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<blockquote data-quote="VVrayven" data-source="post: 870446" data-attributes="member: 9950"><p><strong>Prowess v1.4</strong></p><p></p><p>As promised:</p><p></p><p>THE PROWESS SKILL v1.4</p><p></p><p>This skill is in addition to the skills normally available to characters, as found in Chapter 3 of the PHB.</p><p></p><p>PROWESS (Cha)</p><p>Use this skill to bewilder your sexual partners with an array of exotic techniques. Prowess is a class skill for all characters.</p><p></p><p>As with the Perform skill, each rank in Prowess gives you a technique within which you can apply your rank bonus to checks – you may not apply your Prowess bonus to any application for which you do not have the appropriate technique.</p><p></p><p>There are two types of techniques, basic and exotic (either of which can be taken as a rank). The techniques are listed below, organised into groups. Each technique found is chosen from those examples in brackets. If the group is open-ended, you are free to design your own additions, providing they remain within the nature of those preceding it.</p><p></p><p>Basic Proficiencies:</p><p>Caress (By type – Breasts, Erotic Massage, Stroking etc.)</p><p>Masturbation (Male, Female)</p><p>Oral (Cunnilingus, Fellatio)</p><p>Penetrative (By position – Cross, Frontal, Half-facing, Inverted, Matrimonial, Negresse, Rear, Riding, Scissors, Standing etc.)</p><p>Sodomy (Receiving)</p><p>Toys (By item – Dildos, Wands, Wizards’ Staffs, etc.)</p><p></p><p>Exotic Proficiencies:</p><p>Bondage (By type – Contortion, Hanging, Inverted, Ties etc.)</p><p>DSM (Domination, Submission)</p><p>Pillow Talk (Dirty, Sweet, Poetic)</p><p>Erotic Dance (Lapdance, Poledance, Striptease)</p><p></p><p>Special: Regardless of circumstances, it is impossible to take 10 or take 20 on a Prowess check, due to its unpredictable nature.</p><p></p><p>THE PROWESS CHECK</p><p></p><p>Performing a Prowess check on someone (including yourself) requires 10 rounds (one full minute) to execute successfully. Checks are also made only once per minute. If the character is interupted during this time and unable to complete the act, the attempt automatically fails and the minute must be started over. Only one prowess roll is made for the entire minute. Each round of the prowess check is considered a miscellaneous full-round action incurring attacks of opportunity. If an attack of oppurtunity hits you, the damage inflicted is coutned as a penalty to your prowess check and all such modifiers are cumulative. Unless specifically stated otherwise, Prowess checks can only be made against an Unwilling partner if they are grappled, helpless or immobile. Grappled targets must be grappled for the entire 10 rounds or the prowess check is interupted.</p><p></p><p>It is possible to make Prowess checks against more than one partner as the same full-minute action; if your character wishes to do so, a penalty of -4 per additional partner is applied to all checks. You cannot make more simultaneous checks than (1+Dex bonus) at any time, unless otherwise stated. In addition, the multiple prowess actions must be possible (a male cannot use a penatrative technuqie on more than one person for example).</p><p></p><p>Prowess checks are resolved for a single target at the end of the full minute in which they are completed. If multiple prowess checks are used on a single partner, the 10 rounds must be simultaneous (for example, two people could not pleasure a single partner each five rounds apart). Only ONE prowess result can affect a single person at any given time (A generous DM might allow a 1 or 2 round difference). Each prowess check is rolled off the target's current state of arousal and physical condition. The highest successful arousal increase is used as the base roll. If another participant succeeds the DC neccessary to raise the target's arousal or keep it at its current level, the base roll recieves a +2 synergy bonus. If the participant only can hit an arousal DC lower than the current state, then the base roll suffers a -2 circumstance penalty.