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<blockquote data-quote="Asher" data-source="post: 777504" data-attributes="member: 10601"><p><strong>I'll field your questions Asher. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></strong></p><p></p><p>Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><strong>The downside is that taking 20 costs 2 minutes, not six seconds. The DC chart is high because all of those rolls are taking place in a six second combat round. On average, the common person will eventually get their partner off. In addition, carnal arts and other bonuses all state that they are effective for a round or in similar vein, meaning most of them loose their flavor and power when taking 20. I.e. you could only use 1 trick if any at all. Taking 20 is a simple and easy way to resolve an encounter.</strong></p><p></p><p>Okay, good -- I hoped that would be the case. Taking 20, then, creates something almost like "Hard Focus Lite", resolving whether or not a character brings her partner to climax in a reasonable amount of time (2 minutes / 20 rounds), but (unlike Soft Focus rules) permitting the encounter to proceed from there after applying post-climax modifiers.</p><p></p><p><strong>Sex tricks have been removed. They were cumbersome and more book-keeping and they didn't keep with the 3e style. They have been replaced by Carnal Arts, which give abilities similar to tricks and each costs a feat to five-six tricks of varying power.</strong></p><p></p><p>I agree that they were cumbersome, but I developed a slew of them that would appeal for characters who want to improve their sex lives but aren't interested in specializing to the extent that they'd want to take, say, <em>Tricks of the Great Improviso</em>. Any chance we could offer a Carnal Art for the generalist, encompassing several less spicy but still useful techniques?</p><p></p><p><strong>I like your idea for the reduced DCs over time. Very heavy on the book-work though. Perhaps we should include something like that in a side bar.</strong></p><p></p><p>It does increase the number-crunching, sadly. Still, I like that it encourages characters to take their time if they want better results. The ladies are sure to endorse that concept. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>A variable DC table presents a few problems. Including easy balance for the system. (snip) And Uncertainty is still part of the process. Doing anything uniqiue can't be done by taking 20. And if you are rolling on the DC table, it becomes very difficult to get exactly what you want unless you are very skilled.</strong></p><p></p><p>I wouldn't want to re-introduce the old variable DC system. The inherent variability of rolling d20 is good enough.</p><p></p><p><strong>As for fatigued... Well, first off let me state that 1 round climax condition does not equal 1 orgasm. It is defined as vague on purpose.</strong></p><p></p><p>That's a difficult concept to get my head around. Can anyone tell me, then, what things can happen within a round in the Climaxed state? If the definition is vague, that's fine, but I don't really understand under what circumstances the equation "1 round Climaxed = 1 orgasm" wouldn't apply.</p><p></p><p><u>Other Thoughts</u></p><p>1) I'd like to see one or two additional Arts available with each Carnal Art feat, to make them more worthwhile for a character to take.</p><p></p><p>2) Should a character *really* be allowed to bring her partner to any state of arousal whose DC was met by her SP check result? In a way, that seems like giving characters the "Sexual Expertise" and "Teasing Lover" tricks for free (not that they exist anymore at any rate). Should the rule be, instead, that the partner is always brought to the highest state of arousal permitted by the SP check result? Characters who wish to draw things out a bit would take 10, or perhaps even "take 1" if they declare that they're really going to throttle back for a few moments.</p><p></p><p>3) Although Sex Tricks are out the window, I think I keep reading allusions to Sexual Focus proficiencies and the like. Maybe I'm thinking of posts made before the decision to axe Sex Tricks from the GUCK, but if not, what is being referred to?</p></blockquote><p></p>
[QUOTE="Asher, post: 777504, member: 10601"] [B]I'll field your questions Asher. ;)[/b] Thanks. :) [b]The downside is that taking 20 costs 2 minutes, not six seconds. The DC chart is high because all of those rolls are taking place in a six second combat round. On average, the common person will eventually get their partner off. In addition, carnal arts and other bonuses all state that they are effective for a round or in similar vein, meaning most of them loose their flavor and power when taking 20. I.e. you could only use 1 trick if any at all. Taking 20 is a simple and easy way to resolve an encounter.[/b] Okay, good -- I hoped that would be the case. Taking 20, then, creates something almost like "Hard Focus Lite", resolving whether or not a character brings her partner to climax in a reasonable amount of time (2 minutes / 20 rounds), but (unlike Soft Focus rules) permitting the encounter to proceed from there after applying post-climax modifiers. [b]Sex tricks have been removed. They were cumbersome and more book-keeping and they didn't keep with the 3e style. They have been replaced by Carnal Arts, which give abilities similar to tricks and each costs a feat to five-six tricks of varying power.[/b] I agree that they were cumbersome, but I developed a slew of them that would appeal for characters who want to improve their sex lives but aren't interested in specializing to the extent that they'd want to take, say, [i]Tricks of the Great Improviso[/i]. Any chance we could offer a Carnal Art for the generalist, encompassing several less spicy but still useful techniques? [b]I like your idea for the reduced DCs over time. Very heavy on the book-work though. Perhaps we should include something like that in a side bar.[/b] It does increase the number-crunching, sadly. Still, I like that it encourages characters to take their time if they want better results. The ladies are sure to endorse that concept. :) [b]A variable DC table presents a few problems. Including easy balance for the system. (snip) And Uncertainty is still part of the process. Doing anything uniqiue can't be done by taking 20. And if you are rolling on the DC table, it becomes very difficult to get exactly what you want unless you are very skilled.[/b] I wouldn't want to re-introduce the old variable DC system. The inherent variability of rolling d20 is good enough. [b]As for fatigued... Well, first off let me state that 1 round climax condition does not equal 1 orgasm. It is defined as vague on purpose.[/b] That's a difficult concept to get my head around. Can anyone tell me, then, what things can happen within a round in the Climaxed state? If the definition is vague, that's fine, but I don't really understand under what circumstances the equation "1 round Climaxed = 1 orgasm" wouldn't apply. [u]Other Thoughts[/u] 1) I'd like to see one or two additional Arts available with each Carnal Art feat, to make them more worthwhile for a character to take. 2) Should a character *really* be allowed to bring her partner to any state of arousal whose DC was met by her SP check result? In a way, that seems like giving characters the "Sexual Expertise" and "Teasing Lover" tricks for free (not that they exist anymore at any rate). Should the rule be, instead, that the partner is always brought to the highest state of arousal permitted by the SP check result? Characters who wish to draw things out a bit would take 10, or perhaps even "take 1" if they declare that they're really going to throttle back for a few moments. 3) Although Sex Tricks are out the window, I think I keep reading allusions to Sexual Focus proficiencies and the like. Maybe I'm thinking of posts made before the decision to axe Sex Tricks from the GUCK, but if not, what is being referred to? [/QUOTE]
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