicity and game balance, but is a little flavourless. B) Allow each proficiency to have an associated skill - doggy would have Ride, bondage would have Use Rope, dirty talk would have Bluff, masturbation (F) would have Open Lock ;), etc etc. This allows a skill synergy bonus from said skill when making checks (+2 for 5 ranks, +4 for 25 ranks and so on). Whilst certainly colourful, this approach is awkward in that we may have difficulty coming up with a skill to match every proficiency. C) Allow one skill synergy deemed appropriate by the GM to be used with a given Prowess check. Simple and balanced, but perhaps a little too subjective and flavourless. D) Allow a Prowess check to enable skill synergy (DC 10; DC 20 if two skills are used, etc). If successful, add synergy bonus. If a failure, your uncoordinated/inappropriate usage imposes the bonus as a penalty instead. E) Whatever else the team can come up with. As ever, I’m open to suggestions. I personally have a slight inclination toward A), as I feel that the different proficiencies give flavour (and complexity) enough to proceedings, although I’m somewhat uncharacteristically indifferent on the matter - the other resolutions have a lot going for them. What is everyone else’s feelings on the matter? Asher: A very nice system, although at this stage I’m afraid we’re most likey to go for the singular-feat mechanic at this moment in time. I like your idea of graded effects based on ability scores, and they are a very nice addition to existing rules: I have taken the idea to heart and am dutifully revising the maneouvres I had written up before. I will shortly be posting up the full mechanics (if not too much fluff text) for each of the maneouvres I had contributed before hand. For reference of those wishing to contribute, the maneouvres posted originally were expected to be unlocked at 3/6/6(upgrade at 12)/9/15 ranks respectively, although some variations can be made. New maneouvres to nestle at 12 and 18 couldn’t hurt, for sure. I agree that there should be some more VVrayvven, and look forward to everybody’s contributions should you come up with anything fitting. Cheers, DbS [/QUOTE]
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