</p><p></p><p>Example: Girl A is pleasuring herself (masturbation) while her partner (Guy B) has intercourse with her (she is only passively using her prowess on him, thus gains the full bonus to her own check and no multiple partner penalty). Both of them are aroused at the start of the round. Girl A has two prowess checks being using on her, (Guy B's and her own). Guy B gets a DC 21 (enough for the DC 20 to peak her) and Girl A gets a DC 19 (enough for the DC 18 to peak her). Guy Bs is the base roll (because it is higher) and it gets a +2 synergy bonus because of Girl A's success. So the final target DC is 20 and the check is a 23 (she is peaked). If instead, Guy B had his a DC 3, Girl A's check would have been the base and suffered a -2 penalty, thus the target DC for peak would be an 18 and the check a 17, and she would still only be aroused.</p><p></p><p>When making a Prowess check, you may apply as much or as little of your rank bonus as you desire, but the declaration must be made BEFORE you make the roll. Consult the table below for DCs according to your partner’s present condition, where the numbers on the left represent a male partner, and the ones on the right a female one.</p><p></p><p>Table X-XX: Arousal DCs</p><p>Current Arousal - None - Aroused - Peaked - Climaxed - Ecstatic</p><p>None -/- 13/16 26/32 52/64 104/128</p><p>Aroused -/- 3/4 14/18 28/36 56/72</p><p>Peaked -/- -/- 4/5 16/20 32/40</p><p></p><p>After the check is made, the partner’s Arousal is changed to fit the highest DC the character achieved. They may resist this change by rolling a Fortitude save against a DC based on the new arousal state (see Table X-XX2), adding an Unwilling bonus where applicable. If successful, they remain in their current state and no additional arousal is gained.</p><p></p><p>Table X-XX2: Resisting Arousal States</p><p>Rise to Aroused DC 10 </p><p>Rise to Peaked DC 15</p><p>Rise to Climaxed DC 20</p><p>Rise to Estacy DC 25 </p><p></p><p>If at any time a character fails to make the required roll to keep the their partner in the aroused state whilst they are already aroused or greater, the partner is entitled to a Fortitude save to avoid loosing all their arousal (and loosing their erection or drying up) and simply reside to aroused instead. This check is also made if sexual congress or any other prowess roll is interupted suddenly.</p><p></p><p>Table X-XX?: DCs to Avoid Total Arousal Loss</p><p>DC 0* - During Intercourse</p><p>DC 5 - During Oral Sex or Masturbation</p><p>DC 10 - During Other Foreplay</p><p>DC 15 - Unusual circumstances (parents walking in)</p><p>DC 20 - "I have just be stabbed by a sword!"</p><p></p><p>*Note is the modified DC is zero or below and the partner has a postive Fortitude save, no roll is required and is considered and instant success.</p><p></p><p>Every minute spent in climax or estacy indicates the partner sustained some form of orgasm. This allows the partner to aquire gratification (a basic measure of pleasure gained from the encounter). This is a running figure and is often totaled at the end of the encounter. Gratification is based upon the state of the partner and the number of rounds they have been sustained in that state. See Table X-XX3.</p><p></p><p>It is possible to keep a partner in Climax or Ecstasy for more than one minute, although this may result in adverse effects (see Status Conditions for more details). In order to do so, use the DCs listed in Table X-XX3. If the DC for Climaxed is not sustained, male characters lose all arousal; female characters reside to Aroused instead. After the first minute spent in Climax or Ecstasy, each further minute spent in Climax does one point of temporary Wisdom damage; each minute spent Ecstatic does 1d3 points of temporary Wisdom damage.</p><p></p><p>Table X-XX3: Extended Climax DCs</p><p>Round – Climax DC//Grat – Ecstasy DC//Grat</p><p>1st 16/20**//1 32/40**//2</p><p>2nd 24/25//2 48/50//4</p><p>3rd 32/30//3 64/60//6</p><p>4th 40/35//4 80/70//8</p><p>5th 48/40//5 96/80//10*</p><p></p><p>*Repeat numerical pattern ad infinitum. Numbers on left are male DCs, on right female DCs.</p><p>**Typical values for arising from Peaked.</p><p>Gratification values are cumulative – take those from each minute of Climax or Ecstasy.</p><p></p><p>When a partner is using a Penetrative technique against them, characters always make a Prowess check back, if only by virtue of just lying there. In the minutes in which the check is made against them, they must make a Prowess check back despite their non-active involvement. If they do not add their rank bonus to this, it is considered a free action and does not impose any penalties against any other checks they may wish to make.