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Adult: GUCK development forum III
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<blockquote data-quote="Death By Surfeit" data-source="post: 972794" data-attributes="member: 8646"><p>Wotcher,</p><p></p><p>Another holding post until I can get the last of the interbreeding rules set up - bear with me!</p><p></p><p> </p><p></p><p> </p><p></p><p>I'm flattered by the importance you place on some of us, but I wouldn't go that far. The GUCK conversion was always envisaged as a community effort (we wouldn't have got far if it hadn't) and the entire board's opinions are valued. However much any of us oldies likes an idea, condemnation from the rest of the board means that we've obviously got something wrong, and this applies to everyone. I would have withdrawn my proposal if it had proved unpopular, but as things are (unless there are any other voices to be raised) the consensus seems to be for it, so I feel it should be held.</p><p></p><p>The detailed rules are well thought out and very accurate, but beyonds the needs of many a group; simpler rules seem like less of a burden and are hence more likely to be used. We have been embroiled in difficult statistics and such previously, but these have been used to work toward simple and balanced final rules, and this is the manner in which I feel we should continue.</p><p></p><p>In response to everybody's suggestions and ideas, I would move for the following:</p><p></p><p>A) In a conception roll, a 1 is always a failure and a 20 is always a success. This stops imbalances, and holds true to the eccentricity of such a process. Perfect contraception (or conception) is solely the domain of high level magic, and is unavailable to the public.</p><p></p><p>B) Regarding mundane methods, entries on the mundane equipment table will be marked 'Contraceptive' and 'Masterwork Contaceptive', affording +1 and +2 bonuses, respectively. I would suggest the first weighs in at 1sp, the second at 5gp.</p><p></p><p>C) Magical methods: Magic would offer an additional level of protection, but would be relatively expensive and available only to the wealthy. I would suggest the following spell:</p><p></p><p>Barren Land</p><p>Necromancy</p><p>Clr 1, Sor/Wiz 1</p><p>Components: V,S,M,DF</p><p>Casting Time: 1 minute</p><p>Range: Touch</p><p>Target: One living creature</p><p>Duration: 1 month (D)</p><p>Saving throw: Fortitude partial</p><p>Spell Resistance: Yes</p><p>You channel negative energy into a creature, hampering their efforts to sow the seed of life. Conception rolls involving the creature suffer a -1 enhancement penalty / caster level, up to a maximum of -5. This modifier stacks with the modifier from mundane contraception.</p><p>Barren land counters and dispels Fertile fields.</p><p>Arcane Material Component: Some fresh grass.</p><p>Divine Focus: Your deity's holy symbol.</p><p></p><p>This of course can be infused to make a potion:</p><p></p><p>Potion / Market price</p><p>Barren land / 25gp</p><p>Barren land (caster level 2nd) / 50gp</p><p>Barren land (caster level 3rd) / 75gp</p><p>Barren land (caster level 4th) / 100gp</p><p>Barren land (caster level 5th) / 125gp</p><p></p><p>Such protection is deliberately beyond the reach of common folk, who must resort to more primitive methods. I would disagree with 'communal contraception' as it devalues magic by making it a drab, monthly task.</p><p></p><p>C) Withdrawal: We don't have any responsibility to encourage or discourage the practice, but this is a far from perfect method at the best of times, and the mechanics should reflect that. When a male is using a Penetrative proficiency and Climaxes, he may use the first round of the extended round to attempt withdrawal. This is an exception to the rule that Climaxed characters are considered stunned. He may not be stimulated into an extended Climax, and may not use his Penetrative proficiency on his partner that round, but receives a 20% conception miss chance. The Withdrawal manoeuvre increases this miss chance (see below).</p><p></p><p>VETERAN'S KNACK</p><p>Requires 3 Ranks Prowess – Withdrawal</p><p>May be activated before rolling for a conception miss chance from withdrawal. The miss chance is increased to 50%. If both partners employ this manoeuvre, the miss chance is increased to 90%. This ability is instantaneous.</p><p></p><p>D) Perhaps a sidebar on contraception in society, detailing availability, changes to roles and common attitudes would be warranted, but it would be best concise as Gms will undoubtedly have their own opinions.</p><p></p><p>E) We start arguing over pregnancy rules instead.</p><p></p><p>That's my thoughts spent.</p><p></p><p>DbS</p><p></p><p>PS. VVrayven, how are you getting along? Last thing I heard, you were working on spell lists, but you haven't posted in awhile. It would be a shame to lose your hand in the work.</p></blockquote><p></p>
