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<blockquote data-quote="Death By Surfeit" data-source="post: 986867" data-attributes="member: 8646"><p><strong>Those who can, trip.</strong></p><p></p><p>Looking back on everyone’s comments, I thought I’d compile a list of the cantrips I feel warrant inclusion. Some of the spells (such as detect disease and pregnancy) do not appear because I consider them in their current incarnations to be of higher level. Others (such as divine romantic interest or wet dream) are absent because I think they need revising. Some come from the blue, and others have been distorted beyond all recognition. Regardless of how mutilated your contributions have become, I thank each of you for contributing your ideas to the hotpot.</p><p></p><p>I won’t offer detailed justification for the spells below, but I feel that cantrips should be ‘useful, in a kind of useless way’. People should want them around, but won’t rely on them or use them for big impact – they basically allow spellcasters some room to show off. I have prioritised those spells that fit with 3e mechanics, and those that are mildly humorous, if only for a pun’d name.</p><p></p><p>Have a look through and voice your suggestions and concerns.</p><p></p><p>Oh, and some descriptors:</p><p>[Arousal] – Induces physical Arousal. Creatures that cannot be Aroused (Constructs, Elementals, Oozes, Plants, Undead, Vermin, some Aberrations and Outsiders) are immune to [Arousal] effects.</p><p>[Libido-Affecting] – Modifies a subject’s sexual alignment or kinks, else induces mental Horniness. A spell with the [Libido-Affecting] descriptor is considered to also be [Mind-Affecting]. Creatures immune to mind-influencing effects and those that do not have a sexual alignment are immune to [Libido-Affecting] effects.</p><p></p><p>0th LEVEL SPELLS (CANTRIPS/ORISONS)</p><p>Arousing Hands</p><p>Comeliness</p><p>Disrupt Conception</p><p>Flavour</p><p>Frigid Touch</p><p>Mage Backhand</p><p>Mage Fingers</p><p>Repulsiveness </p><p></p><p>Arousing Hands</p><p>Transmutation [Arousal]</p><p>Brd 0, Sor/Wiz 0</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: One living creature</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude negates</p><p>Spell Resistance: Yes</p><p></p><p>Your hands are enveloped in crackling motes of energy, inducing arousal with a touch. With a successful melee touch attack, the target of the spell becomes Aroused unless they pass a Fortitude save; this effect dissipates naturally.</p><p>Arousing hands counters and dispels frigid touch.</p><p></p><p>Comeliness</p><p>Illusion (Glamer)</p><p>Brd 0, Drd 0, Sor/Wiz 0</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: One creature</p><p>Duration: 10 minutes/level</p><p>Saving Throw: Will negates (harmless) or Will disbelief (see text)</p><p>Spell Resistance: Yes (harmless) or No (see text)</p><p></p><p>You soften or enhance the subject’s features, giving them a +1 enhancement bonus to Bluff, Diplomacy, Perform and Prowess checks. Creatures that touch the subject receive a Will save to realise the beauty is illusory – if they succeed, the enhancement bonus to interaction with that creature is negated.</p><p>Comeliness counters and dispels repulsiveness.</p><p>Material Component: A bit of powdered rouge.</p><p></p><p>By popular demand... (bah)</p><p>Disrupt Conception</p><p>Necromancy</p><p>Adp 0, Brd 0, Clr 0, Drd 0 (although they should all be 1, really)</p><p>Components: V, S</p><p>Casting Time: 1 full round</p><p>Range: Touch</p><p>Target: One living creature</p><p>Duration: 1 hour/level</p><p>Saving Throw: Fortitude negates</p><p>Spell Resistance: Yes</p><p></p><p>You hamper the subject’s capacity to create life. The DCs of any conception rolls made by the subject are increased by 1 per level, up to a maximum of five. This spell has no effect on creatures that breed asexually (such as Varguoilles).</p><p></p><p>Flavour</p><p>Transmutation</p><p>Brd 0, Drd 0, Sor/Wiz 0</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: One living creature</p><p>Duration: 1 minute/level</p><p>Saving Throw: Fortitude negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p>The subject’s bodily fluids gain a sweet smell and candylike flavour. Anyone using an Oral proficiency on the character receives a +1 circumstance bonus on their Prowess checks.</p><p>Arcane Material Component: A small beeswax candle or a daub of honey.