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<blockquote data-quote="VVrayven" data-source="post: 869335" data-attributes="member: 9950"><p>::smile:: Actually the change doesn't do anything to my program at all. The rounds are rounds after all, so just consider the times to be in minutes (it's actually easier to calculate now, as you don't have to divide by 10 then figure time).</p><p></p><p>I think the minute rules work great. I have a working copy of Prowess 1.4 that I will post later today. It covers all things such as the change to the round from 6 second to 1 minute and how to handle interuptions to the combat mechanic. It also has all the new changes to the Prowess check that have been used in the latest runs of the program. I think we are getting REALLY close to a final version of the basic mechanic.</p><p></p><p>As for Anthony's product... I don't know if we should RUSH to get ours done. After all the spells and stuff are going to take a while. There really isn't a problem with theirs coming out before ours. I'm actually quite curious to see how they did their mechanics. Though I doubt they could be as in-depth as ours, I could be mistaken. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'll post 1.4 soon!</p></blockquote><p></p>
[QUOTE="VVrayven, post: 869335, member: 9950"] ::smile:: Actually the change doesn't do anything to my program at all. The rounds are rounds after all, so just consider the times to be in minutes (it's actually easier to calculate now, as you don't have to divide by 10 then figure time). I think the minute rules work great. I have a working copy of Prowess 1.4 that I will post later today. It covers all things such as the change to the round from 6 second to 1 minute and how to handle interuptions to the combat mechanic. It also has all the new changes to the Prowess check that have been used in the latest runs of the program. I think we are getting REALLY close to a final version of the basic mechanic. As for Anthony's product... I don't know if we should RUSH to get ours done. After all the spells and stuff are going to take a while. There really isn't a problem with theirs coming out before ours. I'm actually quite curious to see how they did their mechanics. Though I doubt they could be as in-depth as ours, I could be mistaken. ;) I'll post 1.4 soon! [/QUOTE]
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