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Adult: GUCK Development Forum again
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<blockquote data-quote="VVrayven" data-source="post: 837474" data-attributes="member: 9950"><p>Wow! I picked the wrong few days to miss.</p><p></p><p>I can't speak for DbS but it seems that he and I are the only ones whom haven't been around to voice our opinions, though we have been quoted enough (thanks Bastoche <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>My only real concern at this point is that we have slid off topic. This forum was suppose to be the step by step creation of the rules, and now we are getting bogged down in "what should" and "what if". That is what the other forum was suppose to be for. But, since we are here, lets try to answer questions and push through to get back to the original plan. Which by the way was:</p><p></p><p>1) Kinks, sexual alignment and suchforth – things that would be in the draft above were they complete at the time this was typed up. Any contributions on this topic are very much valued.</p><p></p><p>2) Spells, spellcasting and spellcasters – these are essentially a direct extension of the core mechanics and need to be arranged before we can get anything else underway.</p><p></p><p>3) Magic items – directly based on the mechanics listed above, so probably worth doing next. Once these are done, we can claim to have a relatively comprehensive Guide.</p><p></p><p>4) Descriptions, essays, monsters, rules for prostitution, pregnancy & diseases, and suchforth. With the advent of their finalisation, the Guide will be pretty much complete.</p><p></p><p>5) Much, much rejoicing.</p><p></p><p>Now on to specifics:</p><p></p><p>I think these rules should be entertaining, but not directly funny or silly. Some of us have tried really hard to make these rules flow well, with 3e style and abstract realism (there's a term for you). But I don't think the humor style used in the original guide should be used. The "Funny as Hell" value of a work seems (in my eyes) to belittle the hard work of all those involved. Now, I'm not saying we can't have a "wink wink, nudge nudge", but I do think we need a different tone from the original which was little more than a collection of semi-workable ideas and jokes thrown together (the spells namely being completly reidiculous). GUCK should be useful from a serious stand-point and not just a "joke-game".</p><p></p><p> </p><p></p><p>I agree with this in the most part and but feel strongly against "slack stick spells" and puns. But the anti-punnism is more a personal problem than a gripe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Rules on Seduction:</p><p>As one of the lead contributers (i think I've earned that title at least boys): I'll say that I will put ONE page in on rules for this. It will involve NO NEW SKILLS. It will only detail how to use old ones. It will not be absolute and WILL be abstract. If people agree with this, that's great. I hope it settles most of the issue. GUCK should not completly ignore seduction, but these types of things should be role played out with a quick system for those that wish to skip such things.</p><p></p><p>Rules on Love:</p><p>We have one feat (true love) and one side bar (Beauty is in the Eye of the Beholder) right now. That's pretty much all there needs to be. Love shouldn't ever be detailed by a mechanic. Even a "love spell" should be somewhat ambigious. Love is one of the most complex emotional and physical patterns in the human psyche. It cannot be modeled or controled. It should be role played and not introduced as a die roll after a sexual encounter or with a seduction roll. (Infatiuation might be covered in seduction, however). Love itself is to wonderful and terrible to cover acurately when we are already trying to keep space down. Expect no system for it (I believe I speak for DbS and the rest of the staff on this one).</p><p></p><p>Soft vs Hard</p><p>I picture soft focus being worked up as an overly long sidebar. I don't think it will be the "stepchild". It will be the section used by people who are not running a sexually intensive game. I picture it being mostly flavor text and a few suggestions about how to integrate other hard focus mechanics in on the fly.</p><p></p><p> </p><p></p><p> </p><p></p><p>With all due respect SinbadBleu, please do not sow discontent here. I believe I am one of the core here now and I hope you are not implying that we haven't "contributed" anything new from the old guide. We have worked hard here, and yes, it is a forum project so everyone that posts is involved... But seriously, just because someone reads our work doesn't mean they have really gritted down and put effort into it. We have discussed things in forum and come to consenus through our own way. We say such things because we are the ones putting our hours and time into the rules and mechanics. If you have a problem with the way in which we operate, that's fine, you are free to tell us, it is an open forum. I would ask though that you be polite and at least give us the benefit of a doubt that we have considered your opinions. Nothing has been banned from our forum. We are just trying to keep to a plan. I've disagreed with your "size chart" idea, it doesn't mean it wasn't considered. The same goes for elaborate rules for love and seduction. We do thank you for bringing our attnetion to things though. If you wish to contribute more (you've been silent a time it seems) feel free to post.