</p><p></p><p>TECHNIQUE SUITABILITY</p><p></p><p>Only basic prowess proficinces can be used to physically arouse a partner. Rules for using exotic proficiences are covered below. Not all Prowess techniques have equal application – some are best used to initially Arouse a partner, whilst others are best for bringing them to Climax. Switching techniques is possible during the 10 rounds, but the characters involved may not add their prowess bonus to any check based off that minute. One free position switch is allowed between each minute of prowess checks. Listed below are the modifiers to the DC for bringing a partner to different levels of arousal (as mentioned under circumstantial modifiers), based on groups of techniques.</p><p></p><p>Table X-XX?: Technique Suitability</p><p>Group - Aroused / Peaked / Climaxed / Ecstatic DC modifiers</p><p>Caressing - Aroused +0 / Peaked +2 / Climaxed +10 / Ecstatic +10</p><p>Masturbation - Aroused +2 / Peaked +0 / Climaxed +2 / Ecstatic +5</p><p>Oral - Aroused +2 / Peaked +0 / Climaxed +2 / Ecstatic +5</p><p>Penetrative - Aroused +10 / Peaked +2 / Climaxed +0 / Ecstatic +0</p><p>Sodomy - Aroused +10 / Peaked +2 / Climaxed +0 / Ecstatic +0</p><p>Toys - Aroused +10 / Peaked +2 / Climaxed +0 / Ecstatic +0</p><p></p><p>EXOTIC PROWESS TECHNIQUEs</p><p>Exotic proficienes are not used to physically arouse a partner, rather they are used to raise the partner's mental arousal level. The procedure for using exotic prowess is identical to that of normal prowess rolls, with the following exceptions:</p><p></p><p>--A partner resists mental arousal with their Will save instead of their Fortitude save.</p><p></p><p>--It is possible to use exotic prowess checks on more than one person and unless otherwise noted, the procedure is the same.</p><p></p><p>Mental Arousal is often easier at first, but extremely difficult to get high results. All of the usual circumstantial modifiers for prowess also apply to exotic prowess rolls. The following table lists the progression of mental arousal using exotic prowess:</p><p></p><p>Table X-XX: Mental Arousal DCs</p><p>Current \ Target None Horny Lustful Delierious</p><p>None <10/<15 10/15 50/55 90/95</p><p>Horny <1/<5 1/5 30/35 70/75</p><p>Lustful <1/<5 1/5 10/15 50/55</p><p></p><p>Table X-XX: Resisting Mental Arousal</p><p>Rise to Horny DC 10</p><p>Rise to Lustful DC 20</p><p>Rise to Delierious DC 30</p><p></p><p>Bondage: 5 or more ranks in Use Rope provides +2 syngergy bonus to this skill. Subjects that are bound may also be pleasured using normal prowess checks after a successful (minimum DC 10) use of this exotic techmique. If this is done, your partner continues to get the benefit from all kinks associated with bondage.</p><p></p><p>DSM: 5 or more ranks in intimidate grants a +2 synergy bonus to domination chekcs. 5 or more ranks in sense motive grants a +2 synergy bonus to submission checks. Because of the focus required for this skill, it is very difficult to use with multiple partners and all penalties for doing so are doubled. The maximum number of people that can be affected at a time with this proficiency is equal to your charisma modifier +1. Subjects that are dominated or turned on by your submission may also be pleasured using normal prowess checks after a successful (minimum DC 10) use of this exotic technique. If this is done, your partner continues to get the benefit from all kinks associated with DSM.</p><p></p><p>Pillow Talk: 5 or more ranks in bluff or diplomacy grants a +2 synergy bonus to pillow talk checks (these bonuses stack).</p><p></p><p>Erotic Dance: 5 or more ranks in Perform (with dance) grants a +2 synergy bonus to erotic dance. Erotic dance can be used on a large number of people. Virtually anyone who is within 30ft of the dancer and can see her well can be affected, they gain a +2 bonus to their Will saves. If the dancer focuses on a single person, she gains a +2 circumstance bonus to her check.</p><p></p><p>---END---</p><p></p><p>This still needs to be cleaned up. Sorn, I'll consider your revamp on the site to be 1.4a and good to go.</p><p></p><p> </p><p></p><p>Awww, you're sweet. <wink and smile></p><p></p><p>PrC look good but a few need work. I'm dying to get my hands on the spells! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Lets get 1.4 cleaned up discuss it and then post 1.5 which should be our working version to go ahead with the rest of the guide. </p><p></p><p>I think there should be a feat that allows a prowess check every 5 rounds, giving a two to one advantage over someone, but this might cause a few issues if multiple partners or checks are involved. It all gets so much more messy with this mintue thing, but we have to do it. Maybe a sex art could expend a use to allow a prowess check in a single round. But I think allowing it as a general option is a bad bad bad idea (and not the kind of "bad" I'm in to either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p><hugs to all> Let's get cracking!</p></blockquote><p></p>
