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<blockquote data-quote="VVrayven" data-source="post: 777336" data-attributes="member: 9950"><p>I'll field your questions Asher. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>The downside is that taking 20 costs 2 minutes, not six seconds. The DC chart is high because all of those rolls are taking place in a six second combat round. On average, the common person will eventually get their partner off. In addition, carnal arts and other bonuses all state that they are effective for a round or in similar vein, meaning most of them loose their flavor and power when taking 20. I.e. you could only use 1 trick if any at all. Taking 20 is a simple and easy way to resolve an encounter.</p><p></p><p>Sex tricks have been removed. They were cumbersome and more book-keeping and they didn't keep with the 3e style. They have been replaced by Carnal Arts, which give abilities similar to tricks and each costs a feat to five-six tricks of varrying power.</p><p></p><p>I don't know how the substituting attribute thing is coming along.</p><p></p><p>I like your idea for the reduced DCs over time. Very heavy on the book-work though. Perhaps we should include something like that in a side bar.</p><p></p><p>A variable DC table presents a few problems. Including easy balance for the system. The opposing rolls would need to be high, in the 15-20 range, because to NEEDS to be difficult to raise an arousal level for 6 seconds of work. We all talked of opposed rolls a while back and settled on the DC table because it was simple and 3eish. And Uncertainty is still part of the process. Doing anything uniqiue can't be done by taking 20. And if you are rolling on the DC table, it becomes very difficult to get exactly what you want unless you are very skilled.</p><p></p><p>As for fatigued... Well, first off let me state that 1 round climax condition does not equal 1 orgasm. It is defined as vauge on purpose. DbS's write up of my initial system does seem to be odd though. So. I do believe there should be a modifier to arouse a male after climax. But it shouldn't be too high or two long. I always disagreed that a women couldn't get a man up again for 10 minutes as it was in the old guide, as in my experience that simply isn't always the case. As for orgasm numbers...</p><p></p><p>I originially had </p><p>Men = Con Mod then fatigued.</p><p>Women = to CON then fatigued.</p><p></p><p>Now it is</p><p></p><p>Men = 1 then fatigued.</p><p>Women = Con Mod then fatigued.</p><p></p><p>This means a Common women (+0 Con mod defaults to 1). I can sustain 2 rounds (12 seconds) of ograsms before I'm exhausted. Then I can sustain about 4-6 more rounds before I pass out. </p><p></p><p>DbS? Do we need to look at this? Two orgasms till exhaustion for everyone with a Con under 14? I agree I think it needs to be more, for men too. What do you all think?</p><p></p><p>Oh. And DbS, love the feat list. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="VVrayven, post: 777336, member: 9950"] I'll field your questions Asher. ;) The downside is that taking 20 costs 2 minutes, not six seconds. The DC chart is high because all of those rolls are taking place in a six second combat round. On average, the common person will eventually get their partner off. In addition, carnal arts and other bonuses all state that they are effective for a round or in similar vein, meaning most of them loose their flavor and power when taking 20. I.e. you could only use 1 trick if any at all. Taking 20 is a simple and easy way to resolve an encounter. Sex tricks have been removed. They were cumbersome and more book-keeping and they didn't keep with the 3e style. They have been replaced by Carnal Arts, which give abilities similar to tricks and each costs a feat to five-six tricks of varrying power. I don't know how the substituting attribute thing is coming along. I like your idea for the reduced DCs over time. Very heavy on the book-work though. Perhaps we should include something like that in a side bar. A variable DC table presents a few problems. Including easy balance for the system. The opposing rolls would need to be high, in the 15-20 range, because to NEEDS to be difficult to raise an arousal level for 6 seconds of work. We all talked of opposed rolls a while back and settled on the DC table because it was simple and 3eish. And Uncertainty is still part of the process. Doing anything uniqiue can't be done by taking 20. And if you are rolling on the DC table, it becomes very difficult to get exactly what you want unless you are very skilled. As for fatigued... Well, first off let me state that 1 round climax condition does not equal 1 orgasm. It is defined as vauge on purpose. DbS's write up of my initial system does seem to be odd though. So. I do believe there should be a modifier to arouse a male after climax. But it shouldn't be too high or two long. I always disagreed that a women couldn't get a man up again for 10 minutes as it was in the old guide, as in my experience that simply isn't always the case. As for orgasm numbers... I originially had Men = Con Mod then fatigued. Women = to CON then fatigued. Now it is Men = 1 then fatigued. Women = Con Mod then fatigued. This means a Common women (+0 Con mod defaults to 1). I can sustain 2 rounds (12 seconds) of ograsms before I'm exhausted. Then I can sustain about 4-6 more rounds before I pass out. DbS? Do we need to look at this? Two orgasms till exhaustion for everyone with a Con under 14? I agree I think it needs to be more, for men too. What do you all think? Oh. And DbS, love the feat list. ;) [/QUOTE]
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