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<blockquote data-quote="Death By Surfeit" data-source="post: 965772" data-attributes="member: 8646"><p>Right – an unpopular declaration to be made, here. I’ve pored over the statistical data, the alternative systems offered, and all the suggestions for contraception and come to the conclusion that simplicity is bliss. I would move to ignore miss chances, multiple contraception routes, and all that in favour of the original +1/+2 to the conception threat DC for mundane/masterwork sheaths.</p><p></p><p>This offers, on average, a 45%/75% reduction in chances, dropping to 30%/50% at the most fertile end and increases to 55%/80% at the least, an inbalance I’m willing to run with. This also creates an effective contraception system: masterwork sheaths are 97.75% effective for humans. Most importantly, it’s very simple and cuts down the rolls involved; the conception mechanic was designed so that you only had to roll one die at the end of each encounter (another one if a threat was rolled), against a basic DC with few modifiers. I would omit other contraception routes, although potions, ointments and pills to improve/reduce fertility will be available in magical and mundane format (rules will be forthcoming). This way players don't get tied up over making sure they've employed every possiblity, and contraception does not become the focus of any sexual proceedings.</p><p></p><p>Whilst the other mechanics proposed are very good, imaginative, precise and realistic (especially Loren’s contributions – some very interesting ideas there), I favour the more primitive system as it gives the level of detail we need and little more. If anyone wishes to refute me on this, do so.</p><p></p><p>If people are willing to accept this resolution, I would move that we start bickering over pregnancy rules instead. Oh, and I like the sociological sidebar idea, brevdravis; a very good point indeed.</p><p></p><p>*dons flame-retardant gear*</p><p></p><p>DbS</p></blockquote><p></p>
[QUOTE="Death By Surfeit, post: 965772, member: 8646"] Right – an unpopular declaration to be made, here. I’ve pored over the statistical data, the alternative systems offered, and all the suggestions for contraception and come to the conclusion that simplicity is bliss. I would move to ignore miss chances, multiple contraception routes, and all that in favour of the original +1/+2 to the conception threat DC for mundane/masterwork sheaths. This offers, on average, a 45%/75% reduction in chances, dropping to 30%/50% at the most fertile end and increases to 55%/80% at the least, an inbalance I’m willing to run with. This also creates an effective contraception system: masterwork sheaths are 97.75% effective for humans. Most importantly, it’s very simple and cuts down the rolls involved; the conception mechanic was designed so that you only had to roll one die at the end of each encounter (another one if a threat was rolled), against a basic DC with few modifiers. I would omit other contraception routes, although potions, ointments and pills to improve/reduce fertility will be available in magical and mundane format (rules will be forthcoming). This way players don't get tied up over making sure they've employed every possiblity, and contraception does not become the focus of any sexual proceedings. Whilst the other mechanics proposed are very good, imaginative, precise and realistic (especially Loren’s contributions – some very interesting ideas there), I favour the more primitive system as it gives the level of detail we need and little more. If anyone wishes to refute me on this, do so. If people are willing to accept this resolution, I would move that we start bickering over pregnancy rules instead. Oh, and I like the sociological sidebar idea, brevdravis; a very good point indeed. *dons flame-retardant gear* DbS [/QUOTE]
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