[QUOTE="VVrayven, post: 870446, member: 9950"] [b]Prowess v1.4[/b] As promised: THE PROWESS SKILL v1.4 This skill is in addition to the skills normally available to characters, as found in Chapter 3 of the PHB. PROWESS (Cha) Use this skill to bewilder your sexual partners with an array of exotic techniques. Prowess is a class skill for all characters. As with the Perform skill, each rank in Prowess gives you a technique within which you can apply your rank bonus to checks – you may not apply your Prowess bonus to any application for which you do not have the appropriate technique. There are two types of techniques, basic and exotic (either of which can be taken as a rank). The techniques are listed below, organised into groups. Each technique found is chosen from those examples in brackets. If the group is open-ended, you are free to design your own additions, providing they remain within the nature of those preceding it. Basic Proficiencies: Caress (By type – Breasts, Erotic Massage, Stroking etc.) Masturbation (Male, Female) Oral (Cunnilingus, Fellatio) Penetrative (By position – Cross, Frontal, Half-facing, Inverted, Matrimonial, Negresse, Rear, Riding, Scissors, Standing etc.) Sodomy (Receiving) Toys (By item – Dildos, Wands, Wizards’ Staffs, etc.) Exotic Proficiencies: Bondage (By type – Contortion, Hanging, Inverted, Ties etc.) DSM (Domination, Submission) Pillow Talk (Dirty, Sweet, Poetic) Erotic Dance (Lapdance, Poledance, Striptease) Special: Regardless of circumstances, it is impossible to take 10 or take 20 on a Prowess check, due to its unpredictable nature. THE PROWESS CHECK Performing a Prowess check on someone (including yourself) requires 10 rounds (one full minute) to execute successfully. Checks are also made only once per minute. If the character is interupted during this time and unable to complete the act, the attempt automatically fails and the minute must be started over. Only one prowess roll is made for the entire minute. Each round of the prowess check is considered a miscellaneous full-round action incurring attacks of opportunity. If an attack of oppurtunity hits you, the damage inflicted is coutned as a penalty to your prowess check and all such modifiers are cumulative. Unless specifically stated otherwise, Prowess checks can only be made against an Unwilling partner if they are grappled, helpless or immobile. Grappled targets must be grappled for the entire 10 rounds or the prowess check is interupted. It is possible to make Prowess checks against more than one partner as the same full-minute action; if your character wishes to do so, a penalty of -4 per additional partner is applied to all checks. You cannot make more simultaneous checks than (1+Dex bonus) at any time, unless otherwise stated. In addition, the multiple prowess actions must be possible (a male cannot use a penatrative technuqie on more than one person for example). Prowess checks are resolved for a single target at the end of the full minute in which they are completed. If multiple prowess checks are used on a single partner, the 10 rounds must be simultaneous (for example, two people could not pleasure a single partner each five rounds apart). Only ONE prowess result can affect a single person at any given time (A generous DM might allow a 1 or 2 round difference). Each prowess check is rolled off the target's current state of arousal and physical condition. The highest successful arousal increase is used as the base roll. If another participant succeeds the DC neccessary to raise the target's arousal or keep it at its current level, the base roll recieves a +2 synergy bonus. If the participant only can hit an arousal DC lower than the current state, then the base roll suffers a -2 circumstance penalty. Example: Girl A is pleasuring herself (masturbation) while her partner (Guy B) has intercourse with her (she is only passively using her prowess on him, thus