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<blockquote data-quote="Sorn" data-source="post: 966232" data-attributes="member: 3097"><p>No need for any flame-retardant suits here... I can live with the simplistic version. </p><p></p><p>Even with contraceptives only being a modifier for the conception roll, I'd still like to include various forms of birth control. There are so many cool and interesting things that were used throughout history which would be present in a fantasy world as well. Narrowing it down to Sheath and Sheath, Masterwork doesn't really seem to be the way to go. </p><p></p><p>However, with the current modifiers, the spread isn't exactly all that big, so any mundane birth control measure would have to be a +1, any masterwork contraceptive a +2. Then again, this cuts down on the math involved.</p><p></p><p>Very reliable contraceptive methods like IUD's, or the Pill simply don't roll for conception period. I know that there is a very small chance for pregnancy anyway, but it's going to be so small that it shouldn't really matter for game mechanics.</p><p></p><p>So, DbS, I propose we change the wording to in the modifier table to "Contraceptive +1, MW Contraceptive +2") and put all the possible items into the equipment category.</p></blockquote><p></p>
[QUOTE="Sorn, post: 966232, member: 3097"] No need for any flame-retardant suits here... I can live with the simplistic version. Even with contraceptives only being a modifier for the conception roll, I'd still like to include various forms of birth control. There are so many cool and interesting things that were used throughout history which would be present in a fantasy world as well. Narrowing it down to Sheath and Sheath, Masterwork doesn't really seem to be the way to go. However, with the current modifiers, the spread isn't exactly all that big, so any mundane birth control measure would have to be a +1, any masterwork contraceptive a +2. Then again, this cuts down on the math involved. Very reliable contraceptive methods like IUD's, or the Pill simply don't roll for conception period. I know that there is a very small chance for pregnancy anyway, but it's going to be so small that it shouldn't really matter for game mechanics. So, DbS, I propose we change the wording to in the modifier table to "Contraceptive +1, MW Contraceptive +2") and put all the possible items into the equipment category. [/QUOTE]
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