</p><p></p><p>Frigid Touch</p><p>Necromancy</p><p>Level: Clr 0, Drd 0</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: One living creature</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude negates</p><p>Spell Resistance: Yes</p><p>Your hands exude a dull grey nimbus, snuffing out arousal with a touch. With a successful melee touch attack, the target of the spell loses all physical arousal unless they pass a Fortitude save; they may become Aroused again normally.</p><p>Frigid touch counters and dispels arousing hands.</p><p></p><p>Mage Backhand</p><p>Evocation [Force]</p><p>Level: Sor/Wiz 0</p><p>Components: V</p><p>Casting Time: 1 action</p><p>Range: Close</p><p>Target: One creature</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p>With a word, your target receives a vicious backhand slap of magical energy. You inflict one point of subdual damage, forcing spellcasters to make a Concentration check (DC 11 + spell level) to successfully cast a spell, and leave a stinging red mark.</p><p></p><p>Mage Fingers</p><p>Evocation [Force]</p><p>Level: Brd 0, Sor/Wiz 0</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Close</p><p>Effect: An invisible magical hand</p><p>Duration: Instantaneous</p><p>Saving Throw: 1 round</p><p>Spell Resistance: Yes</p><p>An invisible replica of your hand appears at a point you designate within the spell’s range. The hand of force mirrors your own actions, allowing you to exert pressure as you desire provided it does not exceed 1lb. The hand is too frail to use tools effectively.</p><p>You may use this effect to playfully tweak, goose or pinch a part of a subject’s anatomy; if the subject is a spellcaster, for the duration of this spell they must succeed at a Concentration check (DC 10 + spell level) to cast a spell.</p><p></p><p>Repulsiveness</p><p>Illusion (Glamer)</p><p>Brd 0, Drd 0, Sor/Wiz 0</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: One creature</p><p>Duration: 10 minutes/level</p><p>Saving Throw: Will negates (harmless) or Will disbelief (see text)</p><p>Spell Resistance: Yes (harmless) or No (see text)</p><p></p><p>You blight the subject’s skin and bloat their features, giving them a -1 enhancement penalty to Bluff, Diplomacy, Perform and Prowess checks. Creatures that touch the subject receive a Will save to realise the effect is illusory – if they succeed, the enhancement penalty to interaction with that creature is removed.</p><p>Repulsiveness counters and dispels comeliness.</p><p>Material Component: A bit of lard.</p><p></p><p>Cheers,</p><p></p><p>DbS</p></blockquote><p></p>
[QUOTE="Death By Surfeit, post: 986867, member: 8646"] [b]Those who can, trip.[/b] Looking back on everyone’s comments, I thought I’d compile a list of the cantrips I feel warrant inclusion. Some of the spells (such as detect disease and pregnancy) do not appear because I consider them in their current incarnations to be of higher level. Others (such as divine romantic interest or wet dream) are absent because I think they need revising. Some come from the blue, and others have been distorted beyond all recognition. Regardless of how mutilated your contributions have become, I thank each of you for contributing your ideas to the hotpot. I won’t offer detailed justification for the spells below, but I feel that cantrips should be ‘useful, in a kind of useless way’. People should want them around, but won’t rely on them or use them for big impact – they basically allow spellcasters some room to show off. I have prioritised those spells that fit with 3e mechanics, and those that are mildly humorous, if only for a pun’d name. Have a look through and voice your suggestions and concerns. Oh, and some descriptors: [Arousal] – Induces physical Arousal. Creatures that cannot be Aroused (Constructs, Elementals, Oozes, Plants, Undead, Vermin, some Aberrations and Outsiders) are immune to [Arousal] effects. [Libido-Affecting] – Modifies a subject’s sexual alignment or kinks, else induces mental Horniness. A spell with the [Libido-Affecting] descriptor is considered to also be [Mind-Affecting]. Creatures immune to mind-influencing effects and those that do not have a sexual alignment are immune to [Libido-Affecting] effects. 