gains the full bonus to her own check and no multiple partner penalty). Both of them are aroused at the start of the round. Girl A has two prowess checks being using on her, (Guy B's and her own). Guy B gets a DC 21 (enough for the DC 20 to peak her) and Girl A gets a DC 19 (enough for the DC 18 to peak her). Guy Bs is the base roll (because it is higher) and it gets a +2 synergy bonus because of Girl A's success. So the final target DC is 20 and the check is a 23 (she is peaked). If instead, Guy B had his a DC 3, Girl A's check would have been the base and suffered a -2 penalty, thus the target DC for peak would be an 18 and the check a 17, and she would still only be aroused. When making a Prowess check, you may apply as much or as little of your rank bonus as you desire, but the declaration must be made BEFORE you make the roll. Consult the table below for DCs according to your partner’s present condition, where the numbers on the left represent a male partner, and the ones on the right a female one. Table X-XX: Arousal DCs Current Arousal - None - Aroused - Peaked - Climaxed - Ecstatic None -/- 13/16 26/32 52/64 104/128 Aroused -/- 3/4 14/18 28/36 56/72 Peaked -/- -/- 4/5 16/20 32/40 After the check is made, the partner’s Arousal is changed to fit the highest DC the character achieved. They may resist this change by rolling a Fortitude save against a DC based on the new arousal state (see Table X-XX2), adding an Unwilling bonus where applicable. If successful, they remain in their current state and no additional arousal is gained. Table X-XX2: Resisting Arousal States Rise to Aroused DC 10 Rise to Peaked DC 15 Rise to Climaxed DC 20 Rise to Estacy DC 25 If at any time a character fails to make the required roll to keep the their partner in the aroused state whilst they are already aroused or greater, the partner is entitled to a Fortitude save to avoid loosing all their arousal (and loosing their erection or drying up) and simply reside to aroused instead. This check is also made if sexual congress or any other prowess roll is interupted suddenly. Table X-XX?: DCs to Avoid Total Arousal Loss DC 0* - During Intercourse DC 5 - During Oral Sex or Masturbation DC 10 - During Other Foreplay DC 15 - Unusual circumstances (parents walking in) DC 20 - "I have just be stabbed by a sword!" *Note is the modified DC is zero or below and the partner has a postive Fortitude save, no roll is required and is considered and instant success. Every minute spent in climax or estacy indicates the partner sustained some form of orgasm. This allows the partner to aquire gratification (a basic measure of pleasure gained from the encounter). This is a running figure and is often totaled at the end of the encounter. Gratification is based upon the state of the partner and the number of rounds they have been sustained in that state. See Table X-XX3. It is possible to keep a partner in Climax or Ecstasy for more than one minute, although this may result in adverse effects (see Status Conditions for more details). In order to do so, use the DCs listed in Table X-XX3. If the DC for Climaxed is not sustained, male characters lose all arousal; female characters reside to Aroused instead. After the first minute spent in Climax or Ecstasy, each further minute spent in Climax does one point of temporary Wisdom damage; each minute spent Ecstatic does 1d3 points of temporary Wisdom damage. Table X-XX3: Extended Climax DCs Round – Climax DC//Grat – Ecstasy DC//Grat 1st 16/20**//1 32/40**//2 2nd 24/25//2 48/50//4 3rd 32/30//3 64/60//6 4th 40/35//4 80/70//8 5th 48/40//5 96/80//10* *Repeat numerical pattern ad infinitum. Numbers on left are male DCs, on right female DCs. **Typical values for arising from Peaked. Gratification values are cumulative – take those from each minute of Climax or Ecstasy. When a partner is using a Penetrative technique against them, characters always make a Prowess check back, if only by virtue of just lying there. In the minutes in which the check is made against them, they must make a Prowess check back despite their non-active involvement. If they do not add their rank bonus to this, it is considered a free action and does not impose any penalties against any other checks they may wish to make. TECHNIQUE SUITABILITY Only basic prowess proficinces can be used to physically arouse a partner. Rules for using exotic proficiences are covered below. Not all Prowess techniques