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<blockquote data-quote="VVrayven" data-source="post: 801804" data-attributes="member: 9950"><p>Wow... Still quiet... Well, I had a late night breakthrough!</p><p></p><p>I figured out a great way to do multiple prowess checks against a single target!</p><p></p><p>First off, I thought, okay, everybody just goes on their initiative pass, and each check is resolved as it's own entity. The pleasurie's status just builds with each one. But this doesn't make much sense. I think we are streching things enough with the 6-second FULL ROUND action. Three people shouldn't be able to to three or more status increases in six seconds just because they work together. So, individual passes is out.</p><p></p><p>Next I thought, okay, why not just take the highest arousal increase for the round? Well then that kind of cuts out the other people that are involved. I mean, they are all helping right?</p><p></p><p>So I came up with this:</p><p></p><p>Multiple Prowess Checks used on Single Target</p><p>Prowess checks are a full round action, thus all of them are resolved for a single target all at once. Each prowess check is rolled off the target's current state of arousal and physical condition. The highest successful arousal increase is used as the base roll. If another participant succeeds the DC neccessary to raise the target's arousal, the base roll recieves a +2 synergy bonus. If a participant simply hits the current arosual state DC there is no modifier. If the participant only can hit an arousal DC lower than the current state, then the base roll suffers a -2 circumstance penalty.</p><p></p><p>Example: Girl A is pleasuring herself (masturbation) while her partner (Guy B) has intercourse with her (she is only passively using her prowess on him, thus gains the full bonus to her own check and no multiple partner penalty). Both of them are aroused at the start of the round. Girl A has two prowess checks being using on her, (Guy B's and her own). Guy B gets a DC 21 (enough for the DC 20 to peak her) and Girl A gets a DC 19 (enough for the DC 18 to peak her). Guy Bs is the base roll (because it is higher) and it gets a +2 synergy bonus because of Girl A's success. So the final target DC is 20 and the check is a 23 (she is peaked). If instead, Guy B had his a DC 3, Girl A's check would have been the base and suffered a -2 penalty, thus the target DC for peak would be an 18 and the check a 17, and she would still only be aroused.</p><p></p><p>What do you think? I've toyed with the idea of hitting the even arousal state provided the +2 bonus? Opinions? Wrayven go bed now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Night guys.</p></blockquote><p></p>
[QUOTE="VVrayven, post: 801804, member: 9950"] Wow... Still quiet... Well, I had a late night breakthrough! I figured out a great way to do multiple prowess checks against a single target! First off, I thought, okay, everybody just goes on their initiative pass, and each check is resolved as it's own entity. The pleasurie's status just builds with each one. But this doesn't make much sense. I think we are streching things enough with the 6-second FULL ROUND action. Three people shouldn't be able to to three or more status increases in six seconds just because they work together. So, individual passes is out. Next I thought, okay, why not just take the highest arousal increase for the round? Well then that kind of cuts out the other people that are involved. I mean, they are all helping right? So I came up with this: Multiple Prowess Checks used on Single Target Prowess checks are a full round action, thus all of them are resolved for a single target all at once. Each prowess check is rolled off the target's current state of arousal and physical condition. The highest successful arousal increase is used as the base roll. If another participant succeeds the DC neccessary to raise the target's arousal, the base roll recieves a +2 synergy bonus. If a participant simply hits the current arosual state DC there is no modifier. If the participant only can hit an arousal DC lower than the current state, then the base roll suffers a -2 circumstance penalty. Example: Girl A is pleasuring herself (masturbation) while her partner (Guy B) has intercourse with her (she is only passively using her prowess on him, thus gains the full bonus to her own check and no multiple partner penalty). Both of them are aroused at the start of the round. Girl A has two prowess checks being using on her, (Guy B's and her own). Guy B gets a DC 21 (enough for the DC 20 to peak her) and Girl A gets a DC 19 (enough for the DC 18 to peak her). Guy Bs is the base roll (because it is higher) and it gets a +2 synergy bonus because of Girl A's success. So the final target DC is 20 and the check is a 23 (she is peaked). If instead, Guy B had his a DC 3, Girl A's check would have been the base and suffered a -2 penalty, thus the target DC for peak would be an 18 and the check a 17, and she would still only be aroused. What do you think? I've toyed with the idea of hitting the even arousal state provided the +2 bonus? Opinions? Wrayven go bed now. ;) Night guys. [/QUOTE]
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