[QUOTE="Death By Surfeit, post: 972794, member: 8646"] Wotcher, Another holding post until I can get the last of the interbreeding rules set up - bear with me! I'm flattered by the importance you place on some of us, but I wouldn't go that far. The GUCK conversion was always envisaged as a community effort (we wouldn't have got far if it hadn't) and the entire board's opinions are valued. However much any of us oldies likes an idea, condemnation from the rest of the board means that we've obviously got something wrong, and this applies to everyone. I would have withdrawn my proposal if it had proved unpopular, but as things are (unless there are any other voices to be raised) the consensus seems to be for it, so I feel it should be held. The detailed rules are well thought out and very accurate, but beyonds the needs of many a group; simpler rules seem like less of a burden and are hence more likely to be used. We have been embroiled in difficult statistics and such previously, but these have been used to work toward simple and balanced final rules, and this is the manner in which I feel we should continue. In response to everybody's suggestions and ideas, I would move for the following: A) In a conception roll, a 1 is always a failure and a 20 is always a success. This stops imbalances, and holds true to the eccentricity of such a process. Perfect contraception (or conception) is solely the domain of high level magic, and is unavailable to the public. B) Regarding mundane methods, entries on the mundane equipment table will be marked 'Contraceptive' and 'Masterwork Contaceptive', affording +1 and +2 bonuses, respectively. I would suggest the first weighs in at 1sp, the second at 5gp. C) Magical methods: Magic would offer an additional level of protection, but would be relatively expensive and available only to the wealthy. I would suggest the following spell: Barren Land Necromancy Clr 1, Sor/Wiz 1 Components: V,S,M,DF Casting Time: 1 minute Range: Touch Target: One living creature Duration: 1 month (D) Saving throw: Fortitude partial Spell Resistance: Yes You channel negative energy into a creature, hampering their efforts to sow the seed of life. Conception rolls involving the creature suffer a -1 enhancement penalty / caster level, up to a maximum of -5. This modifier stacks with the modifier from mundane contraception. Barren land counters and dispels Fertile fields. Arcane Material Component: Some fresh grass. Divine Focus: Your deity's holy symbol. This of course can be infused to make a potion: Potion / Market price Barren land / 25gp Barren land (caster level 2nd) / 50gp Barren land (caster level 3rd) / 75gp Barren land (caster level 4th) / 100gp Barren land (caster level 5th) / 125gp Such protection is deliberately beyond the reach of common folk, who must resort to more primitive methods. I would disagree with 'communal contraception' as it devalues magic by making it a drab, monthly task. C) Withdrawal: We don't have any responsibility to encourage or discourage the practice, but this is a far from perfect method at the best of times, and the mechanics should reflect that. When a male is using a Penetrative proficiency and Climaxes, he may use the first round of the extended round to attempt withdrawal. This is an exception to the rule that Climaxed characters are considered stunned. He may not be stimulated into an extended Climax, and may not use his Penetrative proficiency on his partner that round, but receives a 20% conception miss chance. The Withdrawal manoeuvre increases this miss chance (see below). VETERAN'S KNACK Requires 3 Ranks Prowess – Withdrawal May be activated before rolling for a conception miss chance from withdrawal. The miss chance is increased to 50%. If both partners employ this manoeuvre, the miss chance is increased to 90%. This ability is instantaneous. D) Perhaps a sidebar on contraception in society, detailing availability, changes to roles and common attitudes would be warranted, but it would be best concise as Gms will undoubtedly have their own opinions. E) We start arguing over pregnancy rules instead. That's my thoughts spent. DbS PS. VVrayven, how are you getting along? Last thing I heard, you were working on spell lists, but you haven't posted in awhile. It would be a shame to lose your hand in the work. [/QUOTE]
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