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<blockquote data-quote="Asher" data-source="post: 851923" data-attributes="member: 10601"><p>Back from number-crunching with some additional thoughts on the Arousal DC values table.</p><p></p><p>After some testing, I've been persuaded to convert back to the original system of doubling one value to get the next higher one. Those core DC values are sound and have the added benefit of being memorizable. The only areas that needed to be fixed were the extreme top and bottom of the scale.</p><p></p><p>Basically, it should be unusual for an Aroused or Peaked character to become unaroused while Prowess checks continue to be made against him or her. Because the system of resolving an encounter round by round involves so many individual checks, however, even failure on a result of 1 can be a significant statistic: a 5% chance of the character becoming unaroused with each roll of the die. That's too high a figure for male characters (barring impotence, which should be handled with a modifier anyway), and seems like a plausible figure for female characters. Thus the "low end" of the table should probably read:</p><p></p><p>Current\Target None Aroused Peaked</p><p>None <13/<16 13/16 26/32</p><p>Aroused <1/<2 1/2 14/18</p><p>Peaked <1/<1 1/1 2/2</p><p></p><p>As for the high end of the table (ie, achieving and sustaining climax), the problem in my view was that the values produced far more multi-orgasmic males than females -- a real oddity. Rather than extending the table, however, I suggest that we simply modify the existing rule for females. Currently, to calculate the DC value for additional rounds spent Climaxed or Ecstatic, you use the values for a Peaked character and double them. I propose that we double the Peaked values for male characters, but multiply by 1.5 for female characters. This produces DCs of 32/30 for additional rounds Climaxed, and 64/60 for additional rounds in Ecstasy.</p><p></p><p>Another proposal: I find the Fort save versus arousal to be nearly useless in most cases. Rather than setting the Fort save DC at the value of the partner's Prowess check, I suggest that the Fort save DC be 10 + the number by which the partner's Prowess check exceeds the required DC to raise the character's Arousal. For example, an Aroused male character whose partner makes a Prowess check at 19 (exceeding the DC of 14 by five points) would have to make his Fort save at DC 15 rather than DC 19. With the current system, it seems unrealistically difficult to resist arousal checks, and this alternate system offsets that problem.</p><p></p><p>Yet another proposal: Should the +8 modifier to DC for a post-climax male really last out the full 10 minutes even if his partner successfully arouses him again before that time expires? If it continues to last the entire time, that character is sitting pretty, nearly impervious to Prowess checks made by ordinary mortals for several minutes after becoming Aroused again. I wonder whether it wouldn't be better to apply the +8 DC modifier only until the character becomes successfully Aroused again, and then revert to normal modifiers for Fatigue/Exhaustion?</p><p></p><p>Still yet another proposal: Currently, we state that the Aroused and Peaked conditions last for five minutes (one minute in inappropriate situations). Does this mean that a character who approaches the brink of orgasm and then stops all sexual activity will still be on the verge of coming nearly five minutes later??? Why don't we set a more reasonable duration, such as one minute or even less?</p><p></p><p>More updates as they occur to me...</p></blockquote><p></p>
[QUOTE="Asher, post: 851923, member: 10601"] Back from number-crunching with some additional thoughts on the Arousal DC values table. After some testing, I've been persuaded to convert back to the original system of doubling one value to get the next higher one. Those core DC values are sound and have the added benefit of being memorizable. The only areas that needed to be fixed were the extreme top and bottom of the scale. Basically, it should be unusual for an Aroused or Peaked character to become unaroused while Prowess checks continue to be made against him or her. Because the system of resolving an encounter round by round involves so many individual checks, however, even failure on a result of 1 can be a significant statistic: a 5% chance of the character becoming unaroused with each roll of the die. That's too high a figure for male characters (barring impotence, which should be handled with a modifier anyway), and seems like a plausible figure for female characters. Thus the "low end" of the table should probably read: Current\Target None Aroused Peaked None <13/<16 13/16 26/32 Aroused <1/<2 1/2 14/18 Peaked <1/<1 1/1 2/2 As for the high end of the table (ie, achieving and sustaining climax), the problem in my view was that the values produced far more multi-orgasmic males than females -- a real oddity. Rather than extending the table, however, I suggest that we simply modify the existing rule for females. Currently, to calculate the DC value for additional rounds spent Climaxed or Ecstatic, you use the values for a Peaked character and double them. I propose that we double the Peaked values for male characters, but multiply by 1.5 for female characters. This produces DCs of 32/30 for additional rounds Climaxed, and 64/60 for additional rounds in Ecstasy. Another proposal: I find the Fort save versus arousal to be nearly useless in most cases. Rather than setting the Fort save DC at the value of the partner's Prowess check, I suggest that the Fort save DC be 10 + the number by which the partner's Prowess check exceeds the required DC to raise the character's Arousal. For example, an Aroused male character whose partner makes a Prowess check at 19 (exceeding the DC of 14 by five points) would have to make his Fort save at DC 15 rather than DC 19. With the current system, it seems unrealistically difficult to resist arousal checks, and this alternate system offsets that problem. Yet another proposal: Should the +8 modifier to DC for a post-climax male really last out the full 10 minutes even if his partner successfully arouses him again before that time expires? If it continues to last the entire time, that character is sitting pretty, nearly impervious to Prowess checks made by ordinary mortals for several minutes after becoming Aroused again. I wonder whether it wouldn't be better to apply the +8 DC modifier only until the character becomes successfully Aroused again, and then revert to normal modifiers for Fatigue/Exhaustion? Still yet another proposal: Currently, we state that the Aroused and Peaked conditions last for five minutes (one minute in inappropriate situations). Does this mean that a character who approaches the brink of orgasm and then stops all sexual activity will still be on the verge of coming nearly five minutes later??? Why don't we set a more reasonable duration, such as one minute or even less? More updates as they occur to me... [/QUOTE]
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