0th LEVEL SPELLS (CANTRIPS/ORISONS) Arousing Hands Comeliness Disrupt Conception Flavour Frigid Touch Mage Backhand Mage Fingers Repulsiveness Arousing Hands Transmutation [Arousal] Brd 0, Sor/Wiz 0 Components: V, S Casting Time: 1 action Range: Touch Target: One living creature Duration: Instantaneous Saving Throw: Fortitude negates Spell Resistance: Yes Your hands are enveloped in crackling motes of energy, inducing arousal with a touch. With a successful melee touch attack, the target of the spell becomes Aroused unless they pass a Fortitude save; this effect dissipates naturally. Arousing hands counters and dispels frigid touch. Comeliness Illusion (Glamer) Brd 0, Drd 0, Sor/Wiz 0 Components: V, S, M Casting Time: 1 action Range: Touch Target: One creature Duration: 10 minutes/level Saving Throw: Will negates (harmless) or Will disbelief (see text) Spell Resistance: Yes (harmless) or No (see text) You soften or enhance the subject’s features, giving them a +1 enhancement bonus to Bluff, Diplomacy, Perform and Prowess checks. Creatures that touch the subject receive a Will save to realise the beauty is illusory – if they succeed, the enhancement bonus to interaction with that creature is negated. Comeliness counters and dispels repulsiveness. Material Component: A bit of powdered rouge. By popular demand... (bah) Disrupt Conception Necromancy Adp 0, Brd 0, Clr 0, Drd 0 (although they should all be 1, really) Components: V, S Casting Time: 1 full round Range: Touch Target: One living creature Duration: 1 hour/level Saving Throw: Fortitude negates Spell Resistance: Yes You hamper the subject’s capacity to create life. The DCs of any conception rolls made by the subject are increased by 1 per level, up to a maximum of five. This spell has no effect on creatures that breed asexually (such as Varguoilles). Flavour Transmutation Brd 0, Drd 0, Sor/Wiz 0 Components: V, S, M Casting Time: 1 action Range: Touch Target: One living creature Duration: 1 minute/level Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless) The subject’s bodily fluids gain a sweet smell and candylike flavour. Anyone using an Oral proficiency on the character receives a +1 circumstance bonus on their Prowess checks. Arcane Material Component: A small beeswax candle or a daub of honey. Frigid Touch Necromancy Level: Clr 0, Drd 0 Components: V, S Casting Time: 1 action Range: Touch Target: One living creature Duration: Instantaneous Saving Throw: Fortitude negates Spell Resistance: Yes Your hands exude a dull grey nimbus, snuffing out arousal with a touch. With a successful melee touch attack, the target of the spell loses all physical arousal unless they pass a Fortitude save; they may become Aroused again normally. Frigid touch counters and dispels arousing hands. Mage Backhand Evocation [Force] Level: Sor/Wiz 0 Components: V Casting Time: 1 action Range: Close Target: One creature Duration: Instantaneous Saving Throw: None Spell Resistance: Yes With a word, your target receives a vicious backhand slap of magical energy. You inflict one point of subdual damage, forcing spellcasters to make a Concentration check (DC 11 + spell level) to successfully cast a spell, and leave a stinging red mark. Mage Fingers Evocation [Force] Level: Brd 0, Sor/Wiz 0 Components: V, S Casting Time: 1 action Range: Close Effect: An invisible magical hand Duration: Instantaneous Saving Throw: 1 round Spell Resistance: Yes An invisible replica of your hand appears at a point you designate within the spell’s range. The hand of force mirrors your own actions, allowing you to exert pressure as you desire provided it does not exceed 1lb. The hand is too frail to use tools effectively. You may use this effect to playfully tweak, goose or pinch a part of a subject’s anatomy; if the subject is a spellcaster, for the duration of this spell they must succeed at a Concentration check (DC 10 + spell level) to cast a spell. Repulsiveness Illusion (Glamer) Brd 0, Drd 0, Sor/Wiz 0 Components: V, S, M Casting Time: 1 action Range: Touch Target: One creature Duration: 10 minutes/level Saving Throw: Will negates (harmless) or Will disbelief (see text) Spell Resistance: Yes (harmless) or No (see text) You blight the subject’s skin and bloat their features, giving them a -1 enhancement penalty to Bluff, Diplomacy, Perform and Prowess checks. Creatures that touch the subject receive a Will save to realise the effect is illusory – if they succeed, the enhancement penalty to interaction with that creature is removed. Repulsiveness counters and dispels comeliness. Material Component: A bit of lard. Cheers, DbS [/QUOTE]
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