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<blockquote data-quote="Asher" data-source="post: 777802" data-attributes="member: 10601"><p>Oh, is that all you meant? Sure, I understand how that works. So really all we're saying is, when determining how many "climaxes" a character can experience before becoming Fatigued/Exhausted, we're not counting the number of discrete sensations that could be called "orgasms", only the number of rounds spent in the Climaxed (or Ecstatic) state. In that case, we're on the same page.</p><p></p><p></p><p></p><p>Yes, I was a little concerned about the problem that that rule would create for extremely skilled people as well ("Help! I have a +30 Prowess modifier and can't touch a man without bringing him to the brink!"). And on the other end, I agree that people of the most modest skill and brainpower understand how to slow down or speed up as the need requires, which is why I always thought the "Delay Orgasm" trick, though beneficial in terms of game mechanics, didn't seem worthy of being a special "trick" inasmuch as it only describes what everyone does all the time.</p><p></p><p>Still, you just can't always precisely control your partner's responses, which is the basic reasoning behind my comments. Unfortunately, I have no suggestions for how to reflect that fact in the core mechanics that don't involve additional complication and number-crunching. The most elegant solution I can think of is to allow a character to exercise control (ie, choose a state of arousal for the partner other than the highest permitted by the Prowess check) for a number of rounds equal to their ranks in Prowess, or perhaps ranks in Prowess + INT mod, or some such thing.</p><p></p><p>Good dialogue, VVrayven; thanks for giving this stuff your attention.</p></blockquote><p></p>
[QUOTE="Asher, post: 777802, member: 10601"] Oh, is that all you meant? Sure, I understand how that works. So really all we're saying is, when determining how many "climaxes" a character can experience before becoming Fatigued/Exhausted, we're not counting the number of discrete sensations that could be called "orgasms", only the number of rounds spent in the Climaxed (or Ecstatic) state. In that case, we're on the same page. Yes, I was a little concerned about the problem that that rule would create for extremely skilled people as well ("Help! I have a +30 Prowess modifier and can't touch a man without bringing him to the brink!"). And on the other end, I agree that people of the most modest skill and brainpower understand how to slow down or speed up as the need requires, which is why I always thought the "Delay Orgasm" trick, though beneficial in terms of game mechanics, didn't seem worthy of being a special "trick" inasmuch as it only describes what everyone does all the time. Still, you just can't always precisely control your partner's responses, which is the basic reasoning behind my comments. Unfortunately, I have no suggestions for how to reflect that fact in the core mechanics that don't involve additional complication and number-crunching. The most elegant solution I can think of is to allow a character to exercise control (ie, choose a state of arousal for the partner other than the highest permitted by the Prowess check) for a number of rounds equal to their ranks in Prowess, or perhaps ranks in Prowess + INT mod, or some such thing. Good dialogue, VVrayven; thanks for giving this stuff your attention. [/QUOTE]
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