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<blockquote data-quote="VVrayven" data-source="post: 856420" data-attributes="member: 9950"><p>Heya guys.</p><p></p><p>Thanks for the feeback Asher and DbS. I'm going to get working on 1.4 now. It should be posted before my bedtime (yeah, whenever that is! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>As for the integration of new ideas:</p><p></p><p>I love the new climax chart. I like the idea that we no longer diffieniat between a previous round spend in climax or ectasy, that solves a lot of problems. I'll be using it, minor tweak to the java script.</p><p></p><p>I'm going to test two versions of the DC table. One with arousal loss capped at one per round, and one with the arousal loss as impossible and then we'll talk about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (and make version 1.45 I'm sure).</p><p></p><p>Status condition length with now be implemented though it will have little if any effect.</p><p></p><p>NOTE TO SORN: Change the length of Peaked Status to one minute please. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for fixed DC resisting... Okay. I'm going to go with this and we'll play with them from there.</p><p></p><p>Condition Resisting DC</p><p>Arousal 5</p><p>Peaked 10</p><p>Climax 15</p><p>Esctasy 25</p><p></p><p>Not sure how these will pan out. For instance, I think a basic male needs at least a 25% chance to hold off climax and a 50% to hold of peak. I'll try the numbers at 5 higher too (after all we are building the guide for PCs).</p><p></p><p>That's it for now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="VVrayven, post: 856420, member: 9950"] Heya guys. Thanks for the feeback Asher and DbS. I'm going to get working on 1.4 now. It should be posted before my bedtime (yeah, whenever that is! :)) As for the integration of new ideas: I love the new climax chart. I like the idea that we no longer diffieniat between a previous round spend in climax or ectasy, that solves a lot of problems. I'll be using it, minor tweak to the java script. I'm going to test two versions of the DC table. One with arousal loss capped at one per round, and one with the arousal loss as impossible and then we'll talk about it. :) (and make version 1.45 I'm sure). Status condition length with now be implemented though it will have little if any effect. NOTE TO SORN: Change the length of Peaked Status to one minute please. :) As for fixed DC resisting... Okay. I'm going to go with this and we'll play with them from there. Condition Resisting DC Arousal 5 Peaked 10 Climax 15 Esctasy 25 Not sure how these will pan out. For instance, I think a basic male needs at least a 25% chance to hold off climax and a 50% to hold of peak. I'll try the numbers at 5 higher too (after all we are building the guide for PCs). That's it for now. :) [/QUOTE]
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