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<blockquote data-quote="Death By Surfeit" data-source="post: 952417" data-attributes="member: 8646"><p>Just explain myself a moment...</p><p></p><p>I had made sheaths relatively ineffective because we certainly aren't talking about modern technology - a cotton or pigskin slip is more likely. Under the rules I posted, the chances of two humans successfully procreating from one roll is 20.25%, as chance of conception = ((21 - DC) x 5%) squared. Use of a sheath drops this to 12.25%; a masterwork one makes odds decrease to 6.25%. Each level approximately halves the chances of conception, which I think is about right.</p><p></p><p>However, if people feel the odds are too likely, we could adjust the DCs accordingly, by adding two to all DCs or dropping the increment to one instead of two. After calculating the odds, I favour the latter, as it produces the following results:</p><p></p><p>Fertility / Sample Race / DC / Chance</p><p>Very High / Orc / 15 / 9%</p><p>High / Human / 16 / 6.25%</p><p>Average / Halfling / 17 / 4%</p><p>Low / Elf / 18 / 2.25%</p><p>Very Low / Dragon / 19 / 1%</p><p>Sheath +1</p><p>MW Sheath +2</p><p></p><p>However, I am stumbling when it comes to resolving this as I am receiving conflicting arguments on conception odds and whether matters should be resolved by Climax or by encounter (been a long time since sex education...). Frankly, I don't know what to think anymore. feel free to bicker amongst yourselves, propose alternative systems, and whatever.</p><p></p><p>Regarding crossbreeding, I hold by the principle that if it is not clearly Relatable (can spawn halfbreeds) or Related (are halfbreeds), they are Unrelatable, and this category governs most couplings.</p><p></p><p>Dwarves and halflings, for example, are considered Related to humans, humans having related with two races that have since been lost; a similar principle applies to gnomes and dwarves.</p><p></p><p>Elves and rrcs are Relatable to humans. Dwarves and halflings are Unrelatable to elves or orcs, and so on. Unrelatable creatures (sorry, that does apply to unicorns) are exactly that, unless certain enchantments are used, in which case Savage Species provides some handy templates. The entire section should be concise enough to fit into two pages at most, and I can set about it rather quickly whilst the conception debate reigns.</p><p></p><p>Anyways, I suggest we get this matter resolved. I'm willing to throw my weight behind the mechanics posted beforehand with the table above, but I'm yet to be swayed in the Climax/encounter debate. Please all post your own take on things.</p></blockquote><p></p>
[QUOTE="Death By Surfeit, post: 952417, member: 8646"] Just explain myself a moment... I had made sheaths relatively ineffective because we certainly aren't talking about modern technology - a cotton or pigskin slip is more likely. Under the rules I posted, the chances of two humans successfully procreating from one roll is 20.25%, as chance of conception = ((21 - DC) x 5%) squared. Use of a sheath drops this to 12.25%; a masterwork one makes odds decrease to 6.25%. Each level approximately halves the chances of conception, which I think is about right. However, if people feel the odds are too likely, we could adjust the DCs accordingly, by adding two to all DCs or dropping the increment to one instead of two. After calculating the odds, I favour the latter, as it produces the following results: Fertility / Sample Race / DC / Chance Very High / Orc / 15 / 9% High / Human / 16 / 6.25% Average / Halfling / 17 / 4% Low / Elf / 18 / 2.25% Very Low / Dragon / 19 / 1% Sheath +1 MW Sheath +2 However, I am stumbling when it comes to resolving this as I am receiving conflicting arguments on conception odds and whether matters should be resolved by Climax or by encounter (been a long time since sex education...). Frankly, I don't know what to think anymore. feel free to bicker amongst yourselves, propose alternative systems, and whatever. Regarding crossbreeding, I hold by the principle that if it is not clearly Relatable (can spawn halfbreeds) or Related (are halfbreeds), they are Unrelatable, and this category governs most couplings. Dwarves and halflings, for example, are considered Related to humans, humans having related with two races that have since been lost; a similar principle applies to gnomes and dwarves. Elves and rrcs are Relatable to humans. Dwarves and halflings are Unrelatable to elves or orcs, and so on. Unrelatable creatures (sorry, that does apply to unicorns) are exactly that, unless certain enchantments are used, in which case Savage Species provides some handy templates. The entire section should be concise enough to fit into two pages at most, and I can set about it rather quickly whilst the conception debate reigns. Anyways, I suggest we get this matter resolved. I'm willing to throw my weight behind the mechanics posted beforehand with the table above, but I'm yet to be swayed in the Climax/encounter debate. Please all post your own take on things. [/QUOTE]
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