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<blockquote data-quote="VVrayven" data-source="post: 812385" data-attributes="member: 9950"><p>Just to add something to this little Soft Focus/Hard Focus discussion. First of all, the Soft Focus rules are a sidebar. They are indented to resolve around 6 min to up to an hour of rolls and stuff into a single die roll. Soft Focus does not make use of any of our Carnal Feats (unless they give a FLAT OUT Modifier) nor does it make use of the status conditions (execpt to list that the partners are Fatigues or worse afterwards). Soft Focus does not have very good solid mechanics, that is because it is a quick resolution system. This topic of what spells should be what type sounds a little off to me.</p><p></p><p>Most of the spells in the old guide would be what we would term "Hard Focus". Arousing someone with a spell has "no effect" in Soft Focus rules. Even making someone peak or climax has no game effect unless you use the Hard Focus rules. Basiclly the way the new guide has turned, is that the base core set of mechanical rules ARE Hard Focus. Soft Focus is used only for a quick encounter and when all the action is "behind closed doors".</p><p></p><p>Now, I suppose some of spells could have a sub section for what bonuses or penalties (or effect) they have on the single soft focus roll. Good idea, Sorn. And I do agree that soft focus will be used more on the whole, but much of this guide is crippled without the application of the Hard Focus rules.</p><p></p><p>As for clothing, yes, those things were meant to be additions similar to armor enhancements.</p><p></p><p>As for "Unfashionable", well really ties, lace, and buttons were considered "in-fashion" back in the day, but regardless, these types of garments that are difficult to get on and off are already covered with the COMPLEX garment add-on.</p><p></p><p>So the Garment ADD-ON list is (so far):</p><p></p><p>COMPLEX: No Quickly Don Possible, Double remove and don time, EXPOSE checks DC +5, prowess penalties increased by -2. Cost Modifier: x1 per TYPE</p><p></p><p>Easy Access: Always considered EXPOSED. Cost Modifier: x1 (+.5 per TYPE)</p><p></p><p>Seductive: +1 seduce bonus, Cost Modifier: x1 (+.5 per TYPE)</p><p></p><p>Fashionable: +1 social relations, Cost Modifer: x3</p><p></p><p>All of them stack as well. So a Sexy, Easy Access, Fashionable Explorer's Outfit would be:</p><p>(base 10gp, MODERATE) - (2.0 for sexy), (2.0 for easy access), (3.0 for fashionable)</p><p></p><p>Use the basic add all multiples in 3e we get an outfit which costs: 10 gp x 7 = 70 gp.</p></blockquote><p></p>
[QUOTE="VVrayven, post: 812385, member: 9950"] Just to add something to this little Soft Focus/Hard Focus discussion. First of all, the Soft Focus rules are a sidebar. They are indented to resolve around 6 min to up to an hour of rolls and stuff into a single die roll. Soft Focus does not make use of any of our Carnal Feats (unless they give a FLAT OUT Modifier) nor does it make use of the status conditions (execpt to list that the partners are Fatigues or worse afterwards). Soft Focus does not have very good solid mechanics, that is because it is a quick resolution system. This topic of what spells should be what type sounds a little off to me. Most of the spells in the old guide would be what we would term "Hard Focus". Arousing someone with a spell has "no effect" in Soft Focus rules. Even making someone peak or climax has no game effect unless you use the Hard Focus rules. Basiclly the way the new guide has turned, is that the base core set of mechanical rules ARE Hard Focus. Soft Focus is used only for a quick encounter and when all the action is "behind closed doors". Now, I suppose some of spells could have a sub section for what bonuses or penalties (or effect) they have on the single soft focus roll. Good idea, Sorn. And I do agree that soft focus will be used more on the whole, but much of this guide is crippled without the application of the Hard Focus rules. As for clothing, yes, those things were meant to be additions similar to armor enhancements. As for "Unfashionable", well really ties, lace, and buttons were considered "in-fashion" back in the day, but regardless, these types of garments that are difficult to get on and off are already covered with the COMPLEX garment add-on. So the Garment ADD-ON list is (so far): COMPLEX: No Quickly Don Possible, Double remove and don time, EXPOSE checks DC +5, prowess penalties increased by -2. Cost Modifier: x1 per TYPE Easy Access: Always considered EXPOSED. Cost Modifier: x1 (+.5 per TYPE) Seductive: +1 seduce bonus, Cost Modifier: x1 (+.5 per TYPE) Fashionable: +1 social relations, Cost Modifer: x3 All of them stack as well. So a Sexy, Easy Access, Fashionable Explorer's Outfit would be: (base 10gp, MODERATE) - (2.0 for sexy), (2.0 for easy access), (3.0 for fashionable) Use the basic add all multiples in 3e we get an outfit which costs: 10 gp x 7 = 70 gp. [/QUOTE]
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