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<blockquote data-quote="Sorn" data-source="post: 837013" data-attributes="member: 3097"><p>Ok, instead of arguing around forever: what kind of rules would the proponents of seduction rules like to see? Maybe this will move the discussion into a productive direction again.</p><p></p><p>If the mechanics are sound, I have no problem with it being in the book. </p><p></p><p>So, are you guys thinking a new skill? Personally, I am strongly against that, as seduction is already covered in Bluff, Sense Motive, Diplomacy, or just straight Cha checks, as Bastoche said. Adding new skills is always a pain, so anything that can be resolved with existing skills would certainly be appreciated. </p><p></p><p>Guidelines on applicable modifiers? That shouldn't be a problem. </p><p></p><p>So, any proposals are certainly welcome, and I am sure if there's a workable system, we can devote a page to it. After all, we do not have any size constraints or have to meet specifications for a printing company or anything. </p><p></p><p>Love: apart from the mechanical effects of love which Gez already outlined, I don't think we need much more than that. Anything else regarding love can not be put into game terms (at least if you ask me). </p><p></p><p>Pregnancy: We currently have a proposal for a monthly system, and a per-sex-act system. Both have their pros and cons. Personally, I am leaning more towards the per-encounter roll. However, I do see the benefit of the monthly system for an adventuring couple (or any other couple for that matter) who might have some fun during off-time and hence might produce offspring. </p><p></p><p>So, how about this: We already have hard-focus and soft-focus rules. Monthly rolls for pregnancy would fall into soft-focus, while the per-act roll is hard-focus. Some campaigns might even use both. Specific encounters can get their hard-focus treatment, while for general travel or downtime, the monthly roll is used. </p><p></p><p>Both systems should be very compatible, to keep the number of different modifiers for the same thing down. After all, people will have to keep track of this stuff. The less confusing, the better.</p><p></p><p>Now, some general thoughts:</p><p></p><p>We have been working on this book for quite a while now. From the original team, not too many people are left. I might be wrong, but I think that Kolvar and me are the only active people left from the early days. A high turnover rate for a non-profit RPG product is to be expected, but it certainly doesn't help with getting things done. </p><p></p><p>Right now we have some very dedicated people coming up with some excellent material, something which shows me that we are finally seeing the light at the end of the tunnel (what kind of tunnel is up to your imagination). Let's focus on getting the must-haves ironed out. Then we can go over additional material.</p><p></p><p>For right now, the way I see it, the order of priorities should be:</p><p></p><p>-Finalize Core Mechanics (should be just about done) </p><p>-Fetish/Kink/Fret rules</p><p>-Pregnancy</p><p>-Feats</p><p>-Spells</p><p>-PrC's</p><p>-Equipment (both magical and mundane)</p><p>-Monsters</p><p></p><p>After that, we have room for all kinds of things, be it a prostitute generator, organizations (harems, brothels, virgin warrior nuns, etc), or whatever else you can think of. </p><p></p><p>Now, if anybody really wants to see a certain rule that is not on the list for the book, come up with some mechanics and post it. Demanding stuff and arguing about it isn't going to get us anywhere, so let's be constructive.</p></blockquote><p></p>
[QUOTE="Sorn, post: 837013, member: 3097"] Ok, instead of arguing around forever: what kind of rules would the proponents of seduction rules like to see? Maybe this will move the discussion into a productive direction again. If the mechanics are sound, I have no problem with it being in the book. So, are you guys thinking a new skill? Personally, I am strongly against that, as seduction is already covered in Bluff, Sense Motive, Diplomacy, or just straight Cha checks, as Bastoche said. Adding new skills is always a pain, so anything that can be resolved with existing skills would certainly be appreciated. Guidelines on applicable modifiers? That shouldn't be a problem. So, any proposals are certainly welcome, and I am sure if there's a workable system, we can devote a page to it. After all, we do not have any size constraints or have to meet specifications for a printing company or anything. Love: apart from the mechanical effects of love which Gez already outlined, I don't think we need much more than that. Anything else regarding love can not be put into game terms (at least if you ask me). Pregnancy: We currently have a proposal for a monthly system, and a per-sex-act system. Both have their pros and cons. Personally, I am leaning more towards the per-encounter roll. However, I do see the benefit of the monthly system for an adventuring couple (or any other couple for that matter) who might have some fun during off-time and hence might produce offspring. So, how about this: We already have hard-focus and soft-focus rules. Monthly rolls for pregnancy would fall into soft-focus, while the per-act roll is hard-focus. Some campaigns might even use both. Specific encounters can get their hard-focus treatment, while for general travel or downtime, the monthly roll is used. Both systems should be very compatible, to keep the number of different modifiers for the same thing down. After all, people will have to keep track of this stuff. The less confusing, the better. Now, some general thoughts: We have been working on this book for quite a while now. From the original team, not too many people are left. I might be wrong, but I think that Kolvar and me are the only active people left from the early days. A high turnover rate for a non-profit RPG product is to be expected, but it certainly doesn't help with getting things done. Right now we have some very dedicated people coming up with some excellent material, something which shows me that we are finally seeing the light at the end of the tunnel (what kind of tunnel is up to your imagination). Let's focus on getting the must-haves ironed out. Then we can go over additional material. For right now, the way I see it, the order of priorities should be: -Finalize Core Mechanics (should be just about done) -Fetish/Kink/Fret rules -Pregnancy -Feats -Spells -PrC's -Equipment (both magical and mundane) -Monsters After that, we have room for all kinds of things, be it a prostitute generator, organizations (harems, brothels, virgin warrior nuns, etc), or whatever else you can think of. Now, if anybody really wants to see a certain rule that is not on the list for the book, come up with some mechanics and post it. Demanding stuff and arguing about it isn't going to get us anywhere, so let's be constructive. [/QUOTE]
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