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<blockquote data-quote="Sorn" data-source="post: 835554" data-attributes="member: 3097"><p>Welcome back DbS. Was starting to worry about you.</p><p></p><p>Anyway, let's get to your stuff:</p><p></p><p>Fashion: I was thinking more of loose suggestions for modifiers, not a concrete list that would cover all eventualities. More of a "Wearing last year's courtier's outfit at the Queen's Ball will probably net you a -2 to -4 penalty." Given that, we should be fine with a few short sentences.</p><p></p><p>Spells: I am still convinced that if we limit a majority of our spells to sensual PrC's, we will loose quite a bit of our audience. Going with descriptors ([Sensual], [Arousal], etc.) is the way to go in my eyes. Instead of giving our PrC's better access to those spells, they should get bonuses to cast them (i.e. increased DC or increased effects). If we really want to limit spells, the only way that would feel 3e to me would be to make them domain spells, but not general cleric spells. </p><p></p><p>Btw, I just took another quick look at EA: Nymphology, but everything in there I could find were spells that were part of the core-class spell-lists. Maybe I am reading you wrong, but where in there does it say that sex related spells should be part of a different school or should have limited access?</p><p></p><p>Pregnancy:This looks great. </p><p></p><p>The 9 stages system is fine, but we should change the gestation period a little bit. Longer-lived and larger races would probably have a longer gestation periods than smaller/short-lived races. When we say that "most common humanoids" have a 9 month gestation, we are sending the wrong message, considering that out of the PHB races, only humans and half-elves will have anything close to that. Elves have been noted to have an 18 month gestation in "Moon Elves" by Natural20Press. Halflings and Gnomes, being smaller should be around 5-7 months. Dwarves with their birth-friendly hips and longer lifespan should probably fall somewhere between humans and elves. High-fertility races like orcs and goblins will have shorter gestation periods as well. </p><p></p><p>Now for the exhaustion checks. I don't think this is such a good idea, especially when applied to commoners (which seems to be one of our big check and balance system). Imagine Lucy the peasant, with a Str, Con and Dex of 10. She rolled lousy for her checks, and her saves are VERY low. At the end of the pregnancy, she has effective stats of 1. The Con drain affecting her hit points alone might kill her. God beware if she has a stat at 9, which means she could simply die from exhaustion (not labor mind you, just having the belly). Also, if we use any sort of Con modifiers for labor and delivery, we will assure that most of the mothers will simply die during childbirth. Granted, a pregnancy will change your life around, but it shouldn't be lethal just by itself. </p><p></p><p>As an alternate system, how about this: If you fail your check, you receive an armor check penalty equal to the stage you are in? A -9 in the late stages to the same skills affected by ACP sounds about right to me. Of course it would stack with any existing ACP the character might have, plus your armor might not fit anymore.</p><p></p><p>To simplify the things, starting at Stage 3, the check DC is 10+Stage. Early on, I don't think there would be much of a hindrance, so we could skip the first two stages.</p></blockquote><p></p>
[QUOTE="Sorn, post: 835554, member: 3097"] Welcome back DbS. Was starting to worry about you. Anyway, let's get to your stuff: Fashion: I was thinking more of loose suggestions for modifiers, not a concrete list that would cover all eventualities. More of a "Wearing last year's courtier's outfit at the Queen's Ball will probably net you a -2 to -4 penalty." Given that, we should be fine with a few short sentences. Spells: I am still convinced that if we limit a majority of our spells to sensual PrC's, we will loose quite a bit of our audience. Going with descriptors ([Sensual], [Arousal], etc.) is the way to go in my eyes. Instead of giving our PrC's better access to those spells, they should get bonuses to cast them (i.e. increased DC or increased effects). If we really want to limit spells, the only way that would feel 3e to me would be to make them domain spells, but not general cleric spells. Btw, I just took another quick look at EA: Nymphology, but everything in there I could find were spells that were part of the core-class spell-lists. Maybe I am reading you wrong, but where in there does it say that sex related spells should be part of a different school or should have limited access? Pregnancy:This looks great. The 9 stages system is fine, but we should change the gestation period a little bit. Longer-lived and larger races would probably have a longer gestation periods than smaller/short-lived races. When we say that "most common humanoids" have a 9 month gestation, we are sending the wrong message, considering that out of the PHB races, only humans and half-elves will have anything close to that. Elves have been noted to have an 18 month gestation in "Moon Elves" by Natural20Press. Halflings and Gnomes, being smaller should be around 5-7 months. Dwarves with their birth-friendly hips and longer lifespan should probably fall somewhere between humans and elves. High-fertility races like orcs and goblins will have shorter gestation periods as well. Now for the exhaustion checks. I don't think this is such a good idea, especially when applied to commoners (which seems to be one of our big check and balance system). Imagine Lucy the peasant, with a Str, Con and Dex of 10. She rolled lousy for her checks, and her saves are VERY low. At the end of the pregnancy, she has effective stats of 1. The Con drain affecting her hit points alone might kill her. God beware if she has a stat at 9, which means she could simply die from exhaustion (not labor mind you, just having the belly). Also, if we use any sort of Con modifiers for labor and delivery, we will assure that most of the mothers will simply die during childbirth. Granted, a pregnancy will change your life around, but it shouldn't be lethal just by itself. As an alternate system, how about this: If you fail your check, you receive an armor check penalty equal to the stage you are in? A -9 in the late stages to the same skills affected by ACP sounds about right to me. Of course it would stack with any existing ACP the character might have, plus your armor might not fit anymore. To simplify the things, starting at Stage 3, the check DC is 10+Stage. Early on, I don't think there would be much of a hindrance, so we could skip the first two stages. [/QUOTE]
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