have equal application – some are best used to initially Arouse a partner, whilst others are best for bringing them to Climax. Switching techniques is possible during the 10 rounds, but the characters involved may not add their prowess bonus to any check based off that minute. One free position switch is allowed between each minute of prowess checks. Listed below are the modifiers to the DC for bringing a partner to different levels of arousal (as mentioned under circumstantial modifiers), based on groups of techniques. Table X-XX?: Technique Suitability Group - Aroused / Peaked / Climaxed / Ecstatic DC modifiers Caressing - Aroused +0 / Peaked +2 / Climaxed +10 / Ecstatic +10 Masturbation - Aroused +2 / Peaked +0 / Climaxed +2 / Ecstatic +5 Oral - Aroused +2 / Peaked +0 / Climaxed +2 / Ecstatic +5 Penetrative - Aroused +10 / Peaked +2 / Climaxed +0 / Ecstatic +0 Sodomy - Aroused +10 / Peaked +2 / Climaxed +0 / Ecstatic +0 Toys - Aroused +10 / Peaked +2 / Climaxed +0 / Ecstatic +0 EXOTIC PROWESS TECHNIQUEs Exotic proficienes are not used to physically arouse a partner, rather they are used to raise the partner's mental arousal level. The procedure for using exotic prowess is identical to that of normal prowess rolls, with the following exceptions: --A partner resists mental arousal with their Will save instead of their Fortitude save. --It is possible to use exotic prowess checks on more than one person and unless otherwise noted, the procedure is the same. Mental Arousal is often easier at first, but extremely difficult to get high results. All of the usual circumstantial modifiers for prowess also apply to exotic prowess rolls. The following table lists the progression of mental arousal using exotic prowess: Table X-XX: Mental Arousal DCs Current \ Target None Horny Lustful Delierious None <10/<15 10/15 50/55 90/95 Horny <1/<5 1/5 30/35 70/75 Lustful <1/<5 1/5 10/15 50/55 Table X-XX: Resisting Mental Arousal Rise to Horny DC 10 Rise to Lustful DC 20 Rise to Delierious DC 30 Bondage: 5 or more ranks in Use Rope provides +2 syngergy bonus to this skill. Subjects that are bound may also be pleasured using normal prowess checks after a successful (minimum DC 10) use of this exotic techmique. If this is done, your partner continues to get the benefit from all kinks associated with bondage. DSM: 5 or more ranks in intimidate grants a +2 synergy bonus to domination chekcs. 5 or more ranks in sense motive grants a +2 synergy bonus to submission checks. Because of the focus required for this skill, it is very difficult to use with multiple partners and all penalties for doing so are doubled. The maximum number of people that can be affected at a time with this proficiency is equal to your charisma modifier +1. Subjects that are dominated or turned on by your submission may also be pleasured using normal prowess checks after a successful (minimum DC 10) use of this exotic technique. If this is done, your partner continues to get the benefit from all kinks associated with DSM. Pillow Talk: 5 or more ranks in bluff or diplomacy grants a +2 synergy bonus to pillow talk checks (these bonuses stack). Erotic Dance: 5 or more ranks in Perform (with dance) grants a +2 synergy bonus to erotic dance. Erotic dance can be used on a large number of people. Virtually anyone who is within 30ft of the dancer and can see her well can be affected, they gain a +2 bonus to their Will saves. If the dancer focuses on a single person, she gains a +2 circumstance bonus to her check. ---END--- This still needs to be cleaned up. Sorn, I'll consider your revamp on the site to be 1.4a and good to go. Awww, you're sweet. <wink and smile> PrC look good but a few need work. I'm dying to get my hands on the spells! ;) Lets get 1.4 cleaned up discuss it and then post 1.5 which should be our working version to go ahead with the rest of the guide. I think there should be a feat that allows a prowess check every 5 rounds, giving a two to one advantage over someone, but this might cause a few issues if multiple partners or checks are involved. It all gets so much more messy with this mintue thing, but we have to do it. Maybe a sex art could expend a use to allow a prowess check in a single round. But I think allowing it as a general option is a bad bad bad idea (and not the kind of "bad" I'm in to either. ;)) <hugs to all> Let's get cracking! [/QUOTE]
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