</p><p></p><p>Welcome back DbS. <hugs> we missed you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I agree with you on the spells and other issues. Your pregancy system also needs to be discussed but we seem to have gotten side tracked again. I'd like to get back to the good old plug and go, style that we had. We were making such go progress too. ::sigh::</p><p></p><p>Anyway, since I've set the trend before. Here is the new order of operations as I see it:</p><p></p><p>1) Confirm the new Core Rules: Make one post (by DbS if possible) of the new core document.</p><p></p><p>1a) Sub Rules coverage - clothing, circumstance modifiers... etc...</p><p></p><p>2) More of the following (and ever ongoing until we finish): Feats, Sex Arts and (when we get there) kinks.</p><p></p><p>3) The Kinks System (DbS, do you still have this one?)</p><p></p><p>4) Pregnacy (it gets it's own category and precidence now becuase it is so talked about) We need a quick system and an in-depth system and we need consenus.</p><p></p><p>5) Sexual Alignment (we had something going here, but it got lost in the storm of posts)</p><p></p><p>6) Spells and Spellcasting variants. This needs a HEAVY rework, but I'm not going to start until 1-5 are DONE, because the spells should mimic the work of the core rules.</p><p></p><p>7) Prestige Class and additional ideas.</p><p></p><p>8) Magic Items and such</p><p></p><p>9) Descriptions, essays, monsters, rules for prostitution, diseases, and suchforth.</p><p></p><p>10) Our stance and info on NC...</p><p></p><p>11) Everything else...</p><p></p><p>We still have a few open issues as well:</p><p></p><p>A) DSM & Bondage as Profs? (DbS you said you'd get back to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>B) Clothing: special mods like armor add ons or just a big list of specific clothings...</p><p></p><p>C) How are we handling NC: Feats, no feats... Classes, no classes... Ignore or eassys with discussion...</p><p></p><p>That's it from your friendly dark vixen. <hugs to all> Let's try and get back on track now with some constructive work.</p><p></p><p>Edit: Excellent work Bastoche. ::blows a kiss:: Great job. You left out my final Carnal Art (the general one which needs a new name, I DbS had one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) But great job. I don't have the time right now to check it all for correctness, but it looks good. Oh, and there are a few things in there that are still being dicussed and aren't part of the core yet, like Issue A above and how kinks work (though I'm still glad everyone is onboard with my system now. <blush>) Thanks again, Bastoche.</p></blockquote><p></p>
[QUOTE="VVrayven, post: 837474, member: 9950"] Wow! I picked the wrong few days to miss. I can't speak for DbS but it seems that he and I are the only ones whom haven't been around to voice our opinions, though we have been quoted enough (thanks Bastoche :)) My only real concern at this point is that we have slid off topic. This forum was suppose to be the step by step creation of the rules, and now we are getting bogged down in "what should" and "what if". That is what the other forum was suppose to be for. But, since we are here, lets try to answer questions and push through to get back to the original plan. Which by the way was: 1) Kinks, sexual alignment and suchforth – things that would be in the draft above were they complete at the time this was typed up. Any contributions on this topic are very much valued. 2) Spells, spellcasting and spellcasters – these are essentially a direct extension of the core mechanics and need to be arranged before we can get anything else underway. 3) Magic items – directly based on the mechanics listed above, so probably worth doing next. Once these are done, we can claim to have a relatively comprehensive Guide. 4) Descriptions, essays, monsters, rules for prostitution, pregnancy & diseases, and suchforth. With the advent of their finalisation, the Guide will be pretty much complete. 5) Much, much rejoicing. Now on to specifics: I think these rules should be entertaining, but not directly funny or silly. Some of us have tried really hard to make these rules flow well, with 3e style and abstract realism (there's a term for you). But I don't think the humor style used in the original guide should be used. The "Funny as Hell" value of a work seems (in my eyes) to belittle the hard work of all those involved. Now, I'm not saying we can't have a "wink wink, nudge nudge", but I do think we need a different tone from the original which was little more than a collection of semi-workable ideas and jokes thrown together (the spells namely being completly reidiculous). GUCK should be useful from a serious stand-point and not just a "joke-game". I agree with this in the most part and but feel strongly against "slack stick spells" and puns. But the anti-punnism is more a personal problem than a gripe. ;) Rules on Seduction: As one of the lead contributers (i think I've earned that title at least boys): I'll say that I will put ONE page in on rules for this. It will involve NO NEW SKILLS. It will only detail how to use old ones. It will not be absolute and WILL be abstract. If people agree with this, that's great. I hope it settles most of the issue. GUCK should not completly ignore seduction, but these types of things should be role played out with a quick system for those that wish to skip such things. Rules on Love: We have one feat (true love) and one side bar (Beauty is in the Eye of the Beholder) right now. That's pretty much all there needs to be. Love shouldn't ever be detailed by a mechanic. Even a "love spell" should be somewhat ambigious. Love is one of the most complex emotional and physical patterns in the human psyche. It cannot be modeled or controled. It should be role played and not introduced as a die roll after a sexual encounter or with a seduction roll. (Infatiuation might be covered in seduction, however). Love itself is to wonderful and terrible to cover acurately when we are already trying to keep space down. Expect no system for it (I believe I speak for DbS and the rest of the staff on this one). Soft vs Hard I picture soft focus being worked up as an overly long sidebar. I don't think it will be the "stepchild". It will be the section used by people who are not running a sexually intensive game. I picture it being mostly flavor text and a few suggestions about how to integrate other hard focus mechanics in on the fly. With all due respect SinbadBleu, please do not sow discontent here. I believe I am one of the core here now and I hope you are not implying that we haven't "contributed" anything new from the old guide. We have worked hard here, and yes, it is a forum project so everyone that posts is involved... But seriously, just because someone reads our work doesn't mean they have really gritted down and put effort into it. We have discussed things in forum and come to consenus through our own way. We say such things because we are the ones putting our hours and time into the rules and mechanics. If you have a problem with the way in which we operate, that's fine, you are free to tell us, it is an open forum. I would ask though that you be polite and at least give us the benefit of a doubt that we have considered your opinions. Nothing has been banned from our forum. We are just trying to keep to a plan. I've disagreed with your "size chart" idea, it doesn't mean it wasn't considered. The same goes for elaborate rules for love and seduction. We do thank you for bringing our attnetion to things though. If you wish to contribute more (you've been silent a time it seems) feel free to post. Welcome back DbS. <hugs> we missed you. :) I agree with you on the spells and other issues. Your pregancy system also needs to be discussed but we seem to have gotten side tracked again. I'd like to get back to the good old plug and go, style that we had. We were making such go progress too. ::sigh:: Anyway, since I've set the trend before. Here is the new order of operations as I see it: 1) Confirm the new Core Rules: Make one post (by DbS if possible) of the new core document. 1a) Sub Rules coverage - clothing, circumstance modifiers... etc... 2) More of the following (and ever ongoing until we finish): Feats, Sex Arts and (when we get there) kinks. 3) The Kinks System (DbS, do you still have this one?) 4) Pregnacy (it gets it's own category and precidence now becuase it is so talked about) We need a quick system and an in-depth system and we need consenus. 5) Sexual Alignment (we had something going here, but it got lost in the storm of posts) 6) Spells and Spellcasting variants. This needs a HEAVY rework, but I'm not going to start until 1-5 are DONE, because the spells should mimic the work of the core rules. 7) Prestige Class and additional ideas. 8) Magic Items and such 9) Descriptions, essays, monsters, rules for prostitution, diseases, and suchforth. 10) Our stance and info on NC... 11) Everything else... We still have a few open issues as well: A) DSM & Bondage as Profs? (DbS you said you'd get back to me ;)) B) Clothing: special mods like armor add ons or just a big list of specific clothings... C) How are we handling NC: Feats, no feats... Classes, no classes... Ignore or eassys with discussion... That's it from your friendly dark vixen. <hugs to all> Let's try and get back on track now with some constructive work. Edit: Excellent work Bastoche. ::blows a kiss:: Great job. You left out my final Carnal Art (the general one which needs a new name, I DbS had one. ;)) But great job. I don't have the time right now to check it all for correctness, but it looks good. Oh, and there are a few things in there that are still being dicussed and aren't part of the core yet, like Issue A above and how kinks work (though I'm still glad everyone is onboard with my system now. <blush>) Thanks again, Bastoche. [/QUOTE]
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